Character
History A dark heart is hidden within the dashing figure that some call:
Drab That Bard. To most people he is a dashing figure of a man even enough so
that men admit to his flashy good looks and irresistible charm. His care free attitude and
the swords driving need for chaos created a vehement blend that drove him to the brink of
sanity and threw him off. When challenged in an way Drab accepts and turns it into a mess
of city destroying proportions. (to the dismay of a poor DM, {Me}) Before the sword took
all of his sanity he was the typical image of a young upstart half elf. He started his
life when he left his mentor to enter a tournament where the prize was a supposedly a
vorpal scimitar. He entered the tournament after he had already stolen it and replaced it
with his own. He managed to make it to the final round after most of his challengers were
eliminated through a series of accidents. His final opponent was none other
then Luitheantinileanon
Thangoradimadreladron. It was the first meeting with this particular
elf but by far not the last. Blue Box won the tournament but Drab had the prize and walked
off with a smirk and an extremely high ego.
Other important moments in his life were:
1) Drab gives all his money to a total stranger and asks him to build a boat. That man
happened to be the notable wizard Barnabris whose specialty was in building magical boats.
Drab then received a boat that looked like a Drake. It could breath out a stream of super
heated water 1 every 4 rounds 3x per day (6d6 dmg), turn into a submarine, and could fly
at 24 (E).
2) Meets up with an elvish Fighter/Mage named Apocalypse and they became known as Cloak
(Drab) and Dagger (Apoc).
3) Cloak and Dagger become so prominent they built a keep (Dagger Keep) northwest of
Shadowdale. Drab then forms a guild of thieves bent on destroying The Hand a
rival thieves guild that controls as much area as the Zenteruim and are a lot more
secretive.
4) Drab finds the Landiss Gate.
5) Drab Attains the Blade of Twilight Doom from the dungeon of Undermountain.
6) Drab enters The Deepest depths of insanity. The Blade is no longer sated with
humanoid blood hungers for dragon blood.
7) In search of a dragon to slay Drab fights a warrior lich and retrieves the artifact
that the lich used to become a prominent warlord in his time. The artifact is a skull of a
feral beast that can be worn as a helmet its major power is the ability to attract
an army almost instantaneously upon donning the helm. It also gives a 25 Charisma. For
leading the army. Its major penalty is it eventually drains you of con until zero than you
become a warrior lich. Drab wears it until he realizes he lost some Constitution (it was
originally 6) then stores it away at Dagger Keep.
8) Drab enters Dragon Mountain that appeared near Dagger Keep. Luthiantinileanon
Thangoradimadreladron went in with Cloak and Dagger none returned.
9) While in Dragon Mountain Drab sliced his leg off to stop a poison from spreading.
Then later (While dragging Drab around the inside of the mountain for a week) we ended up
in a kobolds death trap. We all died except for Drab who jumped into the Landiss Gate.
10) Drab now had to contend with the wizards that he trapped in the Gate and were
worshiped as gods in the Gate World. |