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Kazin Elvenarrow


Personal Information
Name: Kazin Elvenarrow Player: Bob
Race: Half- Elf Gender: Male Height: 5'6"
Class: Fighter \ Mage Level: 14/9 Weight: 154 lbs
XP: Not Given Next Level: 1,500,000/135,000
Kit: Harper \ Knight of Myth Drannor Alignment: Chaotic Good
Eyes: Pale Blue Hair:  Yellow Deity:  Mystra
Age: 56
Ability Scores
Str: 18 Weight Allowance: 110 lbs Bend Bars/Lift Gates: 16%
Attack Adj.: +1 Damage Adj.: +2 Max. Press: 255 lbs Open Doors: 11
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 2 Poison: 2 Death Magic: 2 Petrification: 3 Polymorph: 3
Rod: 4 Staff: 4 Wand: 4 Breath Weapon: 2 Spell: 5
Combat
Hit Points: 158
Base THAC0: 7
Melee THAC0: 6
Missile THAC0: 5
Armor
Natural armor class 10
Scale Mail armor +2 -4
Magical armor adj. -2
DEX Defensive adj. -3
Ring of Protection +2 -2
Unknown adj. -6
FINAL: -7
Weapon Proficiencies

Long Sword (specialization)
Two-handed Sword (specializtion)
Hand Axe
Long Bow
Dagger
Short Sword

Non-Weapon Proficiencies
Hunting 16
Tracking 15
Blind Fighting 16
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Long Sword +5 1 5/2 0 1d8+9 1d12+9 S M
"Battle Bane" ? 5/2? ? 1d12+4 1d12+4 ? ?
Dagger +5 1 1 2 2 1d4+7 1d3+7 P S 2 4 6
Dagger of Throwing +3 3 2 2 2 1d4+5 1d3+5 P S 2 4 6
Racial amd Class Abilities

Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways.  Merely passing within 10' of a concealed door allows and elf a one-in-six chance (a 1 on 1d6) to notice it.  If actively searching, and elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Inventory
  • Items Worn
    • Green Dragon Scale Mail armor +2
    • Robe of Stars
    • Gauntlet of the Valorous
    • Ring of Protection +2
    • Ring of Three Wishes (1 wish remaining)
    • Harper Pin
  • Items Readied
    • Long Sword +5, Defender
    • "Battle Bane" (Damage 1d12+4)
    • Dagger +5
    • Dagger +3 (x3)
    • Dagger of Throwing +3
  • Items Carried
    • Wand of Fire
    • Rod of Smiting
    • Potion of Extra-Healing (x8)
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 3 3 2 1
Character Description and History

Kazin is the half brother of Slade Elvenarrow.  He is a Harper and a Knight of Myth Drannor and played an important role in the rebuilding of the city and is one of Myth Drannor's most honored knights.  He has fought many battles against foes such as pit fiends, balor, evil demigods, drow elves, several dragons, liches, vampires and just about any other evil creature imaginable.

Kazin's most famous battle was when we fought an evil demigod and his lich companions. During the battle Sade snuck around and stole an extremely powerful magical potion. Slade gave the potion to his brother. Kazin realized the power of the potion when he held it (roll 1D10 for the results: on a roll of a 1-3 something extremely bad happens,on a 4-6 something mediocre happens to you, on a 7-9 something good happens, on a roll of 10 something extremely amazing happens, Kazin rolled a10 when he drank his potion) upon drinking the potion kazin felt great power inside of him. He gained the power to change himself into an astral deva at will (he gains all powers of an astral deva, but always keeps his AC, THAC0 and Hit Points) this gave the adventurers the edge they needed to destroy their evil enemies. 

Since that battle Kazin has been roaming the Realms with his adventuring companions destroying whatever evil they come across.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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