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Janson Bedfellows


Personal Information
Name: Janson Bedfellows Player: Johnathan Detrick
Race: Half-elf Gender: Male Height: 6'5"
Class: Ranger Level: 13 Weight: 210 lbs
XP: 1,722,025 Next Level: 1,800,000
Kit: None Alignment: Lawful Good
Eyes: Brown Hair: Black Deity: Mielikki
Age: 37
Ability Scores
Str: 18/91 Weight Allowance: 235 lbs Bend Bars/Lift Gates: 35%
Attack Adj.: +2 Damage Adj.: +5 Max. Press: 380 lbs Open Doors: 15(3)
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 12 System Shock: 80% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: All Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 16 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 2 Poison: 2 Death Magic: 2 Petrification: 3 Polymorph: 3
Rod: 4 Staff: 4 Wand: 4 Breath Weapon: 2 Spell: 5
Combat
Hit Points: 83
Base THAC0: 8
Melee THAC0: 6
Missile THAC0: 6
Armor
Natural armor class 10
Bracers of Defense AC 3 -7
Ring of Protection +3 adj. -3
DEX Defensive adj. -4
FINAL: -4
Weapon Proficiencies

Battleaxe
Long bow
Longsword
Trident
Scimitar
Non-Weapon Proficiencies
Tracking 20
Blind Fighting 16
Hunting 15
Set Snares 17
Running 6
Riding, Land-based 19
Reading / Writing 18
Animal Lore 17
Survival (forest) 17
Direction Sense 17
Bowyer Fletcher 17
Swimming 18
Native Languages
Elvish, Gnomish
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Rod of Lordly Might 6 2 5 1d6+8 1d6+7 B M
Longsword +3 - Frost Brand 3 2 2 1d8+8 1d12+8 S M
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways.  Merely passing within 10' of a concealed door allows and elf a one-in-six chance (a 1 on 1d6) to notice it.  If actively searching, and elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.
Inventory
  • Items Readied
    • Longsword +3, Frost Brand
  • Items Carried
    • Rod of Lordly Might
  • Items Worn
    • Bracers of Defense AC 3
    • Ring of Protection +3
    • Cloak of the Manta Ray
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger 3 2 1
Character Description and History

Janson was born the son of an elven ranger, and a human mage. His mother had begun a promising career as a wizard, but gave that up when she married his father. The Bedfellows settled down in the little town of Essembra, where they had two sons; Janson was the oldest. His father began training Janson at an early age to be a ranger, and Janson enjoyed it immensely. When Janson was in his early twenties, he was hunting in the woods near his house, when he heard a noise behind him. He quietly waited for it to get closer, then let loose with two arrows, assuming it to be a deer. Unfortunately, it was his younger brother, who had been trailing Janson, as younger brothers tend to do. Janson killed him, and soon left home (his parents did not blame him, but it was best for all concerned for Janson to get some space for awhile. Years later, Janson would return, and have a very good relationship with his parents again.).

Janson decided that he would eschew the ways of the ranger, and swore that he would never use a bow again. He purchased some armor (forgoing his ranger abilities), and fought using only one weapon; a trident. While traveling in this way, he came upon the Riders of the Elvenflow (then the Company of the Iron Circle), who were attempting to remove the azure bonds from their arms, and free themselves from the control of an evil group. They had just lost half of their party in a disastrous battle at Zhentil Keep, and needed new members. Janson joined, and helped them remove the bonds. When the Riders changed their name, and took over the town of Elven Flow, Janson remained with the group.

After quite a few adventures with the Riders, Janson was captured by the Prime Magistrate of Zhentil Keep (a long time foe of the Riders). Janson and some other Riders were taken to Zhentil Keep, and told that they could either recant and join the Zhentarim, or be slain. Janson refused to join such an evil group, and was scheduled for a public execution, along with his fellow Rider prisoners. The remaining Riders arrived to interrupt the execution, but were a little late. Janson was the last Rider freed, and had a wall dropped on him by the Zhentarim. He managed to move somewhat out of the way, but his legs were crushed.

Janson returned to Elven Flow, where his legs were regenerated. However, it was a lengthy process, and Janson was forced to spend many months in bed. While in bed, he began to think about his fate. After healing, he journeyed to Essembra, and spent some time with his parents. He finally came to grips with his brother's death, and decided to become a true ranger once again.

Shortly after, the Riders founded a second town, not a day's ride from Elven Flow. They called in Sundyr, and Janson was chosen to act as its mayor. He moved his residence to Sundyr, and went into a sort of semi-retirement. He married, and had a son, Shakespeare. While he would still adventure with the other Riders when needed, he tended to spend his time caring for the town of Sundyr.

When Shruppak of Unther destroyed Elven Flow, Janson was there for the battle. Most of the Riders were thrown into suspended animation, but Janson escaped. The Riders again became a nomadic group, traveling the Realms to find a way to free their comrades from their suspension. Janson was an integral part of the group during this time, many times acting as their leader. While battling a red dragon, Janson realized that the party was in deep trouble. He leapt into the dragon's mouth, and then turned his Rod of Lordly Might into a climbing pole inside the dragon's mouth. The dragon breathed on Janson, but he valiantly hacked at the inside of the dragon's mouth with his Frostbrand, while the other Riders attcked the distracted dragon from the outside. They finally killed it, but not before the dragon snapped the Rod of Lordly Might, and swallowed Janson. His remains were found inside the dragon's stomach, but they were too far gone to be resurrected. His wife and son and are staying with Janson's parents in Essembra, where his son trains to be a ranger.

Janson was very tall for a 1/2 elf, and very well muscled. He did not look as muscled as he was. He had virtually no fat on his body, being very lean. He dressed in forest greens and browns, but was never concerned with fashion. Janson always seemed out of place in the Riders; he was very serious, and disliked many of his teammates, whom he considered to be brash jokers. He only remained with the group, because he realized the great good they could do. he had a very strict code of honor that he held himself to. One of the more interesting aspects of this code was that he refused to carry much in the way of magical items. He felt that many Riders had grown dependant on their magic. Although he had several opportunities to obtain some very powerful magics, including many strength enhancing items, he always refused, instead preferring to rely on his own personal strength. He loved his wife and son dearly, and became very attached to Sundyr and its people. Although ridiculed often when he was alive, the party began to realize after his death just how important to the group Janson had been.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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