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ShadowJack
Senior Scribe
  
USA
350 Posts |
Posted - 27 Dec 2006 : 14:04:56
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Thanks Victor! That is VERY intersting. It is amazing how many wrong and weird ideas people have about D&D and role-playing in general... |
ShadowJack |
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Lemernis
Senior Scribe
  
378 Posts |
Posted - 28 Dec 2006 : 14:40:05
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I regard D&D as a game designed for healthy, well adjusted adults. I don't think it is appropriate that it be geared toward children or adolescents. No doubt there are always going to be some kids mature enough to play it. But the target audience should be the adult, not the child.
This game started as a phenomenon on U.S. college campuses in the mid 70's, when a humble game designer came up with a system to use dice and people's imaginations to "adventure" in fantasy worlds derived (pretty transparently) from Tolkien's Middle-earth. Tolkien's books were being 'discovered' at the time by that generation, and were beloved by many. It's a great idea for a game. For people to grant it any more power than that is silly.
The roleplaying of evil for impressionable youngsters is understandably worrisome to some. But so often anything teens can do to be rebel and test limits with their parents and the broader adult world of authority, they will. That's always going to be there.
Society is doing things arse-backwards if it is constantly conforming itself--even contorting itself--to the needs of children rather than adults. That's craziness. On the contrary, developmentally speaking, what is healthiest is for children to learn how to adapt amd conform appropriately to the adult world--and if society isn't teaching them that, frankly, it is failing them. (Imvho ;))
I've never been a great fan of Carl Jung's thought, because its theraputic applications seem questionable. But I do think the school of thought Jung started does make some intelligent and at least thought-provoking observations about how the human psyche might tend to work with respect to the imagination, as we find it expressed in religion, legend, myth, and the fantasy entertainment genre. Apart from D&D simply being wonderful recreation, I think it can actually be a healthy interest if explored from a Jungian viewpoint.
Where I do think it may become unhealthy is that for certain types its immersiveness probably ends up keeping people from giving fuller attention other important areas of life. But honestly, this can be equally true of avid golfers, sports fans (who do nothing but catch up on recorded games on TV), hunters, fishermen, musicians, etc. Some personalities are drawn to a kind of tunnel vision experience regardless of what their avocation is. And it takes a certain effort for them to keep that pastime in proper perspective in their life. |
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ShadowJack
Senior Scribe
  
USA
350 Posts |
Posted - 28 Dec 2006 : 15:47:16
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Lemernis,
Hear, Hear! Very succinct and well-spoken. I agree. |
ShadowJack |
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Korginard
Learned Scribe
 
USA
126 Posts |
Posted - 28 Dec 2006 : 18:48:07
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I just consider myself lucky that my parents trusted me and were open enough not to indulge in all the hysteria. In fact, it was my Mother who gave me my first Players Handbook and Dungeon Masters Guide for Christmas. She really didn't know much about it other than it was fantasy and that my older brother played it with some friends. I do agree with the maturity concept, as I didn't actualy play much until I was a little older. (My brothers DM delighted in watching me blow my first trial character up by lighting a torch in a dark "funny-smelling" room.. But HEY! they let me play for a little bit at least!) For the most part when I was that young I just enjoyed reading the stuff and letting my imagination soar with it. I still to this day love to buy a good RPG product and let my imagination run wild, weither it's ever used in a game or not! Thanks Mom!!!!! |
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khorne
Master of Realmslore
   
Finland
1073 Posts |
Posted - 28 Dec 2006 : 21:49:39
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quote: Originally posted by Mkhaiwati
okay, a few more.
I saw Michael Stackpole talk at a recent convention here, and he said quite a lot of things, most of which I don't remember well enough to post with any accuracy. One thing that stuck out in my mind was that in the big cases , Pulling and Egbert, the sons had a lot of emotional problems that existed outside the game. In fact, the accusations against D&D were started by parents wanting to blame something else, not themselves.
Egbert, if I recall correctly, was homosexual in a time it was not accepted at all, and he had made contact with the local "underground" gay society at the college he was going to. He was a genius, in that he was going to college at the age of 16 (I think, I know he was really young), away from home, didn't know anyone, and was a loner to begin with. So when he disappeared into the steam tunnels to commit suicide, and then later showed up at a professor's house (who was also gay), the family did not want to acknowledge this and jumped on the anti-D&D campaign.
Some links:
The Pulling Report by Michael Stackpole http://www.rpgstudies.net/stackpole/pulling_report.html
Interview with Michael Stackpole http://pc.gamespy.com/articles/539/539635p1.html
Ah, Stackpole. Not only does he write damn good Star Wars books, but he also defended D&D against what could be described as a hysterical bunch of overzealous paladins(yes, I've recently reread Thornhold, so I`m feeling a bit anti-paladin right now ) |
If I were a ranger, I would pick NDA for my favorite enemy |
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Wooly Rupert
Master of Mischief

    
USA
36868 Posts |
Posted - 29 Dec 2006 : 05:37:39
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quote: Originally posted by khorne
Ah, Stackpole. Not only does he write damn good Star Wars books, but he also defended D&D against what could be described as a hysterical bunch of overzealous paladins(yes, I've recently reread Thornhold, so I`m feeling a bit anti-paladin right now )
Not just Star Wars novels... He also wrote just about all of my favorite BattleTech novels (BT was my intro to Stackpole), and he's written more than a few non-shared world books of his own. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
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Victor_ograygor
Master of Realmslore
   
Denmark
1076 Posts |
Posted - 29 Dec 2006 : 06:25:28
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quote: Originally posted by Lemernis
I regard D&D as a game designed for healthy, well adjusted adults. I don't think it is appropriate that it be geared toward children or adolescents. No doubt there are always going to be some kids mature enough to play it. But the target audience should be the adult, not the child.
This game started as a phenomenon on U.S. college campuses in the mid 70's, when a humble game designer came up with a system to use dice and people's imaginations to "adventure" in fantasy worlds derived (pretty transparently) from Tolkien's Middle-earth. Tolkien's books were being 'discovered' at the time by that generation, and were beloved by many. It's a great idea for a game. For people to grant it any more power than that is silly.
The roleplaying of evil for impressionable youngsters is understandably worrisome to some. But so often anything teens can do to be rebel and test limits with their parents and the broader adult world of authority, they will. That's always going to be there.
Society is doing things arse-backwards if it is constantly conforming itself--even contorting itself--to the needs of children rather than adults. That's craziness. On the contrary, developmentally speaking, what is healthiest is for children to learn how to adapt amd conform appropriately to the adult world--and if society isn't teaching them that, frankly, it is failing them. (Imvho ;))
I've never been a great fan of Carl Jung's thought, because its theraputic applications seem questionable. But I do think the school of thought Jung started does make some intelligent and at least thought-provoking observations about how the human psyche might tend to work with respect to the imagination, as we find it expressed in religion, legend, myth, and the fantasy entertainment genre. Apart from D&D simply being wonderful recreation, I think it can actually be a healthy interest if explored from a Jungian viewpoint.
Where I do think it may become unhealthy is that for certain types its immersiveness probably ends up keeping people from giving fuller attention other important areas of life. But honestly, this can be equally true of avid golfers, sports fans (who do nothing but catch up on recorded games on TV), hunters, fishermen, musicians, etc. Some personalities are drawn to a kind of tunnel vision experience regardless of what their avocation is. And it takes a certain effort for them to keep that pastime in proper perspective in their life.
What age category are you referring to when you are talking about children? 
I work with children and play D&D with them, and I can’t see anything wrong about it. I work with many different kinds of people and they all say that its a god tool for children to understand the world around them!
Were are you from ?
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Victor Ograygor The Assassin and Candel keeps cellar master
Everything I need to know about life I learned from killing smart people.
Links related to Forgotten Realms http://forum.candlekeep.com/topic.asp?TOPIC_ID=9571
Adventuring / Mercenary Companies / Orders / The chosen from official sources http://forum.candlekeep.com/topic.asp?TOPIC_ID=11047
Priests in Forgotten Realms. http://forum.candlekeep.com/topic.asp?TOPIC_ID=9609&whichpage=1 |
Edited by - Victor_ograygor on 29 Dec 2006 06:27:33 |
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Lemernis
Senior Scribe
  
378 Posts |
Posted - 29 Dec 2006 : 11:55:09
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Hi there Victor,
I'm referring to minors, those under the age of 18. I'm simply validating the concerns that some parents, eductators, psychologists, etc., can reasonably assert about children roleplaying anti-social traits that are exhibited by evil characters in a fantasy setting. I'm not at all saying that all adolesecents, and even children (age 12 and under) aren't capable of maturely handling that material. Whether they can or not is ultimately up to the parent, just as what they will be allowed to watch on television, what video games they're allowed to play, and so forth. My main point is that the game should be conceived for play by adults, who presumably are well adjusted and have healthy functioning egos. Simply because some impressionable children/adolescents (again some, not all) who aren't sufficiently mature to handle the content might play it, would be a very poor reason to ban the game.
I'm from the U.S. |
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Penknight
Senior Scribe
  
USA
538 Posts |
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ShadowJack
Senior Scribe
  
USA
350 Posts |
Posted - 29 Dec 2006 : 12:24:00
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PenKnight,
Thanks for posting that article! It will be very useful in the future. |
ShadowJack |
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Victor_ograygor
Master of Realmslore
   
Denmark
1076 Posts |
Posted - 29 Dec 2006 : 12:47:41
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Penknight I added you’re article at the link thread here at Candlekeep thanks for the link.
Back to you Lemernis.
First there are many ways to role play.
If children play’s commoners in forgotten realms “ lives in Scardale, work to get something to eat, finding a wife and buying a goat “ getting friends. You can still keep it low, non violent for children below 12.
For children over 12 years old they play video games at home, and if you think that role playing heroes in forgotten realms is more dangerous than playing computer games. Ahh I just don’t agre with you. As pointed out earlier in this thread I have talked with may different kinds of people about children role playing, and of cause some only see the bad things in it.
Yes I agree with you that only professionals should role play with children under 12.
Senior Scribe : Victor_ograygor. The only assassin in candlekeep. lol 
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Victor Ograygor The Assassin and Candel keeps cellar master
Everything I need to know about life I learned from killing smart people.
Links related to Forgotten Realms http://forum.candlekeep.com/topic.asp?TOPIC_ID=9571
Adventuring / Mercenary Companies / Orders / The chosen from official sources http://forum.candlekeep.com/topic.asp?TOPIC_ID=11047
Priests in Forgotten Realms. http://forum.candlekeep.com/topic.asp?TOPIC_ID=9609&whichpage=1 |
Edited by - Victor_ograygor on 29 Dec 2006 12:49:35 |
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Penknight
Senior Scribe
  
USA
538 Posts |
Posted - 29 Dec 2006 : 23:38:40
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quote: Originally posted by ShadowJack
PenKnight,
Thanks for posting that article! It will be very useful in the future.
Hey, I'm just glad I could help out. Best of luck, everyone.  |
Telethian Phoenix Pathfinder Reference Document |
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Lemernis
Senior Scribe
  
378 Posts |
Posted - 30 Dec 2006 : 00:22:25
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Victor :)
Near as I can tell, we don't fundamentally disagree. I'm actually not saying teenagers or children shouldn't play the game! I'm just saying that it would be reasonable for a parent to have concerns about some kids (probably a small minority) handling the darker side of it. However, having said that, if the game is handled properly by a thoughtful DM, playing D&D could be a wonderful experience for a youngster. In fact I would say to anyone who was worried about such things that the DM can design a module that presents situations that can actually teach some very important virtues. But anyway, my main point was that because a few youngsters out there might not be able to handle playing the game, that's no reason for the game should be adjusted in any way. The game should always be designed for healthy adults to play is all I'm really saying. If kids play it, that's fine--that's up to their parents. I just don't want how a kid *might* negatively react to the game dictating its conceptual design. |
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