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Mandras
Seeker
Estonia
51 Posts |
Posted - 20 Feb 2007 : 14:39:04
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I never liked the way assassin gains spellcasting abilities - it works fine if the prestige class is added to non-spellcasting class (say rogue, fighter, low level ranger or their combination) but doesn't make much sense if you add the assassin levels to rogue/sorcerer for instance.
So I was thinking about modified Assassin prestige class in which the characters with previous spellcasting ability could switch the assassin spell list and spell progression for option where they would gain +1 level of existing spellcasting class on every even level of assain class.
What's Your opinions? Is that too powerful and unbalanced?
Best Regards,
Mandras
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"The pure and simple truth is rarely pure and never simple." Oscar Wilde |
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nbnmare
Learned Scribe
United Kingdom
205 Posts |
Posted - 20 Feb 2007 : 17:55:39
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It's funny you should bring this up, as I've recently been considering creating assassin substitution levels for the rogue. You've given me enough inspiration to finally do so, so here it is:
Assassin (rogue) <Insert first paragraph from assassin description in DMG here> Alignment: Any evil.* Hit Die: d10
CLASS SKILLS Assassins have the class skills of the standard rogue, except she loses Appraise, Knowledge (local), Open Lock, and Profession. Skill Points at Each level: 6 + Int Modifier.
ASSASSIN SUBSTITUTION LEVELS
1st Sneak attack +1d6, Poison Use, trapfinding 3rd Sneak attack +2d6, +1 save against poison 4th Death attack 10th Assassin special ability
CLASS FEATURES All of the following are features of the assassin substitution levels.
Poison Use: Assassins are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
Save Bonus against Poison: At 3rd level, an assassin's training with poisons of all types causes him to become more resistant to their effects. He gains a +1 natural saving throw bonus against poison.
This benefit replaces the trap sense class feature gained by a standard rogue at 3rd level. At any level where a standard rogue gains a bonus to trap sense (6th, 9th, 12th, 15th, and 18th), an asssasin instead gains an additional +1 natural save bonus against poison.
Death Attack: At 4th level, if an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killingg the target (assassin's choice). <Insert the rest of DMG description here>
This benefit replaces the uncanny dodge class feature gained by a standard rogue at 4th level. If the assassin would later gain improved uncanny dodge as a class feature, he instead gains uncanny dodge.
Assassin Special Abilities (Su): At 10th level, an assassin adds the following options to his list of special ability options:
Hide in Plain Sight (Su): An asssassin can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, an assasin can hide himself from view in the open without having anything to actually hide behind. He cannot, however, hide in his own shadow.
Improved Uncanny Dodge (Ex): An assassin can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack the asssassin. The exception to this defense is that a rogue at least four levels higher than the assassin can flank him (and thus sneak attack him).
This benefit augments but does not replace the special ability options gained by standard rogue at 10th level.
* Ignore this restriction if you're of the "assassins don't have to be evil" persuasion. Or better yet, create a more good/neutral focused set of substitution levels . |
Edited by - nbnmare on 20 Feb 2007 18:09:06 |
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