Author |
Topic |
|
Malanthius
Learned Scribe
144 Posts |
Posted - 28 Jul 2003 : 10:21:58
|
It's both every mortal's dream, and every mortal's nightmare. Immortality or at least variations on life(or more correctly existence) extention have been attempted by various spellcasters,both arcane and divine through the history of the realms. Any apprentice with a couple of magic missiles in his head can tell you of the wonders of lichdom, but what other means are out there? What methods and art have you seen or heard of used to cheat Kelemvor? And most importantly, just how well did it work
Mal.
|
"Oh, Do stop whining, It's not the End of the World. It's just the end of Your's." |
|
Malanthius
Learned Scribe
144 Posts |
Posted - 28 Jul 2003 : 10:49:52
|
Might as well start with a variation on the Clone spell...
Clone of Youth (Necromancy)
Level: 8 Range: Touch Components: V, S, M Preparation Time: See Below Duration: Instantaneous Casting Time: 1 hour Area of Effect: Caster Saving Throw: See below
This spell was probably the inspiration for Manshoons Stasis Clone spell. It is no where near as powerful, but in some ways just as effective. The material component is a clone of the caster made through a variation of the Clone spell. The clone created by this version has no spirit or soul of its own, and must be protected against possession until it's use by the caster. Once the clone has reached the desired age, the caster places the clone and themself in a special spell circle and begins the ritual. The hour long ritual is very exact and the caster must pass both an intelligence and a wisdom check to cast it successfully. If the caster passes only one of the checks they realize the spell has failed and may halt without any consequences. If both checks fail, the caster must make a successful save vs. spell or be killed at the end of the ritual. If both checks are successful and the spell is successfully cast, the casting mage must still pass a constitution check to successfully complete the spell. If the constitution check is failed, the spell fails and the mages current body ages suffers from the permenant loss of 1 strength point, 1 constitution point, and is aged for 10 years. If the spell is successfull, the caster transfers his life essence from his current body to that of the clone. The old body is killed, but otherwise unchanged. The caster gains a new youthful body and has the old body to use as a deception if necessary. Rumors speak of mages who have developed a form of this spell that is triggered. These mages wear an enchanted piece of jewelry that captures their life force upon death. Through contingency magics this receptical is then teleported to another place where a golem or other servant being places it upon the waiting clone. The death of the caster triggers the spell effect which takes place upon contact with the next living being (the clone is living, though usually in stasis of some sort). It is speculated that if the receptical is touched by a living being other than the special clone, an effect similar to magic jar is caused.
Create Youth Clone (Necromancy) Level: 6 Range: Touch Components: V, S, M Duration: Special (see below) Casting Time: 30 minutes Area of Effect: Special Saving Throw: None
This spell is used to create the Clone for the Clone of Youth Spell. The material components are a stone vat the size of a human body and approximately 1 foot deep. The vat is filled with mineral water, various chemicals, and a pint of the casters blood. With the completion of the initial ritual the water begins to glow blue and the clone slowly begins to form. The clone develops at the rate of the equivelent of 1 year of age per week. As the clone develops it absorbs the minerals and water in the vat, using them to form its body. When the clone has reached the physical age desired by the caster, the caster invokes a phrase that ends the spell and exhales a deep breath over the clone, causing it to begin breathing. Throughout the time the clone is developing, and after until occupied by the casters life force, the clone must be protected by a circle of warding that prevents non-corporal or other beings from possessing the clones body. The clone is also usually placed in stasis of some sort if it is not to be used immediately.
Well, it's a start anyway....
Mal.
|
"Oh, Do stop whining, It's not the End of the World. It's just the end of Your's." |
|
|
NightElf
Seeker
United Kingdom
97 Posts |
Posted - 28 Jul 2003 : 11:09:25
|
How about If one was to alter a Time Stop spell, so that it only effected yourself. If time is stopped for yourself only then you'll never get old and never die? |
"Those who watch their backs meet death from the front" |
|
|
Malanthius
Learned Scribe
144 Posts |
Posted - 28 Jul 2003 : 11:30:23
|
Um, if time was stopped only for yourself, wouldn't that be the same effect as a Temporal stasis, ie you'd be unable to move, think, let alone scream?
Mal. |
"Oh, Do stop whining, It's not the End of the World. It's just the end of Your's." |
|
|
NightElf
Seeker
United Kingdom
97 Posts |
Posted - 28 Jul 2003 : 11:36:40
|
Hmm, yes that's right. You could maybe affect everyone else with the spell then, then you could plot and scheme and dispel them only when you feel like it. OH the possibilities! |
"Those who watch their backs meet death from the front" |
|
|
Malanthius
Learned Scribe
144 Posts |
Posted - 28 Jul 2003 : 11:44:27
|
Well, you have to admit it would be hard to timestop enspell "everyone", but we're getting off the topic here.
One of the downsides to clone and variations on it is the overall loss of power, any solutions to that?
Mal. |
"Oh, Do stop whining, It's not the End of the World. It's just the end of Your's." |
|
|
The Sage
Procrastinator Most High
Australia
31774 Posts |
Posted - 28 Jul 2003 : 13:58:54
|
Remember, the time stop spell does not stop time. It simply appears that time ceases to flow for everyone except the caster. In reality, the caster has actually sped up so greatly that all the other creatures around the caster seem frozen, even though they are really moving at their normal speeds. It is important to remember this when considering the usage of this spell.
|
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
|
|
Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 30 Jul 2003 : 16:55:00
|
This is what I've always wanted: a pocket dimension where no matter how much time I spend in it I'd never age, and no time would appear to have passed outside. It would be accessible from anywhere I want, and could open out anywhere as well.
A handy little retreat, a way to (subjectively) live longer, and a nice method of transportation. I'd of course prefer modern conveniences like running water, plumbing, and electricity, but I'd take it even if I had to carry in my own generator and bedpan. Wouldn't you? |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
|
|
Malanthius
Learned Scribe
144 Posts |
Posted - 30 Jul 2003 : 21:50:09
|
And now, a very unique method as devoloped by a slightly obsessed Red Wizard...
Mercio Kalathos was one of the very few wizards in history that although very much desiring to extend his life by any means, simply refuesed to have anything to do with necromancy. (some scholars claim this had more to do with the fact he was an enchanter than any moral qualms but i digress) The fact that the only magical field he really seemed to be any good at was creating magical items didn't help. His quality of work and innate business sense placed him in the thayan trade bureau, but got him no farther than a third ranked overseer. As the years rolled by and any chances of immortality or promotion seemed to escape him, Mercio quietly slipped into depression, until hearing of a rather remarkable spell (awaken construct) that had transformed an iron golem into a living, breathing, thinking creature. It occured to Mercio, if one could turn a golem into a living thing, why not the reverse? Living Golem
The major difference between A living golem and other forms (Iron,clay, wood, etc) is two fold, The first being that instead of an earth elemental spirit being used to power the creation, the bound spirit of powerful mage (at least 16th level) is used. The second, a living golem is a combination of several different materials in an attempt to mimic the wizards prior form. (ie, metal of a type for bones, clay or porciline skin, crystals for eyes) To be continued... |
"Oh, Do stop whining, It's not the End of the World. It's just the end of Your's." |
|
|
Mythander
Learned Scribe
USA
121 Posts |
Posted - 30 Jul 2003 : 22:11:33
|
Or, you could just obtain the Ring of Winter. |
Wow! That has no saving throw written all over it. |
|
|
The Sage
Procrastinator Most High
Australia
31774 Posts |
Posted - 31 Jul 2003 : 02:29:22
|
Bookwyrm said -
quote: This is what I've always wanted: a pocket dimension where no matter how much time I spend in it I'd never age, and no time would appear to have passed outside. It would be accessible from anywhere I want, and could open out anywhere as well.
You would definitely wish to visit the Temporal Energy Plane then. I will summarise for you some of the particulars of this plane, and them send it via ethereal mail.
|
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
|
|
Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 31 Jul 2003 : 05:06:09
|
Malanthius, that sounds a lot like the old scifi Plot Device of a guy putting his mind in a computer . . . .
I always hated those. But if it's fantasy, it's easier to accept. The reason I had objected to it in scifi is because I don't believe copying a person (I'm not talking about cloning here! that's different) is the same as that person. After all, the original dies; its mind dies with it. The second one only thinks it's the original.
But if it's fantasy, I can believe that the "essance" (soul, chi, ki, whatever) is transfered wholesale. |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
|
|
Malanthius
Learned Scribe
144 Posts |
Posted - 31 Jul 2003 : 23:45:07
|
quote: Originally posted by Malanthius
And now, a very unique method as devoloped by a slightly obsessed Red Wizard...
Mercio Kalathos was one of the very few wizards in history that although very much desiring to extend his life by any means, simply refuesed to have anything to do with necromancy. (some scholars claim this had more to do with the fact he was an enchanter than any moral qualms but i digress) The fact that the only magical field he really seemed to be any good at was creating magical items didn't help. His quality of work and innate business sense placed him in the thayan trade bureau, but got him no farther than a third ranked overseer. As the years rolled by and any chances of immortality or promotion seemed to escape him, Mercio quietly slipped into depression, until hearing of a rather remarkable spell (awaken construct) that had transformed an iron golem into a living, breathing, thinking creature. It occured to Mercio, if one could turn a golem into a living thing, why not the reverse? Living Golem
The major difference between A living golem and other forms (Iron,clay, wood, etc) is two fold, The first being that instead of an earth elemental spirit being used to power the creation, the bound spirit of powerful mage (at least 16th level) is used. The second, a living golem is a combination of several different materials in an attempt to mimic the wizards prior form. (ie, metal of a type for bones, clay or porciline skin, crystals for eyes) To be continued...
Construction Calculate physical stats and price of body as follows...
Endoskeleton,Dex/AC, The creatures bones can be made of several different materials... Material Natural Armor bonus Dex Price Iron +10 9 750 gp
Mithral +15 14 2200gp
Adamantine +20 18 5000gp
"Musclature",Strength Material STR of golem Price Stone(Hewn) 15 500gp
Masonry 17 850gp
Vision, Lowlight/Dark (2 gems of the type for both eyes) Gem type Number of feet Type of vision Price
Alexandrite 30ft Normal 1000gp
Emerald 60ft Normal/lowlight 2000gp
Diamond 90ft Normal/Darkvis. 4000gp
Skin, 1/2 Charisma Material 1/2 Charisma Price Clay 6 600gp
Quartz 8 1200gp
Porceline 10 2000gp
Creators Int,Wis and 1/2 her Charisma will be transferred to the golem. The Creator's Daily spell slots will be transferred to the Golem's spell like abilities per day. Creator must select one spell to permanently occupy that spell slot. These can only be altered by another spellcaster willing to donate 1000xp per spell slot. The final requirement is a crystaline core worth 120000gp(also requires craft wondrous item feat and 5000xp added onto that required for the final ritual) that will contain the spirit force,memories and mind of the caster. Add The desired Selections to the 60000gp cost for labor. Assembly of the body requires a succesful craft (armorsmithing or weaponsmithing) check (DC 18) The final ritual
Ritual Cost (same as body for gp-unclench thy purse friend!)XP equal to caster's next level (Ie the same amount of xp you would need to gain the next level ) Ritual Time: Ritual activities are seperated by a number of days equal to the ECL of the Caster (including the next level to be achieved). To complete the ritual the caster sacrifices himself to become the living golem, making a will save (22) or dying (beyond ressurection) in the process. Caster takes on the construct template, and gains physical abilities as purchased. Caster No longer levels, the living golems level can only be altered by another spell caster willing to donate xp and materials.
|
"Oh, Do stop whining, It's not the End of the World. It's just the end of Your's." |
|
|
Malanthius
Learned Scribe
144 Posts |
Posted - 09 Aug 2003 : 04:39:44
|
Has anyone ever seen a variation on the "Magic Jar" spell that would make the Effects permanent?
Mal. |
"Oh, Do stop whining, It's not the End of the World. It's just the end of Your's." |
|
|
The Sage
Procrastinator Most High
Australia
31774 Posts |
|
Sinala
Acolyte
1 Posts |
Posted - 01 Sep 2003 : 10:46:48
|
It's immortality you seek ? No big deal...get some worshippers, a small Portfolio and 'Divine Rank 0' |
|
|
The Cardinal
Senior Scribe
Canada
647 Posts |
Posted - 01 Sep 2003 : 15:43:17
|
Well It is open to debate but there is another form to achieve an immortal... 'life' as it were or atleast a way to cheat 'True Death' I read it in a tome around here somewhere... * Looks through a couple of books* Ah yes here it is..
Undeath After Death Necromancy [Evil] Level: Cler 7 [Bane] Components: V,S,M Casting time: 10 minutes Range: Touch Target: Willing Living Creature Duration: Permanent until Dischard Saving Throw: None (see below) Spell Resistance: No
You tear off a piece of a creature's Life force corrupt it with negative energy and the power of undeath, then bind it back to it's body to allow a blasphemous Transformation should the creature later die. The subject of this spell loses 2 points of Constitution. When the subject dies, the corrupted life force begins a slow change in it's body, causing it to animate as a Crypt Spawn at the next sunset ( See Crypt spawn below) If it's remains are destroyed the Undeath after Death spell cannot bring it back as an undead. If this spell is dispelled before the subject dies, it does not regain the 2 lost Constitution points. Material Components: A piece of obsidian shaped like a heart, which is placed on the subject's chest, and a black onyx gem worth at least 50 gp per HD of the subject creature at the time the spell is cast, which is placed in the subject's mouth.
Crypt Spawn ( Template)
A crypt Spawn is a kind of undead creature when a desprate person uses the 'Undeath after Death' spell to avoid True Death. These beings usually seek out those who killed them and the resume their previous activites (although those with access to powerful magic such as 'Resurrection' might wish to return to their living state). A crypt spawn superficially resembles it's living form, although it's skin has a pale grey cast and it's eyes are malevolent and rimmed with red. It bears the wounds that caused it's death, although these are often covered by clothing and the wounds vanish if the crypt spawn is healed with negative engery. A crypt Spawn can also be created from a rady coprse with the Create Greater Undead spell cast by a cleric of at least the 18 level.
Hit Dice: Increase to d12 AC: a crypt spawn gains a natural Armor bonus. If base creature already has one, Use bette value HD: 1-4 +1 5-8 +2 9-12 +3 13-16 +4 17+ +5
Special Qualities: Retais all qualities of base creature as well as Undead type Turn Resistance: Has +2 Turn resistance
Abilities: Has NO constitution score
Skills: gets a +4 to intimidate, other wise the same as Base
Climate/Terrain: Same as base and Underground Orginization Same as Base CR: +1 Treasure: same as Base Alignment: Usually Evil, Few none evil beings are willing to submit to 'Undeath after Death', or become an undead creature Advancement: By class
I'd say more but I must dash. A few more details Can be found in the Tome:Magic of Faerun
|
It has to be Certain, the Gods Hate Me. For whatever irrevokable Fate, I have been made the walking Joke. Either that, or Beshaba is overlyfond Of Me. -Unknown |
|
|
|
Topic |
|
|
|