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AraznBlair
Learned Scribe

USA
114 Posts

Posted - 01 Aug 2003 :  16:28:27  Show Profile  Visit AraznBlair's Homepage Send AraznBlair a Private Message
Sage if you have the file or know of the web link I would be interested in reading it.

Arazn Blair
Fightermage Extrodinare
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 02 Aug 2003 :  05:48:48  Show Profile Send The Sage a Private Message
I will send it via ethereal mail AraznBlair. However I will need your email address as I will have to send it as an attachment. Can you please provide your email here instead.




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Edited by - The Sage on 02 Aug 2003 05:52:04
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AraznBlair
Learned Scribe

USA
114 Posts

Posted - 04 Aug 2003 :  15:44:41  Show Profile  Visit AraznBlair's Homepage Send AraznBlair a Private Message
sure thing Sage. it is araznblair@hotmail.com

I look forward to reading it and thanks.

Arazn Blair
Fightermage Extrodinare
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stoltzVI
Acolyte

Norway
11 Posts

Posted - 04 Aug 2003 :  20:02:27  Show Profile  Visit stoltzVI's Homepage Send stoltzVI a Private Message
if i may voice my opinion on araznblairs suggestion about not using the rift because there is already an established dwarven realm there.

i think that to use a somewhat established realm would be for the better, since it would leave us with a certain "edge" (can`t figure out a better word for it on the fly ). If we`re too afraid toinfringe on some of the FRCS canon material we would be in danger of just making another module that has a somewhat superficial attachment to the entire FR-cosmos.
This is of course just my humble opinion, and whatever we decide it`ll be equally fun to work on such a project.


On a sidenote I just have to say that i`m entering a period of time where things might change rapidly at any moment, so my ability to participate in this project could change within a month or so. (Darn norwegian army might just throw me in at any moment ) But if that happens i`ll be sure to let you all know.
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Karesch
Learned Scribe

Canada
199 Posts

Posted - 06 Aug 2003 :  00:46:35  Show Profile  Visit Karesch's Homepage Send Karesch a Private Message
I have to agree with Stoltz in asmuch as, using the Rift, where a dwarven kingdom already exists, could provide some material to start with, like clan sizes and so forth, perhaps even a map on which we can add and remake, which wouldn't really be against cannon material, because whatever material exists of that dwarven kingdom may very well be slightly older, so to add onto it would only be "updating" it, and bringing it up to the present... from what I've read on here so far, the rift seems to have provided a perfect setting to meet everyones desires for this campaign, so to change the location now to somewhere new, it's a risk to lose an ideal location... correct?
Anyhow, this is just the babblings of a single person, and only meant to perhaps put something into perspective, for all to consider.

on a side note, I feel you on the army bit Stoltz, I served my time a few years ago, and was stressing like hell over recalls to active service during the past couple years.

Knowledge is power... power corrupts... knowledge corrupts? hmm...

Death is only frightening to those who haven't died yet...
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 06 Aug 2003 :  07:20:15  Show Profile Send The Sage a Private Message
I should be posting some snippets of draft information in a few days. I have one last exam to get through, and at the moment study time is more important than my duties here at Candlekeep.

::The Sage cautiously glances over his right shoulder hoping Alaundo did not hear him ::


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Karesch
Learned Scribe

Canada
199 Posts

Posted - 10 Aug 2003 :  01:24:47  Show Profile  Visit Karesch's Homepage Send Karesch a Private Message
I think I speak for all in saying we're eagerly awaiting to see what you've done so far comrade, Sage. at least, I know I am. perhaps I can get my brain out of neutral and working once again I know the job I'm doing right now definitely doesn't do that for me. LOL. but thats another story, so yeah, definitely eager to see what you've got to post

Knowledge is power... power corrupts... knowledge corrupts? hmm...

Death is only frightening to those who haven't died yet...
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Dantrag
Learned Scribe

USA
141 Posts

Posted - 10 Aug 2003 :  02:03:24  Show Profile  Visit Dantrag's Homepage Send Dantrag a Private Message
We need a war or something...ye' know... something with all of Candlekeep coming together and fighting...

" The truth comes out only in bold and underlined"
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 10 Aug 2003 :  05:49:12  Show Profile Send The Sage a Private Message


What do you mean?. Candlekeep is a place of learning, not a military training ground. It has no standing army with which to fight in a conflict.


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Malanthius
Learned Scribe

144 Posts

Posted - 10 Aug 2003 :  18:16:33  Show Profile  Visit Malanthius's Homepage Send Malanthius a Private Message
Besides, wasn't that group of cyricists killing each other outside the gates a few years ago bad enough?

Mal.

"Oh, Do stop whining, It's not the End of the World. It's just the end of Your's."
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Krandor
Seeker

Canada
58 Posts

Posted - 10 Aug 2003 :  18:34:09  Show Profile  Visit Krandor's Homepage Send Krandor a Private Message
quote:
Originally posted by Sage of Perth



What do you mean?. Candlekeep is a place of learning, not a military training ground. It has no standing army with which to fight in a conflict.





It does have the gate guards.

"Good judgement comes from bad experience, and a lot of that comes from bad judgement." - Krandor, Master Smith
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Salabasha
Learned Scribe

Portugal
216 Posts

Posted - 11 Aug 2003 :  02:45:45  Show Profile  Visit Salabasha's Homepage Send Salabasha a Private Message
quote:
Originally posted by Dantrag

We need a war or something...ye' know... something with all of Candlekeep coming together and fighting...



Hmmm... thinks about it for a second... "Siege of Candlekeep", where the citizens of the keep have to put aside there differences to unite together against a common enemy. *Ponders about it for a second and rushes into his chambers, scribbling down notes.

Life is like a box of chocolates. Once you eat the poisoned one you die.
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 11 Aug 2003 :  09:04:26  Show Profile Send The Sage a Private Message
Salabasha said -
quote:
Hmmm... thinks about it for a second... "Siege of Candlekeep", where the citizens of the keep have to put aside there differences to unite together against a common enemy.
Perhaps you should take note of Bookwyrm's quote in his profile...


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Salabasha
Learned Scribe

Portugal
216 Posts

Posted - 11 Aug 2003 :  16:54:09  Show Profile  Visit Salabasha's Homepage Send Salabasha a Private Message
quote:
Originally posted by Sage of Perth

Salabasha said -
quote:
Hmmm... thinks about it for a second... "Siege of Candlekeep", where the citizens of the keep have to put aside there differences to unite together against a common enemy.
Perhaps you should take note of Bookwyrm's quote in his profile...





But still a vs "VS" vs of some sort always occurs in stories/movies, be it a war, grude match, a group vs group, emotional etc. Lord of the Rings = That of the good vs that of evil. D&D movie = That of the good (Dwarf, Elf, Theif, Wizard, Red Dragons was it?) vs (Evil guy with alien like vines that come out of his ears, the guys who wants to control the dragons, whatever dragons he controlled).
After that, Star Wars = Light vs Evil continually struggling, SWAT = Swat members vs... everyone else.
Then there are more famous movies like, Citizen Kane = Kane vs himself, Casablanca = Main characters vs Germans.
With the war scenario(Blackhawk Down), fighting one (Matrix), Grudge Match(Fight Club), they are ever popular with the added twists and turns that the directors add. And even though they are based on a set theme, in my case war, that doesn't mean that they can't go much more beyond that.


Life is like a box of chocolates. Once you eat the poisoned one you die.
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Arivia
Great Reader

Canada
2965 Posts

Posted - 14 Sep 2003 :  05:02:35  Show Profile
If this project is still going to happen, I'd be interested in contributing. I'll wait for a response before posting my thoughts...
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 14 Sep 2003 :  07:03:37  Show Profile Send The Sage a Private Message
The work on the project is proceeding very slowly, at least on my end. Just post your thoughts anyway. There may be something we can use.




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Arivia
Great Reader

Canada
2965 Posts

Posted - 14 Sep 2003 :  16:57:32  Show Profile
Alright. So far, you've had a lot of scribes willing to help with the fluff. I'm willing to help with both fluff and crunchy bits. As a suggestion, maybe we want to do something with the Deepwild, the area beneath the Shaar that the dwarves do not control? One of my favorite parts of City of the Spider Queen was the travel from Szith Morcane to Maerimydra, as it had a variety of encounters and had a sense of "being there". The Deepwild, with it's variety of local creatures seems like a good place for this.
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 15 Sep 2003 :  13:41:40  Show Profile Send The Sage a Private Message
Sounds good.

Although, can you refresh my memory about Szith Morcane and Maerimydra. I am a long way from my copy of that particular module at the moment, and therefore cannot look up any details. Since I am having an easy time at work at the moment, I might run through some of the ideas I have had about this campaign.

Any information would be great.


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Candlekeep - The Library of Forgotten Realms Lore
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Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

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Arivia
Great Reader

Canada
2965 Posts

Posted - 15 Sep 2003 :  14:06:15  Show Profile
Szith Morcane is the drow outpost closest to Battledale. In the adventure, the players descend to Szith Morcane through the Dordrien Crypts. Maerimydra was the largest drow city under the Dalelands(I think). Kurgoth Hellspawn and his army invade the city in City of the Spider Queen, and Irae T'sarran(Kiaransalee's head priestess in Maerimydra) tries to fight him off. Eventually, if the PCs don't stop her, she kills off all of Kurgoth's troops and then reanimates them with her great revenance spell. The part I was referring to was Part 3, the travel from Szith Morcane to Maerimydra. Following a long and twisted path from one to the other, the PCs come into conflict with various types of Underdark natives. I liked that part, as it gave a break from hordes of drow and undead, and it showed a good portion of the local wildlife. Really gave a feeling of "being there" and that's one thing I definitely like about the Realms. Do you want me to come up with a rough outline for the areas around the Rift?
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 15 Sep 2003 :  14:27:16  Show Profile Send The Sage a Private Message
Sure that sounds great, and thanks for the information. It is a real pain being separated from my gaming materials for so long, but with the short amount of free time I have at the moment, I can work over the internet and formulate some ideas based on the materials you just presented.




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Arivia
Great Reader

Canada
2965 Posts

Posted - 18 Sep 2003 :  05:23:18  Show Profile
Question: In the 3rd ed. Forgotten Realms Campaign Setting, there's a sidebar on who made the Great Rift. It states some possibilities, and then leaves it up in the air. However, Drizzt Do'Urden's Guide to the Underdark states that the Great Rift was created during the ruling feuds over Telantiwar.(The rift was created by the subsequent collapse of the cavern of Bhaerynden.) Why did this leave official canon? Does anyone know, or have an idea why?
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 18 Sep 2003 :  07:53:15  Show Profile Send The Sage a Private Message
Well, looking over the most recent Perilous Gateways article, it states that -
quote:
While the shield dwarves were carving out many small nations and being decimated by humanoid attacks, the gold dwarves of the south were secure in their home, the Great Rift. Left undisturbed, they prospered and carved the Rift into a huge complex of mines and dwarven cities. They pushed into the Underdark and across the surface as well.
This seems to establish another complete theory all on it's own.

Maybe Faraer will have some idea on what is actually considered canon. Perhaps a combination of all three theories somehow provide a truth. Or maybe it is simply left vague on purpose so that the DM can decide on what fits best in his/her own campaign.


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Edited by - The Sage on 18 Sep 2003 07:54:02
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Arivia
Great Reader

Canada
2965 Posts

Posted - 19 Sep 2003 :  18:28:33  Show Profile
How much detail should I go into when describing the areas around the Rift? Obviously this'll have to be checked against canon, but I'd like to think I've got some leeway on what's in the area.
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 20 Sep 2003 :  06:20:18  Show Profile Send The Sage a Private Message
Anything that you feel is relevant to the material that you wish to create is okay, just as long as the general basis of the Great Rift and it's source material are used as a guide. For most of the source material I have written so far (and a few paragraphs is all it really amounts to at the moment), I have generally just expanded upon ideas, hooks from information written about the Rift, and so forth.


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Arivia
Great Reader

Canada
2965 Posts

Posted - 20 Sep 2003 :  06:23:16  Show Profile
Were there any supplements produced ever that dealt with the Great Rift?
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 20 Sep 2003 :  06:29:19  Show Profile Send The Sage a Private Message
Ed Greenwood's 2e FR supplement Dwarves Deep presents a lot of interesting material on the Great Rift. It also outlines the Battlesystem stats for the dwarven armies that protect the region.

There are other minor snippets in some other 2e materials, and virtually nothing in 3e, so that is pretty much it.


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Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

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Edited by - The Sage on 20 Sep 2003 06:29:57
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Arivia
Great Reader

Canada
2965 Posts

Posted - 20 Sep 2003 :  06:33:42  Show Profile
Time to start looking for Dwarves Deep, then. There's one piece of 3e information we might want to pay attention to: the Great Rift Skyguard prestige class from Races of Faerun.
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 20 Sep 2003 :  06:45:22  Show Profile Send The Sage a Private Message
Actually Dwarves Deep details the Skyguards as well. It covers a number of topics about how and why they formed, their tasks and duties, and again provides some nice Battlesystem stats.


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Arivia
Great Reader

Canada
2965 Posts

Posted - 20 Sep 2003 :  06:53:57  Show Profile
Same for most everything Realmsian these days. Find the "fluff" in the 2nd supplements, and use the 3e stuff to put the stats to it.
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Arivia
Great Reader

Canada
2965 Posts

Posted - 21 Sep 2003 :  07:48:55  Show Profile
This is one of a variety of sites existing beneath the Shaar that may be of use in this adventure:
First Site: The Waterfall/Temple of Crashing Maws
A single, narrow, twisting passageway leads to the foot of the waterfall. The foot of the waterfall is contained in a large cavern, perhaps some sixty by forty feet. A large splash pool takes up half of the cavern, with the rest being relatively flat floor. The Waterfall descends for a hundred feet through the roof of the cavern down to the splash pool, where it eventually drains into the Riftlake. The ten-foot wide waterfall, falling directly against the cavern wall in a niche as it does, conceals a secret: a series of long, arduous climbs(Climb DC 25) up towards an abandoned temple of Ibrandul. The climb winds its way around a hundred foot high shaft, eventually reaching a small silver ladder. The ladder goes upwards for thirty feet, ending in a large, finished chamber, with a pair of stone doors on one side. The doors continually close and open, following the same movement pattern as the rest of the doors through the temple. Beyond the doors is the main chapel. Adjoining the chapel are quarters for the priests, a smaller, private chapel, and study and research space. The temple was founded in DR 1351, by Aralar Naradeth, a Chondathan priest of Ibrandul that particularly liked the destructive capabilities of caverns. Over the next seven years, the temple grew. In early 1358, Aralar took the clergy on a training mission, to reclaim some caverns of importance to Ibrandul, but they never returned. Most of the priests' belongings are still in the temple, guarded by the pair of 20 HD ibrandlins that stalk the halls. The doors in the temple are certainly unique, and are what gave the temple it's name. The doors continually smash open and closed, sometimes smashing those unlucky enough to stand in their way. A creature about to be hit by a door may make a Reflex save(DC 15) or take 1d6 points of damage per door that they are hit by. The ibrandlins were trained to recognize the sound of a door smashing something, and will seek out the source of such a sound.

Edited by - Arivia on 22 Sep 2003 06:01:07
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