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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 22 Feb 2004 :  06:09:38  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Actually, what I was thinking was to remove the +1 spell, but allow the speciallist to cast favored spells at +1 caster level. Thoughts?

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Arivia
Great Reader

Canada
2965 Posts

Posted - 22 Feb 2004 :  06:16:53  Show Profile  Reply with Quote
It has promise, but needs playtesting. Both variants treat different specializations better. Evokers would want the +1 CL, while an enchanter would want the extra spell.
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 22 Feb 2004 :  13:00:12  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Bookwyrm

Actually, what I was thinking was to remove the +1 spell, but allow the speciallist to cast favored spells at +1 caster level. Thoughts?

I agree, it's a good suggestion, although until it's play-tested you can never really know.

The funny thing about this is though, that during the revision period just before the 3.5 rules were released, it was said on the WotC forums that the wizard's bonus spell 'difficulties' in 3.0e would be improved and players would be presented with a better alternative in 3.5e. So far I've seen nothing that outweighs the potential inbalance evident with the old rules.

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Mumadar Ibn Huzal
Master of Realmslore

1338 Posts

Posted - 22 Feb 2004 :  14:41:11  Show Profile Send Mumadar Ibn Huzal a Private Message  Reply with Quote
quote:
Originally posted by Bookwyrm

Let me brush this old scroll off to ask about another issue.

A specialist wizard gains +1 spell per day per spell level, and a +2 Spellcraft bonus on spells from his/her favored school. The specialist then loses one or more schools, including scrolls and wands, and takes a -4 penalty on checks to identify prohibited spells. In D&D 3.5e, this changes to two prohibited schools (unless the specialist is a Diviner), with the same bonus.

Put in this way, what idiot would want this option?

What I'd like to know is if anyone has any thoughts on just how balanced this is, and if there are any homebrewed fixes for it.


I'll throw my 2cp into this discussion. Someone who's less interested getting the maximum out of the rules might want to opt for the 3.5e rules. Besides, if we're talking about specialization than said wizard would probably not miss the spells of the prohibited schools - after all he is specialized in something else, and a specialist tends to use his specialization to overcome hindrances and obstacles of any nature - otherwise the term specialization doesn't make much sense...
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 23 Feb 2004 :  00:42:30  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
As you should have noticed by now in your own PbeM, Mumadar, I'm less interested in making the most of things, and more in making things actually make sense -- both in balanced gameplay and in balanced roleplay. When I find something that doesn't seem to make sense to me -- in anything -- I simply have to stop and see if I can make it fit, or if all else fails, replace it. You wouldn't believe the number of times I've figured out answers to what I saw as errors in old science texts, only to find out in later publications that someone else already published a more elegant version.

Anyway, while you're here, why don't you mention the house rules you play under, Mumadar?

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