Campaign Journals

Hall of Heroes


Zolkiir Khashen


Personal Information
Name: Zolkiir Khashen Player: Johnathan Detrick
Race: Human Gender: Male Height: 5'11"
Class: Transmuter Level: 15 Weight: 110 lbs
Kit: Academician Next Level: 2,250,000
XP: 2,131,213 Alignment: Neutral Good
Eyes: Green Hair: White Deity: Oghma
Age: 45
Ability Scores
Str: 9 Weight Allowance: 35 lbs Bend Bars/Lift Gates: 1%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 90 lbs Open Doors: 5
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 20 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 2nd Level
Bonus Proficiencies: 9 Chance to Learn New Spell: 96%
Wis: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 7 Poison: 7 Death Magic: 7 Petrification: 5 Polymorph: 5
Rod: 3 Staff: 3 Wand: 3 Breath Weapon: 7 Spell: 2
Combat
Hit Points: 34
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 14
Armor
Natural armor class 10
Bracers of Defense AC 3 -7
Robe of the Archmagi -5
Ring of Protection +3 -3
DEX Defensive adj. -4
FINAL: -4
Weapon Proficiencies

Dagger
Staff
Non-Weapon Proficiencies
Ancient History 19
Ancient Languages 20
Reading Writing 21
Spellcraft 18
Astrology 20
Herbalism 18
Religion 9
Engineering 17
Navigation 18
Agriculture 20
Swimming 9
Native Languages
Dwarvish, Elvish, Gnomish
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Staff of the Archmagi 16 1 4 1d6 1d6 B M
Staff +3 13 1 4 1d6+3 1d6+3 B M
Inventory
  • Items Readied
    • Staff +3
    • Staff of the Archmagi (4 charges)
  • Items Worn
    • Bracers of Defense AC 3
    • Robe of the Archmagi
    • Ring of Protection +3
    • Ring of X-Ray Vision
    • Talisman of the Sphere
    • Necklace of Adaptions
  • Items Carried
    • Manual of Stone Golems
    • Lens of Speed Reading
    • Iron Bands of Bilarro
    • Pearl of Power
    • Bag of Holding
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Transmuter 6 6 6 6 6 3 2
Character Description and History

Zolkiir was born in Waterdeep to parents of middle class. Even as a very young boy, Zolkiir displayed his intelligence and lust for learning. Because he was not athletic, and was very absent-minded, he was ridiculed by many of his peers. He brushed off their crude remarks, and buried himself in his studies. He pretended that he didn't care, and built a wall around himself. He grew even more absent-minded, and would put himself in harm's way if he thought he could obtain some rare book or spell component.

Zolkiir became a recognized member of the academician community, but realized that he would never be able to learn much of the secrets of Toril if he did not adventure. He fell in with five other adventurers, and formed the Fellowship of Sundyr. This group had many adventures together, and based themselves in the principality of Elven Flow known as Sundyr.

Eventually the Fellowship fell apart. Two of the members died, while another left to raise a family. The three remaining members joined the Riders of Elvenflow. By this time, Zolkiir was completely engrossed in the study of.... well, anything, and did not interact much with many of the Riders. He would assist them on adventures if he felt that he could learn something , or if they asked him, but he did not socialize with them. The only exception for this was Escrima, whose rather odd history Zolkiir found fascinating. When Escrima decided to return to her native plane of Oerth, Zolkiir went with her, and spent some time there studying the aaracokras. Eventually, as always happens with the Riders, danger appeared, and the Riders were forced to come to Oerth to aid Escrima and Zolkiir. Their two wayward members returned to Toril with them.

Shortly afterward, Magnus asked the Riders if they would like to accompany him. He had begun to feel that Toril had little left to offer him, so he planned to travel the planes at random. Zolkiir was fascinated by this, and readily agreed to go, as did some other Riders. While on Earth, Zolkiir met up with a scientist. The scientist was fascinated by magic, and Zolkiir was fascinated by science. Combining their talents they devised their own method for traversing the planes, and left the Riders. Zolkiir's current whereabouts are unknown.

Zolkiir is a little older than your average adventurer. He has long white hair and a white beard (a very stereotypical mage look), and is very unkempt. He is very thin, as it is not uncommon for Zolkiir to forget to eat. His absent-mindedness is the stuff of legends, and he could prove as much a danger to his friends and himself as to the enemy in combat. He was known for accidentally ricocheting lightning bolts back on himself accidentally. He could also be devastatingly effective, as he did not view spells in the same ways as other mages, and would combine them in very effective ways (Tentacles+enlarge+haste+tenser's transformation).

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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