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 Whatever happened to the Polymorph spell?
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Ardashir
Senior Scribe

USA
544 Posts

Posted - 27 Dec 2006 :  00:47:17  Show Profile  Visit Ardashir's Homepage Send Ardashir a Private Message  Reply with Quote  Delete Topic
Just wondering -- what happened with the various Polymorph spells? Now I'm seeing dozens of single-form 'polymorph' spells in places like Complete Mage and Dragon Magic. Mind, I rather like many of them, but this seems odd. Why the sudden interest in messing with shapechanging magics in-game?

BTW, as we're talking spells, is the level rating for 'Power Word: Pain' in Races of the Dragon actually accurate?

Thanks all.

Kuje
Great Reader

USA
7915 Posts

Posted - 27 Dec 2006 :  00:52:33  Show Profile Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by Ardashir

BTW, as we're talking spells, is the level rating for 'Power Word: Pain' in Races of the Dragon actually accurate?

Thanks all.




We've discussed this spell on and off ever since the book came out. Less there's errata for it, the spell is insane. :)

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Sanishiver
Senior Scribe

USA
476 Posts

Posted - 27 Dec 2006 :  06:15:14  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message  Reply with Quote
Polymorph is now its own sub-school as well! I think it was the recently released Complete Mage that introduced this (help rules people?).

I like the Single Form spells because it takes away the "I can become just about anything I want" aspect of the spell, but I also don't like them for the same reason. Nice thing about these new spells is the temporary HP; solves the "Do the HP go up or down due to CON change?" question nicely.

It's worth noting Polymorph and similar have been in a near-constant state of rules-tweak since 3.0 came out. I'm sure there's more to come betwixt now and when 4.0 is released.

J. Grenemyer

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Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

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Dreamstalker
Acolyte

USA
47 Posts

Posted - 09 Jan 2007 :  21:51:26  Show Profile Send Dreamstalker a Private Message  Reply with Quote
Maybe I am mising something, but I think the Polymorph spell still exists. From what I understood the Polymorph subschool is a method of collecting all of the rules in one place so that all spells are easy to update at once, lessen the repitition of information, and prevent typos from worsening some spells.

Though if they did completely nix the polymorph spell I think it has come from too broad to too narrow. I think they should have split the spell up into types. Such as animal forms, dragon forms ect.
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 10 Jan 2007 :  22:44:43  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
Ah, a rules question! [putting the rules hat on! ]

Player's Handbook II (PHB2) introduced the concept of the Polymorph Subschool, yes, as a way to provide designers (and DMs I guess) easy guidelines to create 'quick polymorph spells'. Even a player with a good handle on the rules could create new 'polymorph spells' with these guidelines, using the basic ones shown in PHB2.

Dreamstalker is also right in saying that the good old 3.5 PHB polymorph spell is STILL valid. However, you must almost be a lawyer to be able to read this spell description in one sitting, for the various references to Alter Self and other rules set make it very hard to 'remember' (i.e. fireball 1d6 per level, 20ft. wide = easy... polymorph = ouch...)

It is important to note that the old polymorph spell lasts longer, allows you to keep casting spells and/or use your class abilities. It is in effect a very powerful version of 'Alter Self', and here the clever who does not mind working a bit can find truly frightening combos... (especially fighter/mages with weapon specialization with a weapon that has the sizing property: plants sword in soil, casts polymorph to become a giant, grab sword and resizes it to Huge size, etc.)

The true grace of these new 'quick polymorph spells' is that they at times offer swift action casting. Many fights occur under 10 rounds, so anytime you can shave a round of buffing off and start HITTING, it is gooooooood!
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Dreamstalker
Acolyte

USA
47 Posts

Posted - 10 Jan 2007 :  23:09:52  Show Profile Send Dreamstalker a Private Message  Reply with Quote
One of the most powerful characters I ever played was a Dwarven Druid/Shifter/Nature's Warrior. I was bedecked in items that would change with my form (wild brooched cloak, wild armor, ect.) and a Sizing spear. For brute power I would go Titan, healing for my allies I would change into a Guardinal (the SU lay on hands was part of the type, not just a special quality). In the end I determined for balance that it should clarify you do not gain Sp and Su abilities based on type or subtype.
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Aglaranna
Learned Scribe

166 Posts

Posted - 11 Jan 2007 :  15:12:17  Show Profile  Visit Aglaranna's Homepage Send Aglaranna a Private Message  Reply with Quote
I've been none too fond of Polymorph since the time I got turned into a squirrel...

"You can choose a ready guide
In some celestial voice
If you choose not to decide
You still have made a choice

You can choose from phantom fears
And kindness that can kill
I will choose the path that's clear
I will choose freewill." -'Freewill' by Rush
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