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Maysrill of Waterdeep

Personal Information
Name: Maysrill of Waterdeep Player: Jeffrey Morin
Race: Human Gender: Male Height: 6'2"
Class: Mage Level: 13 Weight: 160 lbs
XP: 1,325,000 Next Level: 1,500,000
Kit: Academician Alignment: Lawful Evil
Eyes: Hazel Hair: Brown Deity: Mystra
Age: 27
Ability Scores
Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 18 System Shock: 99% Poison Save: +0
Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 24 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 6th Level
Bonus Proficiencies: 15 Chance to Learn New Spell: 100%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 4 Poison: 4 Death Magic: 4 Petrification: 2 Polymorph: 2
Rod: 0 Staff: 0 Wand: 0 Breath Weapon: 4 Spell: 1
Hit Points: 58
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 14
Natural armor class 10
Cloak of Protection +3 -3
Robe of the Archmagi -5
Ring of Protection +3 -3
DEX Defensive adj. -4
Weapon Proficiencies

Non-Weapon Proficiencies
Fire Building 15
Herbalism 17
Ancient History 16
Modern Languages:
Common, Elven, Dwarven, Elf - dark (drow) dialect, Gnome, Undercommon
Ancient Languages:
Chromatic Dragon, Metallic Dragon


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger +1 15 13 1 2 1d4+1 1d3+1 P S 2 4 6
Staff of the Magi 20 1 4 1d6 1d6 B M
  • Items Readied
    • Staff of the Magi
  • Items Worn
    • Black Robes of the Archmagi
    • Ring of Protection +3
    • Ring of Protection +6 (+1 to saves)
    • Cloak of Protection +3
  • Items Carried
    • Dagger +1
    • Various magical items
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 5 5 5 4 4 2
Character Description and History

Maysrill started out as a idealistic young scholar, who obtained a position as a librarian at Candlekeep, before he left to seek knowledge outside the cloistered walls of the secluded library.

He travelled with a group of mages and priests devoted to the gods Mystra and Azuth, intent on finding knowedge of spells and magical items that had been lost to time.

Among the group's finds though, was a deadly artifact called the Deck of Nasty Things. Promising power and threatening dire consequences, the deck was an addictive game of chance, whose mixed blessings warped the party both mentally and physically, all save for Serrah, a priestess of Mystra, who refused to use it, and lead the effort to dispose of the artifact.

With the help of powerful beings and an gold dragon, ancient and powerful beyond recogning, the deck was destroyed, and the effects of the deck mostly reversed. Some of the effects would never be erased, however, and Maysrill retained a mental fortitude and quickness of thinking unparalleled among mortals. Another casualty of the deck's corrupt influence was Maysrill's morality.

Always more interested in Law than in Good, Maysrill's outlook on life had changed. Whereas previously he had turned his intellect toward the good of his companions, his now vastly superior mind toward more ambitious goals. While he remained loyal to his friends, he would never be the same. Knowledge and power were ends unto themselves, and the means to achieve them irrelevant. Those who could not be reasoned with for the knowedge they posessed, were to be made forcibly to part with their secrets.

See the page for Wybaar, one of Maysrill's companions.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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