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Mace Hammerhand
Great Reader
    
Germany
2296 Posts |
Posted - 26 Oct 2006 : 16:51:48
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Zanan, I am impressed...no wait, not really, I just had the time to re-read Demihuman Deities and Drizzt's stat block from Accursed Tower
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Demihuman Deities Page 184 Player Characters: According to 2nd edition AD&D game rules, player character drow (dark elves) receive exactly the same racial abilities as elves. (See the Elves section...) The Forgotten Realms setting follows this rule.
It offers options of gradual loss of drow abilities, or even retaining those abilities at double the xp cost for each level.
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Drizzt's stats from Accursed Tower page 32. Drizzt Do'Urden, drow m, R 16: AC-8 (mithral chain +4, Dex) yada yada NO magic resistance
The stat block indicates, however, that he has several drow innate abilities, dancing lights, faerie fire, levitation, (not sure if know alignment is a drow ability) (same for detect magic).
And did I mention it? No magic resistance. He appears to be adapted from the Complete Book of Elves, which basically says the same thing as DHD, yea they can keep their goodies, for double the xp...or some such thing... |
Mace's not so gentle gamer's journal My rants were harmless compared to this, beware! |
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Zanan
Senior Scribe
  
Germany
942 Posts |
Posted - 26 Oct 2006 : 17:39:51
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Originally posted by Mace Hammerhand
quote:
Demihuman Deities Page 184 Player Characters: According to 2nd edition AD&D game rules, player character drow (dark elves) receive exactly the same racial abilities as elves. (See the Elves section...) The Forgotten Realms setting follows this rule.
So what? I was not talking about drow player characters, but drow as a race within a setting. Player options are fine, for players.
quote: It offers options of gradual loss of drow abilities, or even retaining those abilities at double the xp cost for each level.
As does The Complete Elven HB. An optional sourcebook. By AD&D default, drow are monsters.
quote: Drizzt's stats from Accursed Tower page 32. Drizzt Do'Urden, drow m, R 16: AC-8 (mithral chain +4, Dex) yada yada NO magic resistance
So I said.
quote: The stat block indicates, however, that he has several drow innate abilities, dancing lights, faerie fire, levitation, (not sure if know alignment is a drow ability) (same for detect magic). And did I mention it? No magic resistance. He appears to be adapted from the Complete Book of Elves, which basically says the same thing as DHD, yea they can keep their goodies, for double the xp...or some such thing...
Now, as I said, drow lost their spell-like abilities in sourcebooks and novels alike, as well all know. Option book 1 says: they lose them, Option book 2 says: they may keep them if they pay twice XP, Option book 3 says: they actually get normal elf stats, Option book 4 says: they get drow abilities, but pay XYZ% XP because of some extra abilities. These are in all cases optional books for people wanting to play drow. Some say they keep stuff, some others say they don't. The next book says they pay for some stuff, but apparently not all, e.g. (some) SLAs are kept, but MR is not. Explanation? Hm. Consistency? Where? Cometh 3E, cleans this mess up and says: they keep their racial stuff, even SR, but suffer for it = LA +2, light sensitivity et al. Players and NPCs alike. Explanation? Well, the "curse" has finally worn off? Sounds as good as anything.
Now, really, we do not talk about player characters and player's options here. It is all about NPC drow as being described in the various MMs. All the toning up and down in previous editions was done because as a player race, the average drow was "broken".
Edit ... Postscript: The Errata of the PGtF has changed Daylight Adaption to a general feat, so anyone may take it now. On the other hand, Swift and Silent is still a regional feat for Cormanthor Drow only, which is somewhat surprising given the fact that Underdark creature will all they can to be swift and silent (not just drow). I would have handled the thing vice versa, i.e. Swift & Silent opened up (in the preferred environment*) to all and Daylight Adaption kept seperate from the "public".
*Houseruled: "Swift & Silent (Underdark)" works only in the Underdark, "Swift & Silent (surface, Woodlands)" works only in woodland surface regions etc. ... |
Edited by - Zanan on 28 Oct 2006 09:02:32 |
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