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EltonRobb
Learned Scribe

USA
108 Posts

Posted - 26 Jan 2025 :  16:12:41  Show Profile Send EltonRobb a Private Message  Reply with Quote  Delete Topic
If you could write (and get it published) a Forgotten Realms adventure path, where would you set it? Remember, I'm just curious.

Edited by - EltonRobb on 26 Jan 2025 16:20:18

Delnyn
Master of Realmslore

USA
1010 Posts

Posted - 26 Jan 2025 :  17:36:16  Show Profile Send Delnyn a Private Message  Reply with Quote
I would put my adventure path in the Border Kingdoms. Timeframe would be mid 1300's Dale Reckoning.
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varyar
Learned Scribe

144 Posts

Posted - 26 Jan 2025 :  18:00:46  Show Profile  Visit varyar's Homepage Send varyar a Private Message  Reply with Quote
Nimbral, from the days when it was a moon elf realm to the present day, including the mysterious lost century.

Out Now on the DMs Guild:

Cormanthor: The First Flowering:
https://www.dmsguild.com/product/502169/Cormanthor-The-First-Flowering

Leira the Mistshadow:
https://www.dmsguild.com/product/493852/Leira-the-Mistshadow

Vandria Gilmadrith, Lady of Grief:
https://www.dmsguild.com/product/481871/Vandria-Gilmadrith-Lady-of-Grief
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Zeromaru X
Great Reader

Colombia
2493 Posts

Posted - 26 Jan 2025 :  19:50:15  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Old Empires, dealing with the events of the current time (1490+ DR) of the region.

Instead of seeking change, you prefer a void, merciless abyss of a world...
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Seethyr
Master of Realmslore

USA
1176 Posts

Posted - 26 Jan 2025 :  19:55:54  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
Ok I know this is weird, but Langdarma. I’ve had a taste for that place since I read Faces of Deception and the book abruptly ended with no conclusion.

Also the really, really distant north. Not like Ten Towns north, more like aevendrow north.

Follow the Maztica (Aztec/Maya) and Anchorome (Indigenous North America) Campaigns on DMsGuild!

The Maztica Campaign
The Anchorome Campaign

Edited by - Seethyr on 26 Jan 2025 19:57:26
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deserk
Learned Scribe

Norway
239 Posts

Posted - 26 Jan 2025 :  23:18:39  Show Profile Send deserk a Private Message  Reply with Quote
The Shaar or the Lake of Steam. Southern frontier lands, both of which are important crossroads that connects many different lands with each other. In my opinion, people generally gravitate the most to the frontier lands of the Realms, as they are generally the lands adventurers will find themselves the most useful in. Which I think is what explains why the North, Silver Marches, Icewind Dale, Sword Coast etc traditionally have been popular. These type of areas usually offer many different kinds of factions, monsters and peoples living or competing within the same space. Also like with say, Icewind Dale where the environment itself is a dangerous element, so could the deserts and the savannahs of the Lake of Steam and the Shaar be, where the weather may be treacherous and finding drinkable water can be quite challenging and even perilous.

Edited by - deserk on 26 Jan 2025 23:32:34
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Wooly Rupert
Master of Mischief
Moderator

USA
36844 Posts

Posted - 28 Jan 2025 :  00:08:10  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Ed wrote a series of web articles, years ago, about a group of elves that was trying to start a new elven realm in the North. I think you could make a cool AP out of developing that plot.

(Yes, it would be an FR-based Kingmaker, but the FR-based part is enough for me!)

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Edited by - Wooly Rupert on 28 Jan 2025 00:09:00
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Steven Schend
Forgotten Realms Designer & Author

USA
1722 Posts

Posted - 02 Feb 2025 :  18:38:12  Show Profile  Visit Steven Schend's Homepage Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by EltonRobb

If you could write (and get it published) a Forgotten Realms adventure path, where would you set it? Remember, I'm just curious.



If I had the time and income, I'd happily do an adventure path in any of the following places (in order of preference/fun to write and usefulness to DMs):

Erlkazar (eradicate those vampires and restore the land!)

Shoonach (there's no way to eradicate all this evil but it's a helluva overlooked open air dungeon as large or larger than Waterdeep)

Calimport and/or one other site/city in Calimshan (as this is an area ignored by a lot of other writers and I'd love to tinker with Manshaka a tad)

Myth Nantar (because underwater adventures can always be interesting and it provides a lot of leeway and help to PCs unused to such environments)


For current projects and general natter, see www.steveneschend.com
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Alberto_Magnus
Acolyte

Italy
9 Posts

Posted - 02 Feb 2025 :  18:51:30  Show Profile  Visit Alberto_Magnus's Homepage Send Alberto_Magnus a Private Message  Reply with Quote
I would definitely revive Cormyr!
Set in old times, i.e. 1350 DR. Probably something related to my current campaign: minor but very interesting plot hooks including: to a secret Underdark exit/entrance in the Hullack forest and a group of Eilistreans refugees which would be the background for a greater plot involving some backwater-village reluctant adventurers that get caught into a web of intrigue involving the Feywild, the Shadowfell and a prophecy about the Time of Troubles
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EltonRobb
Learned Scribe

USA
108 Posts

Posted - 03 Feb 2025 :  02:15:48  Show Profile Send EltonRobb a Private Message  Reply with Quote
Thanks to all people who have responded, but my curiosity about where you would set an Forgotten Realms adventure path is not slaked. Keep them coming!
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The Arcanamach
Master of Realmslore

1849 Posts

Posted - 08 Feb 2025 :  02:08:52  Show Profile Send The Arcanamach a Private Message  Reply with Quote
The Border Kingdomes would be my first choice (I've had a love for that area since the old Polyhedron articles Ed used to write). I don't know what the adventure path would actually be as I don't want to see it as a solidified kingdome or anything, maybe some outside force that requires the PCs to venture into several of them to prevent calamity (sort of a Rise of the Runelords vibe).

My second choice would be centered on Westgate. There is so much potential there. Thieve's Guild AP? Check! Wizardly Order AP? Check! Political intrigue? Nearby danger zones? Merchants of Menace from Sembia? All check!

Third choice is HIGHLY CONVOLUTED but I always envisioned a sprawling, multi-adventuring party campaign in Chessenta & Unther. It would be difficult to describe everything but you have a nation (Chessenta) that could be brought together under a single banner but would need the help of the Northers Wizards, the mercenary/raiding band located there (can't remember the name) and a couple of other power groups.

I have a dream that one day, all game worlds will exist as one.
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