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Thorin Stoutdrinker
Acolyte
Iceland
16 Posts |
Posted - 08 May 2003 : 22:49:31
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When we think of heroes they are people who have fought with evil enemies for a long time and as such have aquired talents.
So just how long does it take for someone to go up a level?
Let's say you play dungeons that each one get's you up a level. You could with luck and good planing go through such a dungeon in a week (in-game time) and 20 in 5 months.
Do you think it's reasonable to make heroes in 5 months. Heroes in FR have been around much longer and aren't even 20th level.
What do you think is the reasonable time for PC's to get to level 10? What is the fastes they could get level 10?
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zemd
Master of Realmslore
France
1103 Posts |
Posted - 11 May 2003 : 12:43:10
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I always try to put long times of rest between adventures. To deals with this problem. (For example the party i'm dming spent 13 months in Ten Towns to decipher a magical tablet) |
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Yasraena
Senior Scribe
USA
388 Posts |
Posted - 11 May 2003 : 20:43:01
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No, I don't believe heroes should be made in five months of game time. That is WAY too fast to go from 1st to 10th lvl. I think the things they would have to accomplish to become that level couldn't (realistically) be done in that time frame.
In the campaign that I'm in now, the time it takes to level up is kind of abstract. There is no set time it takes to level up. It depends on what the PC is trying to accomplish. For example, to learn a new spell, the PC has to study it first. Our GM says it takes 1 day per level of the spell to learn it. So for Yasraena to learn 4 new 7th level spells, it would take just under a month (28 days) of uninterupted study.
For the fighting/skills aspect of it, there is no training to get better in skills you already know. You gain enough XP for the next level and you have the new Thac0/skill points of that level. Our PC's get better by doing it. (if we want to improve our Rope Use skill, we spend the points and it's improved)
If we want to learn anything that we don't already know (a new fighting style, language or skill), then we must find a trainer/teacher, pay them and take the time to learn it. All of these factors are variable in game time depending on the skill itself. You may not be able to find a teacher for that particular skill; if you do, you might not be able to afford his fee, if you can, it might take too long to learn it. For another example, Yasraena wants to become a master with her long swords. She has the skill points to put to it (a total of 9) and has found a school willing to train a Drow, but she is weighing the time she will have to take off from doing anything else to be trained as a master (a total of 1 year in game time) and the cost of the training itself (about 5000 GP).
I really couldn't say what a reasonable time is to get to 10th level. It really depends on the experiences of the PC's and the GM's interpretation of training. IMO - Experience should mirror the adventure, and the harder/more powerful the skill, the longer it should take to learn and the more expensive the teacher should be. |
"Nindyn vel'uss malar verin z'klaen tlu kyone ulu naut doera nindel vel'bolen nind malar." Yasraena T'Sarran Harper of Silverymoon |
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zemd
Master of Realmslore
France
1103 Posts |
Posted - 11 May 2003 : 21:33:28
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I agree with you for the skill's idea. My PCs can't just 'learn' a language or a skill in a blink of an eyes. For the language, they learnt each others their own language and the barbarian learnt to read and write with the wizard of the group |
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eilinel
Learned Scribe
France
296 Posts |
Posted - 12 May 2003 : 13:55:29
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Well, in the 2nd edition, they said that u should get a level every three sessions in average, one taking 2 to 4 hours at least. Then u do whatever u want with that... But i think its a good rate, even for the 3rd edition. U may want to go faster but u shouldnt give one level per session.
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 16 May 2003 : 10:16:13
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No, that's far too fast, except maybe right at the beginning. Level increases aren't linear, they form a J-curve. You need twice as many points as the last level. There's no way you could keep that at the same rate.
And besides, there's nothing wrong with being at the same level for a while. You just find creative ways of doing things. I'm not accusing anyone of munchkinism or anything, but I've got this idea of a player facing down a hulking guard and thinking "Gee, if I were a few levels higher I could take him!" instead of "Okay, can't go through, let's go around."
If the game's not "fun" because you're at too low a level, then you need to take a good look and find out if it's because your DM isn't giving enough openings for you or if maybe you need to take a break and rework your strategy.
(Again, not accusing anyone. That was a metaphorical 'you.') |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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pandion
Acolyte
3 Posts |
Posted - 16 May 2003 : 16:34:52
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If your campaign takes place in a region where the climate takes a turn for the worse for a few months you can use that to stretch out time a bit. IMC the party is in the Silver Marches and every Marpenoth they need to batten down the hatches and get ready for a long winter. This allows me to let whole months(game time of course) pass by without too much action and disrupting the PCs versimilitude. |
Where is YOUR boomstick? |
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zemd
Master of Realmslore
France
1103 Posts |
Posted - 16 May 2003 : 16:50:38
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quote: Originally posted by Bookwyrm
"Gee, if I were a few levels higher I could take him!" instead of "Okay, can't go through, let's go around."
It's always true and it don't depend on the level, there's ALWAYS someone more powerful than you are |
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