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Diffan
Great Reader
USA
4438 Posts |
Posted - 31 Mar 2020 : 06:22:38
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Because people brought up Elaith and his unknown status in the Realms, I decided to create my version of what he would look like (stat-wise) for 4th Edition in the 1479 to 1487 DR time-frame.
ELAITH "THE SERPENT" CRAULNOBER; Level 18 Controller Medium fey humanoid (eladrin); XP 2,000 HP 168; Bloodied 84; Initiative +15 AC 32, Fortitude 29, Reflex 31, Will 33; Perception +18 Speed 6; Low-light vision Saving Throws +1 (ring of protection)
TRAITS - Duelist’s Poise Whenever Elaith hits an enemy granting combat advantage to him, the enemy is immobilized until the end of Elaith’s next turn. STANDARD ACTIONS (m) Longsword and Dagger (weapon) • At-Will Attack: Melee 1 or Ranged 5 (dagger) (one creature); +23 vs. AC Hit: 2d8 + 15 damage. - (r) Magic Missile (evocation, force) • At-Will Effect: Range 20 (one or two creatures) Hit: 13 force damage. - (M) Twin-Sword Style (weapon) • Encounter Effect: Elaith shifts up to his speed. Each time Elaith enters a square adjacent to an enemy for the first time during the move, he makes a longsword or dagger attack against that enemy. - (A) Web (zone) • Daily Attack Area burst 2 within 20 (creatures in the burst); +22 vs. Reflex Hit: The targets are immobilized (save ends) Effect: The burst creates a zone of difficult terrain until the end of the encounter. Any creature that ends its movement in the zone is immobilized (save ends). - (A) Heightened Fireball (evocation, fire) • Encounter Attack: Area burst 3 within 20 (creatures in the burst); +22 vs. Reflex Hit: 6d6 + 8 fire damage. Miss: Half-damage. - (B) Enhanced Cone of Cold (cold, evocation) • Recharge when first bloodied Attack: Close blast 5 (creatures in blast); +22 vs. Reflex Hit: 3d8 + 6 cold damage and each target is slowed (save ends). Miss: Half-damage and each target is slowed until the end of Elaith's next turn. MOVE ACTIONS Dimension Door (arcane, teleportation) • Daily Effect: Elaith teleports up to 10 squares. - Fey Step (teleportation) • Encounter Effect: Elaith teleports up to 5 squares. TRIGGERED ACTIONS Shield (arcane) • Encounter Trigger: Elaith is hit by an attack. Effect (No Action): Elaith adds +4 to his AC and Reflex until the end of his next turn. Skills Acrobatics +20, Arcana +20, Stealth +20 Str 17 (+12); Dex 22 (+15); Wis 16 (+12) Con 15 (+11); Int 23 (+15); Cha 17 (+12) Alignment evil; Languages Chondathan, Common, Elven Equipment bracers of defense (paragon tier), dagger +2, longsword, ring of ramming, ring of protection Spellbook: In addition to the spells he has shown here, Elaith spent countless decades during the Wailing years perfecting his wizardry and adding spells to his expansive spellbook. He knows most Daily and Utility spells for wizards from 1st through 17th, and can certainly replace these spells with Encounter versions from the same span of levels. He also has a Ritual Book with an unknown amount of Rituals inside.
Things were progressing well for Elaith towards the end of the 14th century on Faerűn. His daughter, well off and taken care of in Evermeet, would receive the finest training and knowledge of elfdom in the world and she was safe from the perils of humankind. After tending to her place on the Island of Elves, Eliath returned to his business ventures in Waterdeep. He maintained his criminal network and activity while continuing to train in both blade and spell, plying both to his trade.
Things were going smoothly for the elf when disaster struck in 1385 DR. The year of Blue Fire ushered in an era of darkness for all of Toril as the Spellplague swept the world. Even as parts of the world burned, and others still vanished completely, Waterdeep suffering was mild by comparison. Considering that a significant portion of the city is warded magically and that there's those who tap into the Weave all over (and under) the area, it's a wonder it wasn't blown off the map entirely. Still, this was little comfort to the moon elf who was struggling to keep his magic abilities under control, not to mention finding a way to travel to Evermeet appeared to be near impossible.
For many years after the ensuing chaos that wrecked the world, Elaith was resourceful throughout. Relying on his cunning, martial prowess with the blade, and fostering what magic he had available, he began to collect the pieces of his criminal entrepreneurship during the Wailing Years. He'd learn that much of his magical abilities were intact, even gaining an ability to let him pass through Faerie for a few small seconds which was similar to many teleport spells he was already accustomed to. Much of the spells he had locked in his spellbook were re-purposed into Ritual abilities and others, still worked as intended.
By gaining these skills quickly he was ahead by most other magic users in the city. And it was through these abilities and his shrewd intellect that he was able to book passage back to the Isle of Elves. The journey was longer than anticipated, more perils awaited him and the crew aboard the Crimson Dawn, but he was victorious and found himself once again among the Tel-quessir. The reunion was more pleasant than he expected, learning that his daughter was fine and excelling in all of her training. Not only that, but he had learned that the veil between Evermeet and that of the Faerie (or as the N-Tel-Quess say, "Feywild") was as thin as gossamer strands.
Soon Elaith found himself back among Humanity and along the bustling streets of a rebuilding, and expanding Waterdeep. What new conquests could the moon elf hope to strive for? |
Edited by - Diffan on 31 Mar 2020 06:27:52 |
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Delnyn
Senior Scribe
USA
953 Posts |
Posted - 31 Mar 2020 : 10:01:49
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Very well done. *applause emoji needed* Elaith would have also fit into Skirmisher mode. This example (and the invoker class) inspire me to repurchase the 4e core books and Arcane/Divine/Martial/Primal Power sourcebooks.
quote: Originally posted by Diffan
Because people brought up Elaith and his unknown status in the Realms, I decided to create my version of what he would look like (stat-wise) for 4th Edition in the 1479 to 1487 DR time-frame.
ELAITH "THE SERPENT" CRAULNOBER; Level 18 Controller Medium fey humanoid (eladrin); XP 2,000 HP 168; Bloodied 84; Initiative +15 AC 32, Fortitude 29, Reflex 31, Will 33; Perception +18 Speed 6; Low-light vision Saving Throws +1 (ring of protection)
TRAITS - Duelist’s Poise Whenever Elaith hits an enemy granting combat advantage to him, the enemy is immobilized until the end of Elaith’s next turn. STANDARD ACTIONS (m) Longsword and Dagger (weapon) • At-Will Attack: Melee 1 or Ranged 5 (dagger) (one creature); +23 vs. AC Hit: 2d8 + 15 damage. - (r) Magic Missile (evocation, force) • At-Will Effect: Range 20 (one or two creatures) Hit: 13 force damage. - (M) Twin-Sword Style (weapon) • Encounter Effect: Elaith shifts up to his speed. Each time Elaith enters a square adjacent to an enemy for the first time during the move, he makes a longsword or dagger attack against that enemy. - (A) Web (zone) • Daily Attack Area burst 2 within 20 (creatures in the burst); +22 vs. Reflex Hit: The targets are immobilized (save ends) Effect: The burst creates a zone of difficult terrain until the end of the encounter. Any creature that ends its movement in the zone is immobilized (save ends). - (A) Heightened Fireball (evocation, fire) • Encounter Attack: Area burst 3 within 20 (creatures in the burst); +22 vs. Reflex Hit: 6d6 + 8 fire damage. Miss: Half-damage. - (B) Enhanced Cone of Cold (cold, evocation) • Recharge when first bloodied Attack: Close blast 5 (creatures in blast); +22 vs. Reflex Hit: 3d8 + 6 cold damage and each target is slowed (save ends). Miss: Half-damage and each target is slowed until the end of Elaith's next turn. MOVE ACTIONS Dimension Door (arcane, teleportation) • Daily Effect: Elaith teleports up to 10 squares. - Fey Step (teleportation) • Encounter Effect: Elaith teleports up to 5 squares. TRIGGERED ACTIONS Shield (arcane) • Encounter Trigger: Elaith is hit by an attack. Effect (No Action): Elaith adds +4 to his AC and Reflex until the end of his next turn. Skills Acrobatics +20, Arcana +20, Stealth +20 Str 17 (+12); Dex 22 (+15); Wis 16 (+12) Con 15 (+11); Int 23 (+15); Cha 17 (+12) Alignment evil; Languages Chondathan, Common, Elven Equipment bracers of defense (paragon tier), dagger +2, longsword, ring of ramming, ring of protection Spellbook: In addition to the spells he has shown here, Elaith spent countless decades during the Wailing years perfecting his wizardry and adding spells to his expansive spellbook. He knows most Daily and Utility spells for wizards from 1st through 17th, and can certainly replace these spells with Encounter versions from the same span of levels. He also has a Ritual Book with an unknown amount of Rituals inside.
Things were progressing well for Elaith towards the end of the 14th century on Faerűn. His daughter, well off and taken care of in Evermeet, would receive the finest training and knowledge of elfdom in the world and she was safe from the perils of humankind. After tending to her place on the Island of Elves, Eliath returned to his business ventures in Waterdeep. He maintained his criminal network and activity while continuing to train in both blade and spell, plying both to his trade.
Things were going smoothly for the elf when disaster struck in 1385 DR. The year of Blue Fire ushered in an era of darkness for all of Toril as the Spellplague swept the world. Even as parts of the world burned, and others still vanished completely, Waterdeep suffering was mild by comparison. Considering that a significant portion of the city is warded magically and that there's those who tap into the Weave all over (and under) the area, it's a wonder it wasn't blown off the map entirely. Still, this was little comfort to the moon elf who was struggling to keep his magic abilities under control, not to mention finding a way to travel to Evermeet appeared to be near impossible.
For many years after the ensuing chaos that wrecked the world, Elaith was resourceful throughout. Relying on his cunning, martial prowess with the blade, and fostering what magic he had available, he began to collect the pieces of his criminal entrepreneurship during the Wailing Years. He'd learn that much of his magical abilities were intact, even gaining an ability to let him pass through Faerie for a few small seconds which was similar to many teleport spells he was already accustomed to. Much of the spells he had locked in his spellbook were re-purposed into Ritual abilities and others, still worked as intended.
By gaining these skills quickly he was ahead by most other magic users in the city. And it was through these abilities and his shrewd intellect that he was able to book passage back to the Isle of Elves. The journey was longer than anticipated, more perils awaited him and the crew aboard the Crimson Dawn, but he was victorious and found himself once again among the Tel-quessir. The reunion was more pleasant than he expected, learning that his daughter was fine and excelling in all of her training. Not only that, but he had learned that the veil between Evermeet and that of the Faerie (or as the N-Tel-Quess say, "Feywild") was as thin as gossamer strands.
Soon Elaith found himself back among Humanity and along the bustling streets of a rebuilding, and expanding Waterdeep. What new conquests could the moon elf hope to strive for?
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Diffan
Great Reader
USA
4438 Posts |
Posted - 01 Apr 2020 : 00:19:50
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quote: Originally posted by Delnyn
Very well done. *applause emoji needed* Elaith would have also fit into Skirmisher mode. This example (and the invoker class) inspire me to repurchase the 4e core books and Arcane/Divine/Martial/Primal Power sourcebooks.
Thank you! With Elaith, one of the difficult decisions was what he would be in terms of role. On one hand, I can certainly see him as a Skirmisher because of his dueling and fighting style. But as this was more direction of a conversion/update, and because he had 9 levels of Wizard, I felt Controller was more important. He's a guy who doesn't want to get into unnecessary scrapes and combat, will use spells to try foes or at least keep them at bay.
BTW I love the Invoker class. So conceptually cool and does that Divine wizard aspect in a cool way. |
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Copper Elven Vampire
Master of Realmslore
1078 Posts |
Posted - 01 Apr 2020 : 14:26:24
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quote: Originally posted by Cards77
I'm interested in the NPC named "Ferret" from the Elaine Cunningham novel Silver Shadows. Also can we get an updated index? Is this thread available in Notepad or Word format so we can search for NPCs? Thanks.
Ferret: CN Wild elf female of the Wealdath Forest. CR 15; Rogue 5/ Assassin 10. Master Assassin of Zassespur. Hero of the Wealdath Forest.
Foxfire: CG Wild elf male of the Wealdath Forest. CR 15; Ranger 5/ Dervish 10. Leader of the Suldusk clan. Hero of the Wealdath Forest. |
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redking
Learned Scribe
141 Posts |
Posted - 15 Jun 2023 : 15:10:21
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Does anyone have a backup of the NPCs of the Realms from the wizards forum? |
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 15 Jun 2023 : 15:55:19
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quote: Originally posted by redking
Does anyone have a backup of the NPCs of the Realms from the wizards forum?
If you mean the "Realms Personalities", yes.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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redking
Learned Scribe
141 Posts |
Posted - 15 Jun 2023 : 16:47:34
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quote: Originally posted by George Krashos
If you mean the "Realms Personalities", yes.
-- George Krashos
I mean the NPCs listed here.
http://www.mattdroz.com/RealmsNPC_alpha.html
I'll take what you have though. |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 15 Jun 2023 : 23:58:23
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Green Giant has put in appearances here, though not recently. He may have some contact info listed in his profile. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Diffan
Great Reader
USA
4438 Posts |
Posted - 16 Jun 2023 : 14:23:06
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Unfortunately, I believe most of that information was lost when they shut down the gleemax forms at WotC.
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redking
Learned Scribe
141 Posts |
Posted - 10 Jul 2023 : 06:24:16
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That's a real shame. |
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ericlboyd
Forgotten Realms Designer
USA
2067 Posts |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
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Green Giant
Seeker
USA
63 Posts |
Posted - 17 Jul 2023 : 01:10:15
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I really need to check more often around here for people requesting the Realms NPC Characters files. |
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mildwind
Acolyte
USA
2 Posts |
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Diffan
Great Reader
USA
4438 Posts |
Posted - 15 Apr 2024 : 12:41:34
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Here's another NPC. We only got the main stat line (race/class/template) from Expedition of Undermountain and Waterdeep: City of Splendors, but here's Vanrak Moonstar, the "Dark Ranger" and master of Vanrakdoom.
VANRAK MOONSTAR; CR 19 Male Chondathan death knight ranger 2/ cleric 4 (Shar)/ nightcloak* 10 *see Faiths and Pantheons NE Medium undead Init +3; Senses darkvision 60 ft. (can see in magical darkness 10 ft.); Listen +7, Spot +8 Aura fear (15-ft., creatures of 5 HD or less, Will DC 21) Languages Chondathan, Common, Goblin, shadow talk 500 ft. AC 27, touch 15, flat-footed 24 (+6 armor, +3 Dex, +6 natural, +2 deflection) hp 106 (16 HD); DR 15/magic, 5/bludgeoning Immune undead traits plus cold, electricity, and polymorph; turn immunity Fort +15, Ref +11, Will +19 SR 26 Speed 20 ft. (4 squares) in +1 breastplate; base 30 ft. Melee +2 impaling rapier +21/+16/+11 (1d6+9/18-20) or Melee +2 profane light mace +21/+16/+11 (1d6+5/x2, plus 2d6 against the living) or Melee +2 impaling rapier +19/+14/+9 (1d6+9/18-20) and +2 profane light mace +19 (1d6+5/x2, plus 2d6 against the living) with Two-Weapon Fighting or Melee Touch attack +19/+14/+9 (1d8+3 plus 1 Con against living creatures; Will DC 21 half, negates Con) Ranged +2 returning chakram +17/+12/+7 (1d4+9/x3) Atk Options abyssal blast 1/day (16d6, Ref DC 21 half), favored enemy (+2 against humans), shar’s caress 3/day (chakram gains unholy property for 1 round) Special Actions minion of shar 1/tenday, rebuke undead 16/day (+5, 2d6+9; 6th) Cleric Spells Prepared (CL 14th): 7th—blasphemy*†, mass inflict serious wounds (DC 23), repulsion (DC 22) 6th—blade barrier (DC 21), greater dispel magic, harm (DC 22), prying eyes* 5th—break enchantment, darkbolt* (+15 ranged touch, DC 21), greater command (DC 21), slay living (DC 21), true seeing 4th—air walk, divine power, freedom of movement, poison (DC 19), spell immunity, unholy blight*† 3rd—bestow curse (DC 19), deeper darkness, inflict serious wounds (DC 19), invisibility purge, magic circle against good*†, wind wall 2nd—blindness/deafness* (DC 18), death knell†, hold person (2) (DC 18), silence (DC 17), sound burst (DC 17), spiritual weapon 1st—bane (DC 16), command (DC 17), divine favor, doom (DC 17), entropic shield, inflict light wounds (2) (DC 17), obscuring mist* 0—detect magic, guidance, inflict minor wounds (DC 16) (2), mending, read magic *: Domain Spells. Domains: Darkness (gain Blind-Fight as a bonus feat), Evil (cast Evil spells [†] at +1 caster level) Spell-Like Abilities (CL 16th): 4/week—modify memory 1/week—summon shadow (up to 10 shadows for 10 rounds) 1/day—dominate monster Abilities Str 24, Dex 16, Con — , Int 13, Wis 20, Cha 16 SQ able to spontaneously cast inflict spells, disk of night, mind of shar Feats Blind-Fight¤, Divine Metamagic (Quicken Spell), Extra Turning, Insidious Magic¤, Iron Will, Pernicious Magic, Quicken Spell, Shadow Weave Magic, Spell Focus (illusion), Track¤, Two-Weapon Fighting¤ Bonus Feat:¤ Skills Bluff +9, Climb +6, Concentration +16, Heal +6, Hide +5, Jump +6, Knowledge (arcana) +7, Knowledge (dungeoneering) +4, Knowledge (geography) +2, Knowledge (nature) +2, Knowledge (religion) +6, Move Silently +5, Perform (dance) +7, Ride +7, Search +2, Spellcraft +11, Survival +13, Swim +3 Possessions exoskeleton armor (+1 breastplate), ruin (+2 profane light mace), rupture (+2 impaling rapier), belt of priestly might, cloak of resistance +2, crown of Wisdom +2, nightstick, reliquary holy symbol (disc of shar), ring of protection +2, masterwork chakram, 500 gp worth of onyx gems Hook: "The House of Moonstar will fall!"
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Delnyn
Senior Scribe
USA
953 Posts |
Posted - 20 Aug 2024 : 00:05:01
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Diffan, in your campaign, would Vanrak be able to access at least a little bit of the Undermountain wards to his benefit? |
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Diffan
Great Reader
USA
4438 Posts |
Posted - 20 Aug 2024 : 03:44:35
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quote: Originally posted by Delnyn
Diffan, in your campaign, would Vanrak be able to access at least a little bit of the Undermountain wards to his benefit?
I think that, as someone who's made an entire level his domain, then yes he would have access to some of the protections and wards that Undermountain provides. I'd assume that his entire level would probably be under a continual Deeper Darkness effect as he (and supposedly his minions of Shar and undead) would all have Darkvision or some sight in complete,magical darkness. |
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