Character
Description and HistoryWybaar was
born on Krynn. As a child and into his early teens he trained with his brothers in the art
of swordplay. However, at the age of 16 he had a run-in with a mage who was passing
through his town. He discovered that he had been born with the Art latent in his blood. He
trained for eight years at a mage school; however, when he returned home he still trained
with his brothers to keep his body in good condition.
At the age of 24 he underwent the Test in the Tower of High Sorcery at
Wayreth. He passed, but as he was leaving the Tower he was engulfed in a magical vortex
which tore some of his knowledge of magic from his mind. However, he still remembered how
to use a sword.
When he awoke, he walked to the nearest town and discovered, to his
amazement, that he wasn't on Krynn anymore. He wandered around for several hours before
joining up with a group of young adventurers who were being gathered to obtain the hide of
a displacer beast by a local wizard. By the end of the adventure, he had come to doubt the
sanity of some of his companions (especially Torav and the priest of Azuth, Yxylu), but
had become friends with them.
The group, which never formally agreed on a name, travelled around
Faerun for several years, banishing evil and generally acting like adventurers. The high
point of the group's exploits occurred when they managed to kill (after inadvertently
waking) the Tarrasque.
Wybaar eventually accepted that he was now a child of Faerun rather than
Krynn and began to worship Mystra, much to the delight of the priestess Serra. However,
she was quite displeased when Wybaar, Tashia, and Maysrill used (abused) the Deck of Nasty
Things, a fairly nasty chaotic artifact. This item is responsible for Wybaar's superhuman
coordination, Maysrill's intelligence, and the other strange abilities of the members of
their adventuring group.
A fight with a chronomancer from Netheril threw most of the party,
except Torav and Maysrill, ahead in time to a point where Maysrill ruled the newly rebuilt
city of Cormanthor. Wybaar traded a potent magical item for training as a reaver and was
last seen on the floating city of Cormanthor heading toward Thay intent on repaying it for
its hostility on an earlier trip and destroying its evil.
Reaver Kit
Description
The Reaver is a destroyer among mages. The first, last, and best solution to any problem
is arcane violence, used swiftly and extensively. Reavers attain a unique mastery of
destructive magicks at the expense of learning defensive and utalitarian spells. In fact,
through their single-minded devotion to their destructive powers, their other spell
abilities atrophy.
Requirements
16 Con
Human only
Taking the kit
Characters wanting to take this kit must find a reaver to introduce them to this
ultra-violent variant of Invocation/Evocation. The character must be at least 5th level to
take the kit, and will function as an invoker in all respects save those listed below. If
the character is not already an invoker, they will lose 2 levels when taking this kit,
which may be regained through normal levelling. Invokers do not suffer any penalty for
adopting this kit.
Dropping the kit
A reaver may renounce this kit at any time, simply by declaring their intent to do so. Any
levels that were lost when the kit was adopted are not restored. Characters return to the
class they were prior to adopting the kit, whether that be mage or invoker.
Restrictions
Reavers may only access the schools of Invocation/Evocation, Necromancy, and Divination
(Lesser and Greater).
Benefits
All Invocation/Evocation spells cast by a reaver do an extra 2 points of damage per die.
When casting an Invocation/Evocation spell, a reaver can add extra damage
dice by making a Con check at -1 per added die. Success means that the spell causes the
additional damage (including the +2 per die). Failure causes the reaver to fall
unconscious for 1d4 turns.
Saving throws made against Invocation/Evocation spells cast by a reaver
incur a -1 penalty for every 3 full levels of the reaver (this replaces the Invoker
modifier rather than being cumulative).
Casting times for Invocation/Evocation spells are halved for a reaver
(round up to the nearest segment). |