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Brandimarte


Personal Information
Name: Brandimarte Player: Claudio Ferracci See below for image information
Race: Human Gender: Male Height: 6'2"
Class: Fighter Level: 6 Weight: 220 lbs
XP: 63,934 Next Level: 64,000
Kit: None Alignment: True Neutral
Eyes: Black Hair: Chestnut Deity: Lathander
Age: 28
Ability Scores
Str: 18/57 Weight Allowance: 160 lbs Bend Bars/Lift Gates: 25%
Attack Adj.: +2 Damage Adj.: +3 Max. Press: 305 lbs Open Doors: 13
Dex: 9 Missile Adjustment: +0 Pick Pockets: -15% Open Locks: -10%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -20% Climb Walls: -10%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 40%
Wis: 7 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 30%
Magic Defense Adjustment: -1 Spell Immunity: None
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 12 Spell: 13
Combat
Hit Points: 49
Base THAC0: 15
Melee THAC0: 13
Missile THAC0: 15
Armor
Natural armor class 10
Fieldplate armor -8
Ring of Protection +1 -1
FINAL: 1
Weapon Proficiencies

Hand Axe
Short Bow
Long Sword
Two-handed Sword (specialised)

Non-Weapon Proficiencies
Armorer 14
Blacksmithing 13
Blind Fighting 14
Riding, Land-based 15
Set Snares 14
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Hand Axe
13 15 1 4 1d6+3 1d4+3 S M 2 4 6
Two-handed Sword +1 11   3/2 9 1d10+6 3d6+6 S L      
Short Bow (flight arrow)   15 2 7 1d6 1d6 P S 10 20 30
Inventory
  • Items Readied
    • Two-handed Sword +1
    • Hand Axe (x2)
  • Items Worn
    • Field Plate armor
    • Ring of Protection +1
    • Ring of Feather Falling
  • Items Carried
    • Potion of Extra-healing
Character Description and History

Son of a waterdivian blacksmith, his father tried in any way to train Brandimarte to follow him in his craft, sadly the youngster was never able to get past the threshold between willing helper and true craftsman.

Dreaming of glorious adventure in the name of his god, Brandimarte attached himself to a passing paladin as non-official squire. He was "adopted" by his mentor's company. All the members, liking him for his candor, good humor, and willingness, tried to help him reach paladinhood, to no avail. He simply wasn't made for that.

Neverthless, strong as an ox and resilient, Brandimarte became a fearsome warrior and determined to be the best "not-quite-paladin" around.

On reaching adulthood he entered service in the temple of Lathander in Waterdeep as lay knight; there he met Deianira, at the time a senior novice, and promptly fell in love with her. Feeling that she would not consider him suitable, he tried to be assigned to tasks that would keep them apart, but the temple autorities chose the steady, calm warrior as the ideal adventuring escort for the unruly, impulsive young priestess.

During a research expedition on a long forgotten religion, the two found themselves separated from their companions of the time and lost in Har-Akir of Ravenloft. There they met the Black Roses and banded with them to escape.

They have been together ever since.

See Brandimarte in the Danger at Dagger Falls painting by Tiziano Barrachi. (First from left).

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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