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Jeiroth Ulondarr

Personal Information
Name: Jeiroth Ulondarr Player: Tyson Bell
Race: Gold Elf \ Moon Elf crossbreed Gender: Male Height: 5'11"
Class: Fighter \ Mage Level: 18 / 21 Weight: 158 lbs
XP: Not Available Next Level: 2,750,000 / 4,500,000
Kit: Cathshee Bladesinger Alignment: Chaotic Neutral
Eyes: Leaf Green Hair: Copper Deity: was Corellon Larethian, now Fenmarel "The Outcast"
Age: 789
Ability Scores
Str: 18/45 Weight Allowance: 135 lbs Bend Bars/Lift Gates: 20%
Attack Adj.: +1 Damage Adj.: +3 Max. Press: 280 lbs Open Doors: 12
Dex: 20 Missile Adjustment: +3 Pick Pockets: +20% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +20%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Bonus Proficiencies: 8 Chance to Learn New Spell: 95%
Wis: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 3 Poison: 3 Death Magic: 3 Petrification: 4 Polymorph: 4
Rod: 3 Staff: 3 Wand: 3 Breath Weapon: 4 Spell: 4
Hit Points: 98
Base THAC0: 3
Melee THAC0: 2
Missile THAC0: 0
Natural armor class 10
Elven Chainmail +5 -5
Magical armor adj. -5
DEX Defensive adj. -4
Unknown adj. -4
Weapon Proficiencies
Non-Weapon Proficiencies


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Vorpal Sword +4 1 2 3 1d8+6 1d12+6 S M
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

  • Items Readied
    • "Keryvian" - +4 Vorpal Sword of Demron
      • Jeiroth's prize possession, Keryvian is a large wavy bladed bastard sword which erupts in blue flames anytime he wields it. The sword itself is treated entirely with blueshine, and resembles a blue dragon as its pommel, with its wings as the quillons and tongue as the blade.
      • Powers rumored include: Jump twice per day, Feather Fall with up to two other beings will, Guard, Deflect spells 1d8 against the level of the spell, whichever is higher wins. Burn evil creatures for 1d8 extra damage.
  • Items Worn
    • Elven Chainmail +5 of the Irithyl
      • (Jeiroth found this armor while venturing into the royal Irithyl apartments. It belonged to his uncle Deadelios Irithyl, a once proud and powerful Armathor of Myth Drannor. The armor appears as a set of super-thin but unbreakably strong chainmail shirt whose links are as white as the unicorn's skin. Woven into the links, in the center of the chest are is the gold symbol of the Irithyl family. Barely visible even to the most observing elf are tiny runes, which are woven along the edges of the arms. Other than its protection and unecumbrance value, the armor provides one other protection. If the wielder knows the ancient words, the armor will cure poisons, as per the spell 2 a day.)
    • Cloak of Warmth, Elvenkind or Displacement
    • Boots of Speed (or of Levitation when posing as a drow)
    • Earring of Regeneration (same powers as ring)
    • Ring of Wizardry (any)
    • Ring of Shooting Stars
    • Bracer of Weapon Retrieval
      • (Similar to certain rings, allows Jeiroth to instantely summon Keryvian if within 100 miles of the blade)
    • Tel 'Kirra
      • (A gem worn by elven nobles to help remember lineage, powers are described in TSR-Forgotten Realms Cormanthyr, Empire of Elves)
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 5 5 5 5 5 4 4 4 2
Character Description and History

Jeiroth used to be very carefree and friendly, had the attitude of taking the world by the bullhorns. However, after many years of adventure and heroism, combined with the failure of Myth Drannor, has instilled in him a seriousness and ruthlessness in battle that has even made a few fiends shudder.
When he is happy or with friends, he occasionally exhibits that youngish happy and fun-loving attitude

Jeiroth is the unknown prodigy of the gold elf Coronal Eltargrim Irithyl and the moon elf Sashaela Ulondarr. Jeiroth grew up not knowing who his father was. All he knew was that he was not the same breed as his moon elf family. Nevertheless, his family loved him very much and he grew up in a society were gold elves were considered to be the "nobler" elf. He also received unanimous "gifts" at every Correlon's Peace celebration. These included swords of minor magic, books of elven history, and even a minor cantrip book, which he hungrily read. At the age of 40 he was "awarded" a scholarship to study at the Cathshee Bladesinger School. It was the top school in all of Cormanthor. He learned both the bladesong and art (elves refer to magic as art) from the school and also learned the martial art of iron foot from sensei Mutishoru, a very very old and powerful river dragon who had migrate from the fledgling Shun empire to travel. Mutishoru disguised himself as an old oriental man. It took much patience and the events were many but suffice it to say that Jeiroth finally learned it.

Jeiroth the novice bladesinger went on many adventures some of them included returning a moonblade lost to house Aunglor in Venom's Knoll. Others included the slaying of a lost cabal of mages trying to revive the slumbering evils (phaerimm) of Netheril. He also learned a lot by infiltrating the dangerous vaults of Uvaeren and that's were he got his artifact "Thrashkalar". He also brought back great knowledge back to Myth Drannor which was shared with the Armathors and Ahk'Faern. Coronal Eltargrim himself saw to his appointment to Armathor position, though he was often granted leave to carry on his adventuring.

All of his carefree successes came to an abrupt halt when he was called to the rule tower for a private audience with the Coronal himself! In his private chamber Coronal Eltargrim Irithyl confessed to Jeiroth of his parentage and of how proud he was of his only son. Confused as he was Jeiroth tried to welcome his father into his life as best he could, but just two weeks later, he saw his father the Coronal stand upon the rule tower and forever pass away from the world. The tragedy did not end there as the scramble for the Ary'Kerym rule blade sent houses to war against one another. He would later sadly reflect how they resembled some of the houses he would later see in the drow city of Mezzoberanzan. Though he was partially of royal blood, the next in line would be his cousin and one time crush Aravea. She was later found murdered in her bed. Yet he would still not arise to try the claiming ceremony, and as the other houses knew him only as an Ulondarr, many thought the royal family all dead and the rule up for grabs. He cried many a night at the shrill screaming of the elves that failed the claiming ceremony. Their penalty was always death. The ultra powerful and benevolent wizardess known as the Srinshee constantly urged him to try, but alas, in his heart he felt that he could not. It was certainly a time of troubles. Many events passed but finally led up to the Weeping War. Jeiroth fought long and hard, even volunteering to become one of the N'Velar (shadow warriors). He carried out many hit and run missions and even slew the yugoloth general Msrzitt in the ruins of Uvaeren.

In the end all seemed lost as Aulmpiter, the head Nycaloth commander, led the army of darkness into Myth Drannor. Jeiroth took Keryvian from his dying elf commander's hands and personally led the remnant army of light to several victories, earning him the nickname "Fflar". These accumulated with Jeiroth killing many yugoloths while screaming for Aulmpiter's head. The Nycaloth mistakenly entered the duel and Jeiroth struck the killing blow. Both were thought dead but Jeiroth was transported to one of Fenmarel's homes, were the Outcast God offered him a deal. Details are unclosed but it is safe to say that Jeiroth must wander the realms and not stay in one place for too long (measures in elf years) before having to continue his wandering. In exchange Fenmarel granted Jeiroth eternal life in the form of him not aging or feeling the call to Arvanaith. Jeiroth therefore was sent back to Myth Drannor, were he met up with nothing but death and destruction. Therefore, he decided to leave for Kara Tur, the fabled home of his now dead sensei.

He has since been to thousands of locals and even traversed many of the known planes. He longs for the day that he can return to Myth Drannor and rebuild his father's legacy. He will need help in the form of heroes to do so, however. There is over 600 years of adventuring which is undetailed, but trust me, this elf has done the incredible and lived (barely) to tell about it (including the killing of a demigod!).

Jeiroth has recently (30 years ago) become a Harper and has some alliances in Shadowdale. He even earned respect from a very, very old wizard there (guess?), who remembers him somewhat from Myth Drannor. Very soon now he will begin to set up his plan for the glorious return of the City of Song.
Unlike his gold elf people, Jeiroth accepts and befriends N'tel Quessir, but trusting anybody is something Jeiroth does not do very often.

"Thrashkalar" is a slim mithril rod with an apparent metallic gold dragon embracing it. Once per day Thrashkalar may be summoned and will appear as a great old wyrm with full powers. Thrashkalar will remain for a total of eight hours before he must go. He is tied to the rod. Thrashkalar is invincible in rod form but should he be killed in mortal form, his essence will forever be planar, and the rod will disappear. Evil masters will find that Thrashkalar will pervert their commands as much as possible, hopefully to their death. Thrashkalar was actually a creation of the Aryvandaar Empire, who used to give these to dragon riders who became war heroes.

Iron foot is a martial art that emphasizes usage of swords with the legs as powerful secondary weapons. Damage is 1-10 hp per kick plus strength bonus. If used in conjunction with sword fighting, the fighter receives a +1 initiative and to hit bonus due to his unusual strike (instead of using the sword!)

See also the Chronicles of Jeiroth Ulondarr by Tyson Bell in the Campaign Logs section.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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