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 Any ideas for Mud Sorcerer spells?
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Marquant Volker
Learned Scribe

Greece
273 Posts

Posted - 29 Apr 2007 :  15:04:33  Show Profile Send Marquant Volker a Private Message  Reply with Quote  Delete Topic
In my latest 2 sessions I DMed my party through the "Mud Sorcerers Tomb" adventure. Their true purpose (as a good alligned party) was not to loot the tomb or disturb the dead burried there but to find clues and lost knowledge of this ancient civilazation. Neitherless to say it was quite interesting to see the their actions during the dungeon crawl (which i have heavily modified).

Now one of my players is a human wizzard deticated to Mystra, the player was so excited about the idea of discovering long lost magic (scrolls spells etc.) that i didnt wanted to dissapoint him, so i had him found a Spellbook with some Mud Sorcerer's spells (i told the player i will give him the spells in the next sessions - about a week away - and i have no clue about Mud sorcerer spells, i am working on some ideas through)

I understand that the Mud Sorcerer's are a core product but i would like to hear your ideas of linking them with the FR. Feel free to be creative and submit to this scroll any idea for a Mud Sorcerers spell or Lore.

Thanks in advance

KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 29 Apr 2007 :  15:20:01  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
As for general ideas about tying the Mud Sorcerers to the Realms:



http://forum.candlekeep.com/topic.asp?TOPIC_ID=7819&SearchTerms=Mud,Sorcerer's,Tomb
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 29 Apr 2007 :  16:50:36  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Dragon 347 had a feature on the Princes of Elemental Evil, and in those they had the para-elemental creature template. You could introduce summoning spells that summon creatures with this type only, and name them Summon Paraelemental Monster I, II, etc.

Acid seems to be associated with the earch type often, and water and earth spells would fit the theme as well. While you could have any number of utility effects, or spells that aren't directly related to mud, water, or earth, I'd also say that you probably specifically want to avoid air or fire spells.
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Marquant Volker
Learned Scribe

Greece
273 Posts

Posted - 13 May 2007 :  04:03:00  Show Profile Send Marquant Volker a Private Message  Reply with Quote
Thanks for posting KEJR, i liked your ideas. I am trying to create some spells of my own but its to complicated i dont want to make them useless or to powerfull. The idea of summoning paraelemental creatures will finds its way into the wizzards new spellbook for sure.
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