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Wooly Rupert
Master of Mischief
USA
36803 Posts |
Posted - 25 Mar 2008 : 18:59:58
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No, it's a reference to Mystra 2.0. It's saying that after the Helmlands were created during the ToT, priests of Mystra worked to clean them up.
Part of the whole point of the Sellplague is to get rid of a deity of magic, because people that don't know the setting complained that Mystra was too powerful. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Thente Thunderspells
Seeker
USA
65 Posts |
Posted - 25 Mar 2008 : 19:12:45
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Ahh, I was confused since the article was set in the current year of I suppose (1479DR), but they did a flashback to 1358 and it's aftermath.
Thanks for clarifying that for me! :) |
The fool doth think he is wise, but the wise man knows himself to be a fool. - Shakespeare |
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Ardashir
Senior Scribe
USA
544 Posts |
Posted - 25 Mar 2008 : 22:43:58
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quote: Originally posted by Wooly Rupert
Part of the whole point of the Sellplague is to get rid of a deity of magic, because people that don't know the setting complained that Mystra was too powerful.
Umm, she was the deity of all magic. The Realms is a highly magical setting. Wasn't she supposed to be powerful? |
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Mace Hammerhand
Great Reader
Germany
2296 Posts |
Posted - 25 Mar 2008 : 23:02:17
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quote: Originally posted by Ardashir
quote: Originally posted by Wooly Rupert
Part of the whole point of the Sellplague is to get rid of a deity of magic, because people that don't know the setting complained that Mystra was too powerful.
Umm, she was the deity of all magic. The Realms is a highly magical setting. Wasn't she supposed to be powerful?
Yes, indeed, but she was uncool, so they offed her...and a bunch of other gods...and the Realms...and our support (well, at least mine) |
Mace's not so gentle gamer's journal My rants were harmless compared to this, beware! |
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Wooly Rupert
Master of Mischief
USA
36803 Posts |
Posted - 25 Mar 2008 : 23:15:38
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quote: Originally posted by Ardashir
quote: Originally posted by Wooly Rupert
Part of the whole point of the Sellplague is to get rid of a deity of magic, because people that don't know the setting complained that Mystra was too powerful.
Umm, she was the deity of all magic. The Realms is a highly magical setting. Wasn't she supposed to be powerful?
Yup. And not just powerful, but because of the widespread use of magic, the most powerful. And yet, because TSR/WotC spent so much time demanding that deities and Chosen get the focus, people who didn't really understand the setting decided that Mystra and her Chosen were problems. And they screamed and cried and whined about it, and the designers thus decided to cave in and cater to them -- even if these whiners weren't even fans of the setting.
What we're seeing here is a deliberate effort to cater to people that aren't fans, and to only think about existing fans when it doesn't get in the way of the mythical legions of new fans. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Mace Hammerhand
Great Reader
Germany
2296 Posts |
Posted - 25 Mar 2008 : 23:20:56
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Truth be told, I hope and pray that 4e bombs big time, and WotC realize that they can't frack around with their fanbase this way. |
Mace's not so gentle gamer's journal My rants were harmless compared to this, beware! |
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Dalor Darden
Great Reader
USA
4211 Posts |
Posted - 26 Mar 2008 : 03:27:18
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So they are killing off Mystra...did she even exist in Ed Greenwood's original campaign world?
I thought Lurue was his Deity of Magic?
If Mystra is going to be gone now...doesn't that put us a bit closer to what Ed originally created?
I'm NOT a fan of what is going on by any stretch...but I was just curious about this one thing. |
The Old Grey Box and AD&D for me! |
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The Sage
Procrastinator Most High
Australia
31772 Posts |
Posted - 26 Mar 2008 : 04:02:36
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Both Mystra and Lurue are Ed's. And, from Ed, March 20th '04:-
"Originally, Lurue WAS magic—before Julia Martin added the name “Weave” to my GenCon explanations of ‘the great web of magic that’s everywhere in Toril, binds Toril together, and IS Toril,’ Lurue was the embodiment of the Weave. As such, she could teleport without error or limit, through all barriers and spells, was immune to all known magical [and psionic] effects, could raise dead, heal, regenerate and restore with the touch of her horn—and also spew silver fire from it—and so on. Her very proximity dispels illusions and curses, purifies and neutralizes poisons and taints, and purges diseases. And on and on. [To the usual chorus of “Look, yet another all-powerful Greenwood munchkin!” I reply: Yes. Of course. This is THE all-powerful goddess, and she’s also whimsical. We can’t understand why she does what she does, so she can’t be controlled, or act like any sort of tyrannical munchkin, any more than a mountain range or an ocean can be.] She tended to be as curious as a newborn babe, utterly fearless, and kind to injured creatures. And yes, I tucked in the “patron of virgins, but can also make barren wombs bear” folklore, too. Only virgins could ride her, and those who did got that silver hair the Chosen who are Mystra’s daughters all share, and ‘wild talent’ innate magical abilities, and were marked for special tasks and achievements all their lives.
The TSR designers quite rightly (given the humanocentric core of that version of AD&D, with its level and power limits on non-humans) wanted human gods to be front and center and of the greatest power and importance, so Mystra (most important to intelligent creatures trying to USE magic) became also the Guardian or Mother of the Weave, and Lurue sort of . . . danced sideways. To become the awe-inspiring mystery she is now." |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 26 Mar 2008 : 17:52:25
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quote: Originally posted by Ardashir
Umm, she was the deity of all magic. The Realms is a highly magical setting. Wasn't she supposed to be powerful?
Try explaining that to the people prejudiced against her and the setting in general. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 26 Mar 2008 : 17:54:07
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quote: Originally posted by Wooly Rupert And yet, because TSR/WotC spent so much time demanding that deities and Chosen get the focus, people who didn't really understand the setting decided that Mystra and her Chosen were problems. And they screamed and cried and whined about it, and the designers thus decided to cave in and cater to them -- even if these whiners weren't even fans of the setting.
I wonder if WotC expects all the aforementioned non-fans of the setting to drop everything and run (not walk) to their nearest game store for the FRCG now that Mystra is gone. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 26 Mar 2008 : 17:55:10
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quote: Originally posted by dalor_darden
If Mystra is going to be gone now...doesn't that put us a bit closer to what Ed originally created?
Not in the least. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Bakra
Senior Scribe
628 Posts |
Posted - 26 Mar 2008 : 18:42:13
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quote: Originally posted by Rinonalyrna Fathomlin
quote: Originally posted by Ardashir
Umm, she was the deity of all magic. The Realms is a highly magical setting. Wasn't she supposed to be powerful?
Try explaining that to the people prejudiced against her and the setting in general.
I like talking with those people, especially when I wean out the information that some of them never played in the Realms. They only played homebrewed settings. |
I hope Candlekeep continues to be the friendly forum of fellow Realms-lovers that it has always been, as we all go through this together. If you don’t want to move to the “new” Realms, that doesn’t mean there’s anything wrong with either you or the “old” Realms. Goodness knows Candlekeep, and the hearts of its scribes, are both big enough to accommodate both. If we want them to be. (Strikes dramatic pose, raises sword to gleam in the sunset, and hopes breeches won’t fall down.) Enough for now. The Realms lives! I have spoken! Ale and light wines half price, served by a smiling Storm Silverhand fetchingly clad in thigh-high boots and naught else! Ahem . . So saith Ed. <snip> love to all, THO
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Wooly Rupert
Master of Mischief
USA
36803 Posts |
Posted - 26 Mar 2008 : 20:13:15
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quote: Originally posted by Rinonalyrna Fathomlin
quote: Originally posted by Wooly Rupert And yet, because TSR/WotC spent so much time demanding that deities and Chosen get the focus, people who didn't really understand the setting decided that Mystra and her Chosen were problems. And they screamed and cried and whined about it, and the designers thus decided to cave in and cater to them -- even if these whiners weren't even fans of the setting.
I wonder if WotC expects all the aforementioned non-fans of the setting to drop everything and run (not walk) to their nearest game store for the FRCG now that Mystra is gone.
Honestly, I think that is what they expect -- along with all of the MMO players. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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ShepherdGunn
Seeker
USA
89 Posts |
Posted - 28 Mar 2008 : 14:33:55
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Yeah... that's just what I want, a bunch of players who expect to do nothing but kill things, gather loot, and have no real affect on the setting. (My opinion of most MMORPGs is not high). No Munchinism there. Nope nope. |
"Man does not live by bread alone, likewise, blades and arrows aren't the only things that can kill him." |
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MerrikCale
Senior Scribe
USA
947 Posts |
Posted - 27 Apr 2008 : 04:43:27
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Horrible. Absolutely stupid. What a disaster this is. |
When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight. |
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monknwildcat
Learned Scribe
USA
285 Posts |
Posted - 03 May 2008 : 16:41:20
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I agree that they think they'll win the MMORPG crowd.
Watching the evolution of CRPGs and MMORPGs, it's tough as a story-teller (read: DM) to compete with modern graphics and multimedia. (I take consolation that even LotR required computer-aided graphics to become consumable by the masses.)
I resist the simplification in MMORPGs, but I get stares, if not out-right laughter, when I first describe and endorse PnP, let alone LARPing. PnP's a lot of work and frequently cost-prohibitive. If and when HSD reaches my area, PnP will take the hit it's taken in HSD-accessible areas.
The advantage I see inherent in PnP is RT social interaction. PnP, IMO, converts players through invitation by existing players, usually friends. Without existing FR gamers, let alone the entire DND community, switching to 4.0 and reproducing through gaming groups, how can 4.0 succeed on any level?
All this to say I don't see why a for-profit corp develops a new edition of game or setting with, IMO, the genre's demand in decline.
On topic? I liked the article, Brian, and I'm looking forward to receiving my GHotR from Amazon.
Are there other FR resources available scribed by Brian? |
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Brian R. James
Forgotten Realms Game Designer
USA
1098 Posts |
Posted - 03 May 2008 : 16:53:30
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Thanks MonknWildcat. The Grand History was my first published sourcebook. I also wrote a few articles for D&D Insider, and contributed to the Forgotten Realms Campaign Guide coming out this fall. I also encourage you to check out the Candlekeep Compendium available here at Candlekeep.com. I contributed to two volumes so far, but all of them are excellent and jam packed with juicy realmslore. |
Brian R. James - Freelance Game Designer
Follow me on Twitter @brianrjames |
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Stonwulfe
Seeker
Canada
81 Posts |
Posted - 03 May 2008 : 18:01:30
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quote:
Originally posted by Dalor Darden Orcs are aliens in the Forgotten Realms.
The Mulan are aliens in the Forgotten Realms.
Elves and Dwarves are aliens in the Forgotten Realms.
Giants are aliens in the Forgotten Realms.
Tyr is an Alien God in the Realms.
So is the entire Mulhorandi Pantheon...
Lots of aliens in the Forgotten Realms...very few natives (except humans...and a goodly number of THEM are from other worlds!) left in the place!
You forgot Dragons. Dragons were the original aliens, spawning like bad parasites off of a meteor that impacted with Toril way back, creating the sea of falling stars, if memory serves correct. And most of the humans on Toril came from elsewhere too, probably greater than 2/3 of them. The only real originator tribes of humans are likely the Tethyrians, Luskans (and Barbarians), Nethyrese/Nar, and the people of Chult and the south. If any. Most of the others came at various stages from other planes or were themselves descended from one of the above, but spread out in diaspora and developed new cultures. If I've missed any groups, someone please correct me.
quote: Originally posted by MonknWildcat I agree that they think they'll win the MMORPG crowd.
Watching the evolution of CRPGs and MMORPGs, it's tough as a story-teller (read: DM) to compete with modern graphics and multimedia. (I take consolation that even LotR required computer-aided graphics to become consumable by the masses.)
I resist the simplification in MMORPGs, but I get stares, if not out-right laughter, when I first describe and endorse PnP, let alone LARPing. PnP's a lot of work and frequently cost-prohibitive. If and when HSD reaches my area, PnP will take the hit it's taken in HSD-accessible areas.
The advantage I see inherent in PnP is RT social interaction. PnP, IMO, converts players through invitation by existing players, usually friends. Without existing FR gamers, let alone the entire DND community, switching to 4.0 and reproducing through gaming groups, how can 4.0 succeed on any level?
All this to say I don't see why a for-profit corp develops a new edition of game or setting with, IMO, the genre's demand in decline.
Monk > Unfortunately, I have to agree with some of what you're saying here. (Read: The accessibility of MMORPG over D&D.) I have somewhere close to $30'000 worth of D&D paraphenalia, if you count resale value of the out-of-print stuff, the cost of the new stuff, and the sheer capital value of accessory assets like miniatures that I've collected in the last 16 years. This far exceeds all of the costs I've incurred in the same period spent studying traditional Okinawan karate. (Including trips to Japan & Okinawa, imported makiwara, training costs, etc.) For many people it's cost prohibitive.
Furter, even living in a large centre (I live in the Greater Vancouver area) and having access to MeetUp.com, CraigsList, and University posting boards it can still be difficult to find players. This is due to a variety of factors; the rising petrol costs, parking, scheduling, etc not withstanding. Finding good players is even harder. The appeal of online play is that after a hard day of work, with a proper interface and VOIP, you can telecommute to your games and not have to leave your house.
That WOTC is developing D&D gametable really only echoes the development of purpose-built applications like FantasyGrounds and OpenRPG. Where I think FantasyGrounds wins over GameTable is its visual aesthetic. Where GameTable wins is that it has better graphics, miniature-like play, better diceroller, and its a subscription service that is server hosted and maintained and doesn't require the repeated purchase of liscences while still leaving 90% of the development to DMs who are increasingly pressed for time in our society.
I think that GameTable is a good move, especially for me, but if the graphics and the customer support on it are s#!t - or at any point go to s#!t - I will be very disappointed. I mean Hasbro is growing while Mattel is shrinking (and Mattel makes the arms of the Canadian Armed Forces, based on FabriqueNationale designs). If Hasbro is outpacing Mattel, SURELY they have the money to provide us with something better than a group of homebrewers pump out. If not, I'll be pissed. |
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monknwildcat
Learned Scribe
USA
285 Posts |
Posted - 03 May 2008 : 19:07:06
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Brian, I'll check out the Compendiums. For some reason I thought DDI was a future resource. My bad.
Stonewulf, I cannot imagine the cost of keeping up with minis. To be cost effective, we use dice and the little dudes from Axis and Allies. ("Today, the orc horde will be played by Nazi infantry, and the illithilich by a black d4 speckled with silver.") This is an upgrade from erasers, large pieces of pocketlint and pieces of snacks....
I've toyed with using sites like OpenRPG, yet I've never heard of FantasyGames. Enough gamer friends relocate to make such sites attractive. I tried working with one of them (it had some python name in the portion required for download), but we were looking to use it for ShadowRun and had trouble with the graphics grid and d6 dice roller.
Is GameTable the WOTC site being developed and included in DDI? Will it require HSD? I'm guessing anything with a visualizer requires more bandwidth than dial-up. Do we know if it will support previous editions? |
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Stonwulfe
Seeker
Canada
81 Posts |
Posted - 03 May 2008 : 19:57:06
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FantasyGrounds is a virtual tabletop akin to D&D Insider GameTable, except that (if the demo video's projections hold true) GameTable will have a much more user-friendly real-time map drawing and design and room for scripting. The advantage to FantasyGrounds is that you can run anything on it - Forgotten Realms, GURPS, Munckin, Shadowrun, RIFTS, you name it. The problem is that there's no tile-based or freehand map creation tools, though otherwise it's okay. Most of the development is left to the users and fanboys.
That's one of the things I'm highly looking forward to with the FR 4e and GameTable (heretofore referred to as 'GT'), as much as I hate subscription services... That with 4e FR, it's going to be really difficult for them to include visualizations for fluid terrains and 'motes' in the overland maps and tile-based map creation for GT, which is great because I don't plan on using them. In fact, as I've previously stated in several threads, the idea of chrome-ish fluidic terrain and glowing 'motes' of land belong firmly in the World of Warcraft Expansions, issues of Heavy Metal, and on the covers of 70's rock albums [IMHO].
That said, if GT is anything they promise it will be, it will make meeting for play a lot more convenient for my group (we're all busy professionals). The user-friendly interface should also make it easier for me to throw a group into one of Larloch's dungeons in media res with only half of the grottoes plotted out and the ability to 'wing it' and adapt to my player's decisions in a way that really communicates Larloch's ability to really screw with PCs.
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Afetbinttuzani
Senior Scribe
Canada
434 Posts |
Posted - 03 May 2008 : 20:45:16
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quote: Originally posted by monknwildcat Watching the evolution of CRPGs and MMORPGs, it's tough as a story-teller (read: DM) to compete with modern graphics and multimedia. [...] I resist the simplification in MMORPGs, but I get stares, if not out-right laughter, when I first describe and endorse PnP, let alone LARPing. [...] If and when HSD reaches my area, PnP will take the hit it's taken in HSD-accessible areas.
The advantage I see inherent in PnP is RT social interaction. PnP, IMO, converts players through invitation by existing players, usually friends. Without existing FR gamers, let alone the entire DND community, switching to 4.0 and reproducing through gaming groups, how can
HOLY ACRONYMS BATMAN!!!! Thank God for Fillow's lists. There are a few I'm stumped on, though. Help the newb out. Define HSD and MMO please. Afet |
Afet bint Tuzaní
"As the good Archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." - Danilo Thann in Elfsong by Elaine Cunningham |
Edited by - Afetbinttuzani on 03 May 2008 20:55:16 |
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TheArchPriest
Acolyte
Brazil
14 Posts |
Posted - 03 May 2008 : 20:47:21
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No,people that people that play MMO and MMORPG won't play the new D&D, know why ? Because they don't know what is the use of a book and some never saw a book in their lives |
Black Flame Zealot Influent Kossuthan Cleric
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monknwildcat
Learned Scribe
USA
285 Posts |
Posted - 03 May 2008 : 22:27:38
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quote: Originally posted by Afetbinttuzani
quote: Originally posted by monknwildcat Watching the evolution of CRPGs and MMORPGs, it's tough as a story-teller (read: DM) to compete with modern graphics and multimedia. [...] I resist the simplification in MMORPGs, but I get stares, if not out-right laughter, when I first describe and endorse PnP, let alone LARPing. [...] If and when HSD reaches my area, PnP will take the hit it's taken in HSD-accessible areas.
The advantage I see inherent in PnP is RT social interaction. PnP, IMO, converts players through invitation by existing players, usually friends. Without existing FR gamers, let alone the entire DND community, switching to 4.0 and reproducing through gaming groups, how can
HOLY ACRONYMS BATMAN!!!! Thank God for Fillow's lists. There are a few I'm stumped on, though. Help the newb out. Define HSD and MMO please. Afet
LOL. Fair enuff. Happy to return the favor, Afet!
By HSD I meant "high-speed data," like cable-internet or DSL or even satellite services like DishNetwork.
MMORPG refers to massive multi-user online RPGs like Everquest and World of Warcraft. IMO, they're the unfortunate future of RPGs. I've also seen them referenced as MMPORGs or eve simply MMOs.
I'm generally online through my mobile internet. If I find a chance to use acronyms, I take it. |
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monknwildcat
Learned Scribe
USA
285 Posts |
Posted - 03 May 2008 : 22:38:37
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quote: Originally posted by Stonwulfe
FantasyGrounds is a virtual tabletop akin to D&D Insider GameTable, except that (if the demo video's projections hold true) GameTable will have a much more user-friendly real-time map drawing and design and room for scripting. The advantage to FantasyGrounds is that you can run anything on it - Forgotten Realms, GURPS, Munckin, Shadowrun, RIFTS, you name it. The problem is that there's no tile-based or freehand map creation tools, though otherwise it's okay. Most of the development is left to the users and fanboys.
That's one of the things I'm highly looking forward to with the FR 4e and GameTable (heretofore referred to as 'GT'), as much as I hate subscription services... That with 4e FR, it's going to be really difficult for them to include visualizations for fluid terrains and 'motes' in the overland maps and tile-based map creation for GT, which is great because I don't plan on using them. In fact, as I've previously stated in several threads, the idea of chrome-ish fluidic terrain and glowing 'motes' of land belong firmly in the World of Warcraft Expansions, issues of Heavy Metal, and on the covers of 70's rock albums [IMHO].
That said, if GT is anything they promise it will be, it will make meeting for play a lot more convenient for my group (we're all busy professionals). The user-friendly interface should also make it easier for me to throw a group into one of Larloch's dungeons in media res with only half of the grottoes plotted out and the ability to 'wing it' and adapt to my player's decisions in a way that really communicates Larloch's ability to really screw with PCs.
Thanks, Stonewulf. GT sounds useful, although I suspect FantasyGrounds may be more useful for pre-4e DND and ShadowRun. DDI-GT sounds worth investigating--for at least a month.
Any ETA for GT? |
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monknwildcat
Learned Scribe
USA
285 Posts |
Posted - 03 May 2008 : 22:45:58
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quote: Originally posted by TheArchPriest
No,people that people that play MMO and MMORPG won't play the new D&D, know why ? Because they don't know what is the use of a book and some never saw a book in their lives
LOL. They all appear capable of reading those differently-hued manuels for WoW, which surprisingly resemble books. One doesn't reach 70th level without reading the instructions. |
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Stonwulfe
Seeker
Canada
81 Posts |
Posted - 03 May 2008 : 23:14:47
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quote: Originally posted by MonknWildcat Thanks, Stonewulf. GT sounds useful, although I suspect FantasyGrounds may be more useful for pre-4e DND and ShadowRun. DDI-GT sounds worth investigating--for at least a month.
Any ETA for GT?
I believe it's slated for release in June along side the new edition. Which unfortunately means you'll have to start paying for access to DDI as well. :( |
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Caedwyr
Seeker
87 Posts |
Posted - 04 May 2008 : 01:44:30
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quote: Originally posted by monknwildcat LOL. They all appear capable of reading those differently-hued manuels for WoW, which surprisingly resemble books. One doesn't reach 70th level without reading the instructions.
You would be surprised....
Lets just say that my and many other's experiences would indicate otherwise. |
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Afetbinttuzani
Senior Scribe
Canada
434 Posts |
Posted - 04 May 2008 : 03:49:59
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quote: Originally posted by monknwildcat By HSD I meant "high-speed data," like cable-internet or DSL or even satellite services like DishNetwork.
MMORPG refers to massive multi-user online RPGs like Everquest and World of Warcraft. IMO, they're the unfortunate future of RPGs. I've also seen them referenced as MMPORGs or eve simply MMOs.
Thanks, Monknwildcat. I've sent these over to Fillow to add to his list. Cheers, Afet |
Afet bint Tuzaní
"As the good Archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." - Danilo Thann in Elfsong by Elaine Cunningham |
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Wooly Rupert
Master of Mischief
USA
36803 Posts |
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monknwildcat
Learned Scribe
USA
285 Posts |
Posted - 04 May 2008 : 18:39:33
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Point taken, Wooly.
I didn't see this answered in thread, but I was curious if Brian penned the side bars. |
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