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Scott Sharp


Personal Information
Name: Scott Sharp Player: P Murry
Race: Wild Elf Gender: Male Height: 5'
Class: Fighter Level: 7 Weight: 110 lbs
XP: 104,346 Next Level: 125,000
Kit: None Alignment: Lawful Evil
Eyes: Baby Blue Hair: Blonde Deity: None
Age: 115
Ability Scores
Str: 17 Weight Allowance: 85 lbs Bend Bars/Lift Gates: 13%
Attack Adj.: +1 Damage Adj.: +1 Max. Press: 220 lbs Open Doors: 10
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +5%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 10 Polymorph: 10
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 11 Spell: 12
Combat
Hit Points: 85
Base THAC0: 14
Melee THAC0: 13
Missile THAC0: 12
Armor
Natural armor class 10
Leather armor +3 -2
Magic armor adj. -3
DEX Defensive adj. -3
Ring of Protection +1 -1
FINAL: 1
Weapon Proficiencies

Dagger
Footmans Mace (specialization)
Short Bow (specialization)
Short Sword

Non-Weapon Proficiencies
Blind Fighting 14
Reading\Writing (Common & Thorass) 16
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Footmans Mace +1 11 2 6 1d6+5 1d6+4 B M
Dagger +1 12 11 3/2 2 1d4+2 1d3+2 P S 2 4 6
Short Bow +2
(flight arrow +1)
8 2 6 1d6+1 1d6+1 P S 10 20 30
Inventory
  • Items Readied
    • Footman's Mace +1
    • Dagger +1 (x3)
    • Short Bow +2
      • Flight Arrows +1 (x10)
  • Items Worn
    • Leather Armor +3
    • Ring of Fire Resistance
    • Ring of Protection +1
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Scott Sharp's player uses the following Skills and Powers adjustments:

Elf Racial Adjustments

  1. Infravision -10CP
  2. Bow Bonus -10CP
  3. Dagger Bonus -5CP
  4. Secret Doors -5CP
  5. Stealth -10CP
  6. Sword Bonus -5CP

Fighter Class Adjustments

  1. Limited Armor (chainmail or lighter) - 5CP
  2. Limited Magical Oils, Rods, Staves and Wands - 20CP
  3. Hit Dice: 1d12 -10CP
  4. Defense Bonus (+2 if unarmored and unencumbered) - 10CP
  5. Magic Resistance - 10CP
  6. Multi-specialization - 10CP
Character Description and History

Scott is not known for his talkitive nature and is relatively quite, but while he is quite he is also a dangeous opponet he is usally the frist to run into battle screaming his famous battle cry "No one lives forever " and insulting his opponents as he drops them where they stand. 

Scott is also known for not admiting when he is badly injuryed and sometimes outright refuses healing even if he's at death's door, but all in all Scott is loyal to the death to his friends. 

Scott Sharp is a wild Elf that was born in the Great Forest of Cormanthor just north of Highmoon and was raised by his father Andor and his mother Aerin. 

Even though Scott's father was also a wild elf he was also the leader of the church of Corlleon lathander and attempted to teach his son the ways of the priesthood but Scott was still young and wanted nothing to do with the priesthood and decided he would one day become and adventurer and not have anything to do with his father's beliefs that adventuring was far too dangerous and foolish. 

Years later Scott was preparing to leave his home and go on to bigger things when his father tried to stop him from going but Scott was to hard headed and left after having some words he regretted with his father he left. After about a week Scott decided to return home and apologize to his father and ask for his blessing in his the choice he made. 

When he returned he found that the small tree hut he lived in was destroyed and his mother lied dying from multiple arrows and he asked his mother what had happened she had just enough life in her to warn her son of the Drow that had attacked and were taking his father to the underdark to be sacrificed to Lloth with that she died and Scott went to find his father and take revenge on the foul Drow.

When Scott found them they were camping and getting ready to return with there prize Scott was not going to let them take his father and charged into the camp with his short sword and dagger and killed all of the drow but before he could finish the last one off it plunged a poisoned blade into Andor. 

Scott quickly finished off the coward and went to help his father unfortunately he was too late to do anything his father was dying slowly from the wound. Scott apologized the for the words he had had and swore a bloodoath that he would make him proud of him and he would support the church whenever he could. 

Only a few weeks later Scott was in the Oak and Spear Inn in Highmoon when he met a Half-Elf named Leodin Umanyar the two decided to join company and become adventurer's. So far the party is unknown but are beginning to make a name for themselves in Highmoon.

See also Vladamir Blackblade, another member of the party.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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