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Luithiantinileanon Thanggoradimeadreladron

Personal Information
Name: Luithiantinileanon Thanggoradimeadreladron Player: Bitty
Race: Elf (Moon) Gender: Male Height: 5'4"
Class: Fighter / Mage / Thief Level: 5/5/6 Weight: 101 lbs
XP: 22,312 Next Level:
32,000 / 20,000 / 60,000
Kit: None Alignment: Chaotic Good
Eyes: Blue Hair: Silvery Blue Tinted Deity: Tymora
Age: 138
Ability Scores
Str: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 9 System Shock: 65% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 70%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 8 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 25%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 11 Polymorph: 11
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10
Hit Points: 27
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 14
Natural armor class 10
Elven Chainmail armor -5
DEX Defensive adj. -3
Unknown adj. -2
Weapon Proficiencies

Long Bow
Short Sword
Two-handed Sword

Non-Weapon Proficiencies
Etiquette 16
Fire Building 7
Swimming 13
Reading\Writing 15
Spellcraft 12
Bowyer\Fletcher 16
Forgery 16
Juggling 16
Jumping 13


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger of Throwing +1 15 13 1 2 1d4+1 1d3+1 P S 2 4 6
Two-handed Sword 16 1 10 1d10 3d6 S L
  • Items Readied
    • Two-handed Sword of Lightning Flame
    • Dagger of Throwing +1
  • Items Worn
    • Elven Chainmail armor
    • Cape of Displacement
  • Items Carried
    • Hat of Disguise
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 2 2
Character Description and History

Silvery blue hair falls to his waist. His rich elven features are tinged with a blue sheen. A blue cape with the symbole of the godess of luck drapes over his elegent set of elven chain that is made of interlinking leaves of mithril that also casts a bluish sheen. Dark grey pants cover his lowerbody and Boots of blue dragon hide embrace his feet. To top it off a wide brimmed black hat sporting several peacock feathers rests atop his head. The most eye catching feature is not his choice of cloathing but the large two-handed sword straped to his back that makes him look twice as small and thin then already visible to the viewer.

Nicknamed "Blue Box Bastard" after his obvious preference for the color blue and a trick that had to do with a box and disapearing money... His attitude is like a naughty bard with a inability to stay out of trouble for more then thirty seconds. His favorite spell is Rope Trick and he tries to find ways to use it in all situations. His facination with the two-handed sword makes most elves balk when they first meet him.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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