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Chyron
Learned Scribe

Hong Kong
279 Posts

Posted - 24 Jul 2007 :  16:08:44  Show Profile  Visit Chyron's Homepage Send Chyron a Private Message  Reply with Quote
quote:
Originally posted by Ardashir

[quote]

Hmm, maybe we should see an adventure done wherein the PCs bust up the next big RSE before it actually starts?

Might be even more fun if they didn't even know what they were doing... "Save the Realms? I thought we were bumping off this old lich!"




Or maybe the final adventure will go along the lines of the TV show HEROES..."Save the Chosen, Save the Realms"

PREPARE! for some nonsensical spoiler speculation

In part 3 of this series the PCs are actually blasted back through time during a battle with a Prince of Shade...while back in time they actually warn Elminster of the coming attack by Sharran assassins, he secures the Sharran artifact in a safe dimension outside of his tower, the PC and big E defeat the assasins and the whole 2nd adventure actually never actually occurs...

Just My Thoughts
Chyron :)

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Hoondatha
Great Reader

USA
2449 Posts

Posted - 25 Jul 2007 :  01:51:53  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
See, THIS is what I love about time travel adventures. The more your head aches, the better you've done.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 25 Jul 2007 :  02:06:34  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
quote:
Originally posted by Chyron

quote:
Originally posted by Ardashir

[quote]

Hmm, maybe we should see an adventure done wherein the PCs bust up the next big RSE before it actually starts?

Might be even more fun if they didn't even know what they were doing... "Save the Realms? I thought we were bumping off this old lich!"




Or maybe the final adventure will go along the lines of the TV show HEROES..."Save the Chosen, Save the Realms"

PREPARE! for some nonsensical spoiler speculation

In part 3 of this series the PCs are actually blasted back through time during a battle with a Prince of Shade...while back in time they actually warn Elminster of the coming attack by Sharran assassins, he secures the Sharran artifact in a safe dimension outside of his tower, the PC and big E defeat the assasins and the whole 2nd adventure actually never actually occurs...



Errr... do the PCs also lose all the EXP and magic they accumulated during the adventure? I would like to see a DM who could walk away from the table after trying to pull *THAT* stunt!

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 25 Jul 2007 :  02:46:37  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Chyron

I don't mind an RSE once or twice a decade...but seems of late (between novels and gaming accessories) it's been closer to one per year.




One per year? Now it's starting to seem like two or three per year (if not more)!

quote:
Gods dieing, dogs and cats living together, mass hysteria, is no reason, by itself, to pay attention to these books.


Agreed, totally.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 25 Jul 2007 :  02:50:27  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Chyron


In part 3 of this series the PCs are actually blasted back through time during a battle with a Prince of Shade...while back in time they actually warn Elminster of the coming attack by Sharran assassins, he secures the Sharran artifact in a safe dimension outside of his tower, the PC and big E defeat the assasins and the whole 2nd adventure actually never actually occurs...



That would actually be pretty funny.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Eremite
Learned Scribe

Singapore
182 Posts

Posted - 26 Jul 2007 :  16:45:28  Show Profile  Visit Eremite's Homepage Send Eremite a Private Message  Reply with Quote
I finally found a copy of this adventure here in Singapore and have bought and read it. I really like. You can see the dab hand of Rich Baker at work here- the master of the Red Hand of Doom has produced what could easily become a classic. I particularly like the use of the Heroes of Battle mechanics. I am sure that this will inspire one or two of my own adventures in due course.

Excellent product.

Best
E
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WalkerNinja
Senior Scribe

USA
575 Posts

Posted - 26 Jul 2007 :  22:35:10  Show Profile Send WalkerNinja a Private Message  Reply with Quote
I've read the module cover to cover twice now. The Windsong Tower rings in the appendix... who the heck's got 'em????

*** A Forgotten Realms Addict since 1990 ***
Treasures of the Past, a Second Edition Play-by-Post game for and by Candlekeep Sages--http://www.rpol.net/game.cgi?gi=52011
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 27 Jul 2007 :  00:43:52  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by WalkerNinja

I've read the module cover to cover twice now. The Windsong Tower rings in the appendix... who the heck's got 'em????



Eregul. Look at the caravan escort encounter in Chapter 5.

It's important that the PCs acquire this ring and the note referring to it (see the drow stronghold in Chapter 4) if you're going to play the next module.

--Eric

--
http://www.ericlboyd.com/dnd/
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George Krashos
Master of Realmslore

Australia
6666 Posts

Posted - 27 Jul 2007 :  13:32:17  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by Eremite

I finally found a copy of this adventure here in Singapore and have bought and read it. I really like. You can see the dab hand of Rich Baker at work here- the master of the Red Hand of Doom has produced what could easily become a classic. I particularly like the use of the Heroes of Battle mechanics. I am sure that this will inspire one or two of my own adventures in due course.

Excellent product.



Rich only wrote one chapter.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Ergdusch
Master of Realmslore

Germany
1720 Posts

Posted - 27 Jul 2007 :  16:24:47  Show Profile Send Ergdusch a Private Message  Reply with Quote
Hi folks!

Quick question demanding short answer - are the super model adventures like Shadowdale (and Cormyr) introducing official cannon material?

Thanks in advance.

Ergdusch

"Das Gras weht im Wind, wenn der Wind weht."
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 27 Jul 2007 :  17:20:19  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by Ergdusch

Hi folks!

Quick question demanding short answer - are the super model adventures like Shadowdale (and Cormyr) introducing official cannon material?

Thanks in advance.

Ergdusch



Yes.

--Eric

--
http://www.ericlboyd.com/dnd/
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Ergdusch
Master of Realmslore

Germany
1720 Posts

Posted - 28 Jul 2007 :  00:24:10  Show Profile Send Ergdusch a Private Message  Reply with Quote
Thank you Eric for the answer - and since it is you answering I take your word as truth! [;p]

One other thing relating to the adventure series - is it somehow connected to the events in Paul S. Kemps Twilight War Trilogy? (I must admit - I have not read any of the books as of yet but since the adventures have ties to schemes of Shar I wonder.........)

Ergdusch

"Das Gras weht im Wind, wenn der Wind weht."
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 28 Jul 2007 :  00:27:13  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

quote:
Originally posted by Eremite

I finally found a copy of this adventure here in Singapore and have bought and read it. I really like. You can see the dab hand of Rich Baker at work here- the master of the Red Hand of Doom has produced what could easily become a classic. I particularly like the use of the Heroes of Battle mechanics. I am sure that this will inspire one or two of my own adventures in due course.

Excellent product.



Rich only wrote one chapter.

-- George Krashos





Translation:

Rich is awesome, but so too are Eric and Thomas . . .
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initiate
Learned Scribe

Canada
102 Posts

Posted - 28 Jul 2007 :  01:31:45  Show Profile  Visit initiate's Homepage Send initiate a Private Message  Reply with Quote
Ergdusch Wrote:
One other thing relating to the module: Is it somehow connected to the events in Paul S. Kemp's Twilight War trilogy?


I'm certainly not Eric, but I asked him pretty much the same thing in the other thread dedicated to this adventure, [called "Elminster falls for it again"; thanks for the answers, Mr. Boyd], and as I recall he said this: "Paul and I spoke to make sure that the two plots were compatible, yet independent."

This makes a lot of sense to me. There're plenty of people who read FR novels but do not game, [and visa versa I suppose, though the latter seem to be a rarer breed], and tying any major part of a book's plot to what is in many ways an entire different medium that the reader may not be invested in doesn't seem quite right. At the same time, as the two stories both feature the Shades prominently, it makes sense to ensure that they're compatible. I'm curious as to how this'll work, as both stories may potentially end with major "showdowns" with the Shades, within months of each other. Looking forward to seeing how it all turns out.

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Eremite
Learned Scribe

Singapore
182 Posts

Posted - 28 Jul 2007 :  17:11:57  Show Profile  Visit Eremite's Homepage Send Eremite a Private Message  Reply with Quote
Oops, my post was not meant to imply any sort of criticism of Messrs Boyd and Reid, both of whose work I greatly enjoy (Eric for, well, everything and Thomas for, inter alia, Shining South).

It's just the adventure had that classic Red Hand of Doom feel so I had assumed that Rich had a heavy hand in its design and development (and Rich's name was in a larger font on the cover hence my assumption).

Anyway, I really like this product and only wish Undermountain had been put together as well as this.

Best
E
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Drunken Master
Acolyte

USA
39 Posts

Posted - 29 Jul 2007 :  19:07:25  Show Profile  Visit Drunken Master's Homepage Send Drunken Master a Private Message  Reply with Quote
I've noticed that throughout chapters 2 & 3 there are a few references made to evocation effects used within Zone 2 of the Rite of Undoing – for example, in Castle Krag, there are two ettins with flaming whips, there are amnizus throwing fireballs (spell-like ability), and there are everburning torches in the Temple of Bane.
The Ritual's description states that no evocation, transmutation or light spells or spell-like abilities can be used within Zone 2, unless the user has the Shadow Weave Magic feat. It also says that magic items of those types funtion at reduced caster levels within Zone 1, so I would think that in Zone 2 they would not function at all, just like the spells.
So am I missing some reason why these effects are working, or did the designers accidentally overlook that detail?

Although, I suppose I could just have the items in question be shadow weave items... still there's no good reason I can see for the amnizus to be throwing out fireballs, which greatly reduces their combat prowess.

Erik Nowak
Graphic Designer, Blackdirge Publishing

Edited by - Drunken Master on 29 Jul 2007 19:10:19
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Thomas M. Reid
Forgotten Realms Designer & Author

334 Posts

Posted - 07 Aug 2007 :  14:43:23  Show Profile  Visit Thomas M. Reid's Homepage  Reply with Quote
quote:
Originally posted by Drunken Master

in Castle Krag, there are two ettins with flaming whips, there are amnizus throwing fireballs (spell-like ability)
<snip>
So am I missing some reason why these effects are working, or did the designers accidentally overlook that detail?


For my part (Ch. 2), it was a gaffe. I went back over all the NPC spell lists very carefully, but missed the items and spell-like abilities. You could either change the whips to Shadow Weave items or make them Vicious instead of Flaming. I'd leave the amnizus alone and just have their fireballs function at reduced effectiveness.

Thomas

"A knight is not truly virtuous, only truly resolved to be so."

www.thomasmreid.com
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Faraer
Great Reader

3308 Posts

Posted - 08 Aug 2007 :  13:02:05  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message  Reply with Quote
Shadowdale: The Scouring of the Land Map Gallery
quote:
As with any adventure, maps serve an extremely useful purpose
Though not so much at about 40 dpi. Hi-res copies of the Shadowdale maps would still be appreciated!
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Drunken Master
Acolyte

USA
39 Posts

Posted - 08 Aug 2007 :  17:36:59  Show Profile  Visit Drunken Master's Homepage Send Drunken Master a Private Message  Reply with Quote
quote:
Originally posted by Thomas M. Reid

quote:
Originally posted by Drunken Master

in Castle Krag, there are two ettins with flaming whips, there are amnizus throwing fireballs (spell-like ability)
<snip>
So am I missing some reason why these effects are working, or did the designers accidentally overlook that detail?


For my part (Ch. 2), it was a gaffe. I went back over all the NPC spell lists very carefully, but missed the items and spell-like abilities. You could either change the whips to Shadow Weave items or make them Vicious instead of Flaming. I'd leave the amnizus alone and just have their fireballs function at reduced effectiveness.

Thomas



Oh, good, I wasn't missing something in the rules, then. An oversight I can definitely understand - and relate to, as I make 'em all time as a DM! I'll alter stuff accordingly.
Excellent adventure, by the way! I can't wait to run it

Erik Nowak
Graphic Designer, Blackdirge Publishing
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Faraer
Great Reader

3308 Posts

Posted - 10 Aug 2007 :  18:21:22  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message  Reply with Quote
Scott Rouse intervened about the online maps. All bigger now.
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Marquant Volker
Learned Scribe

Greece
273 Posts

Posted - 21 Sep 2007 :  05:04:10  Show Profile Send Marquant Volker a Private Message  Reply with Quote
From what i can see from the online galery to many dungeons for my liking. Do the PCs have to descend in all of them? Me and my party are enjoying roleplay/story encounters over dungeon crawl. Thats also the reason i decided not to run City of the Spider Queen (i own the book however for the fluff)

Edited by - Marquant Volker on 21 Sep 2007 05:05:32
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Mortagon
Acolyte

Norway
33 Posts

Posted - 21 Sep 2007 :  12:06:21  Show Profile  Visit Mortagon's Homepage Send Mortagon a Private Message  Reply with Quote
There may seem to be a lot of dungeons in Shadowdale: Scouring of the land, but most of them are pretty small and not everyone is important for the story. Shadowdale is much more open for DM meddling than the first adventure; Cormyr: Tearing of the weave was. And much seems to be left open for the DM to toy with.

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ShepherdGunn
Seeker

USA
89 Posts

Posted - 09 Oct 2007 :  11:51:34  Show Profile  Visit ShepherdGunn's Homepage Send ShepherdGunn a Private Message  Reply with Quote
Currently running this game. I am loving it. The groups loving it. They're kinda "going out of order", but it makes sense what they're doing. They did the "important stuff" in Chapter 1. Went to the location for Chapter 3 and are heading back to Chapter 2 afterwards. I made a joke though, before I started running it that I thought it would be a good idea to "SWAT" this game. I didn't expect what I'd end up with.

A Marshall/Crusader/Vassal of Bahamut, with leadership so he's got an army already with him.
Rogue (Sniper) with Leadership, so he has a half-orc barbarian brawler.
A Sorceress/Fatespinner with Reserve Feats (best darn feats for an arcane caster).
A Darksong Knight/Cleric/Sworddancer drow
A Half Giant Totemist
And a Spellscale Bard/Dragonsong Lyrist from the Dalelands.

and they actually all work together! Only complaint I've gotten so far, though, is the umm... Finger of Plot.

Of course, the Vassal's stirring "Rise up, Sons of the Dale" speech... I really should of written it down as it was going on. It was classic. I almost went to find my Henry V music to play in the background it was that good. It got the group extra notoriety points, but still it was goood.

I'm really interested how this group does with this. I'm scared for the next one.

"Man does not live by bread alone, likewise, blades and arrows aren't the only things that can kill him."
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 09 Oct 2007 :  21:40:11  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
quote:
Originally posted by Thomas M. Reid

quote:
Originally posted by Drunken Master

in Castle Krag, there are two ettins with flaming whips, there are amnizus throwing fireballs (spell-like ability)
<snip>
So am I missing some reason why these effects are working, or did the designers accidentally overlook that detail?


For my part (Ch. 2), it was a gaffe. I went back over all the NPC spell lists very carefully, but missed the items and spell-like abilities. You could either change the whips to Shadow Weave items or make them Vicious instead of Flaming. I'd leave the amnizus alone and just have their fireballs function at reduced effectiveness.

Thomas



By the way, Thomas, those maps of Castle Krag were *excellent*! I can't remember a last time I was this excited about maps in a published adventure!

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Thomas M. Reid
Forgotten Realms Designer & Author

334 Posts

Posted - 10 Oct 2007 :  22:44:18  Show Profile  Visit Thomas M. Reid's Homepage  Reply with Quote
quote:
Originally posted by Asgetrion
By the way, Thomas, those maps of Castle Krag were *excellent*! I can't remember a last time I was this excited about maps in a published adventure!

Many thanks, Asgetrion!

I grew up hiking in the mountains with USGS maps, have some formal education in drafting, and worked as one for a while when I was in HS and part of college, so I take a lot of pride in my maps. They are one of those too-often-overlooked parts of this game that I dearly love and try to devote significant time creating. Any time I receive a compliment for my work on them, it's particularly pleasing.

Thanks again,

Thomas

"A knight is not truly virtuous, only truly resolved to be so."

www.thomasmreid.com
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Daviot
Senior Scribe

USA
372 Posts

Posted - 12 Oct 2007 :  00:49:28  Show Profile  Visit Daviot's Homepage Send Daviot a Private Message  Reply with Quote
Well, after finally reading the book cover to cover (in preparations for the third session based on the book), I too offer thanks for the work you did on the maps.
When I make a dungeon from scratch, I print out a 1-in. grid on 8.5x11 paper, build the rooms one at time, and then "reveal" them as the PCs round corners and open doors by overlaying additional rooms onto the dungeon map. It's very portable, and gives the player no idea about the shape of the rest of the dungeon. Both Castle Krag and Alokkair's Lair are great for this sort of conversion.
Lastly, on the chapter on Azamaer's Folly, I see the entrances/exits to the Old Skull (the waterfall in Area 7), and the Chasm bridge links the area to Castle Grimstead, Cavenaugh, the Twisted Tower, and the Old Skull cellar. My question is this: Where does the map actually link with Alokkair's Lair? After rereading it, it claims to deposit the PCs in area 1, but there's no physical connections on the maps for area 1 or near area 1 to show it leading back to the Chapter three areas.
How exactly is that connection supposed to work?

One usually has far more to fear from the soft-spoken wizard with a blade and well-worn boots than from the boisterous one in the ivory tower.
My Tabletop Writing CV.
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 13 Oct 2007 :  10:37:53  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
quote:
Originally posted by Thomas M. Reid

quote:
Originally posted by Asgetrion
By the way, Thomas, those maps of Castle Krag were *excellent*! I can't remember a last time I was this excited about maps in a published adventure!

Many thanks, Asgetrion!

I grew up hiking in the mountains with USGS maps, have some formal education in drafting, and worked as one for a while when I was in HS and part of college, so I take a lot of pride in my maps. They are one of those too-often-overlooked parts of this game that I dearly love and try to devote significant time creating. Any time I receive a compliment for my work on them, it's particularly pleasing.

Thanks again,

Thomas



I agree -- many designers don't pay enough attention on the maps. I have had the privilege to play under a DM who has always designed "aesthetically pleasing" maps, so I usually take a look at them first in any published adventure (and I rarely buy one which has maps that I don't like -- unless the module is otherwise written pretty well). So, thank *you* for designing those maps, and I definitely hope that you'll be working in future FR projects, too!

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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