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Hall of Heroes


Epsilon VanDiemen


Personal Information
Name: Epsilon VanDiemen Player: Jim Griffith
Race: Moon elf Gender: Male Height: 5'4"
Class: Fighter/Thief Level: 10/11 Weight: 112 lbs
XP: Not Available Next Level: 750,000/440,000
Kit: None Alignment: Lawful Neutral
Eyes: Blue Hair: White Deity: Oghma
Age: 124
Ability Scores
Str: 18/87 Weight Allowance: 185 lbs Bend Bars/Lift Gates: 30%
Attack Adj.: +2 Damage Adj.: +4 Max. Press: 330 lbs Open Doors: 14
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 8 Poison: 8 Death Magic: 8 Petrification: 9 Polymorph: 9
Rod: 10 Staff: 10 Wand: 10 Breath Weapon: 9 Spell: 11
Combat
Hit Points: 67
Base THAC0: 11
Melee THAC0: 9
Missile THAC0: 9
Armor
Natural armor class 10
Unknown armor\magic adj. -11
DEX Defensive adj. -3
FINAL: -4
Weapon Proficiencies
Non-Weapon Proficiencies
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.
Inventory
  • None Supplied
Character Description and History

Epsilon is organized, precise, and logical. He often contracts himself as an architect and engineer for large structures and fortifications. He is not a perfectionist, but focuses on completing any task in the most efficient and effective manner possible.

Epsilon does not always agree with others. He is driven by his own goals, and his direct methods can come into conflict with others. Elves do not always appreciate Epsilon, as he is oriented towards the earth and its resources (usually a dwarvish preference). Epsilon is a mountaineer, and focuses his thieving talents towards dungeon crawling.

Eplsilon joined the Riders of Elvenflow when the group was based on Haptooth Hill in the Elven Woods. His main goal was to gain access to the vast regions beneath the hill Magnus Xavier (the group's leader) always denied his request, as Magnus was secretly allied with the darker forces beneath Haptooth Hill at the time.

Epsilon was at times very ruthless, and could be aloof and cold. He left the group after the destruction of Zhentil Keep to accept an offer of city engineer (for the reconstruction).

He occasionally adventures, and has only a minor degree of loyalty to current and former members of his old adventuring party.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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