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Hall of Heroes


Quasit Darkcloud


Personal Information
Name: Quasit Darkcloud Player: Damon Kline
Race: Drow Gender: Male Height: 5'1"
Class: Mage Level: 13 Weight: 106 lbs
XP: 1,222,700 Next Level: 1,125,000
Kit: None Alignment: Chaotic Neutral
Eyes: Amber Hair: White Deity: Ellistrae
Age: 106
Ability Scores
Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 20 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 2nd Level
Bonus Proficiencies: 9 Chance to Learn New Spell: 95%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 7 Polymorph: 7
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 9 Spell: 6
Combat
Hit Points: 43
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 14
Armor
Natural armor class 10
Kevlar Vest AC6 -4
DEX Defensive adj. -4
Unknown adj. -2
FINAL: 0
Weapon Proficiencies

Quarterstaff
Dart

Non-Weapon Proficiencies
Ancient History 18
Ancient Languages 19
Artistic Proficiency (Sketching) 17
Herbalism 17
Spellcraft 17
Religion 17
Navigation 17
Perception ?
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Staff of Power
14
1
4
1d6+2
1d6+2
B
M
Inventory
  • Items Readied
    • Staff of Power
  • Items Worn
    • Kevlar Vest AC6
  • Items Carried (WARNING: This is not AD&D equipment and is taken from various T.V. programs, thus being unsuitable for AD&D roleplaying)
    • Light Bending Aura equipment (think Predator)
    • Mini Teleporter (2 dimension doors per turn)
    • Image Inducer in Watch (think Total Recall)
    • Tracking Devices (Spiderman, spidey-signals)
    • Universal Translator
    • P.A.D.D. (think Star Trek)
All of his items, except the staff of power, are technical in nature. He has been hopping from one world to another with the Riders of Elvenflow and lost all of his magical items. He's picked up what he could along the way.
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 120' infravision range for dark elves.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage
5
5
5
4
4
2
Character Description and History

Quasit is not very imposing, since he's only 5'1", but he has a certain...aura, about him. He left Menzobarranzan because he knew that he wouldn't amount to anything there and because the love of his life was a priestess of Ellustrae, which simply isn't tolerated in Menzobarranzan. He started his own adventuring company and lead them for a while. Eventually, they dispanded and he came to know the Riders of Elvenflow. After joining with them, he had many adventures. Currently, he is with a group of them that is traveling from one world to another using a sentient, yet uncontrollable device. They are being stalked by alternate versions of themselves and at one point, Quasit's alternate self captured the real Quasit and took his place. Eventually the real Quasit was saved, but he was forced to inhabit the body of the alternate Quasit. He lost all of his magical items, but he gained all of the alternate Quasit's items. Thus, the technological equipment. He is still hopping from world to world, trying to get back home. Quasit is married and has a son, Krymsin.

Quasit is the epitome of chaotic. His mood changes frequently, yet he is extremely loyal to his friends. He is currently leading the Planes Hopping Riders, a position which he loves and hates at the same time. He has come a long way since leaving the city of the Drow and has learned a lot. He is a dedicated father and husband. He used to be very power hungry, but his wifes good-natured ways have rubbed off on him over the years and he has become somewhat mellow as of late. He has a certain aura of mystery about him, which he does nothing to disuade. He was the chief investigator in Elven Flow and hopes to return to the Realms and raise his child in relative peace. Although he will always love a good adventure...

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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