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 Baldur's Gate's 'Battle Horrors'
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Lemernis
Senior Scribe

378 Posts

Posted - 14 Oct 2006 :  14:26:08  Show Profile  Visit Lemernis's Homepage Send Lemernis a Private Message  Reply with Quote  Delete Topic
In the Baldur's Gate game there's a creature called a 'Battle Hororr' which near as I can tell was invented for the game, but seems likely inspired by a PnP source.

'Battle Horrors' carry a flaming sword (via the Flame Blade spell?), which IIRC disappears when you cast Dispel Magic. I can't quite recall all the specifics, but possibly other magic protections such as Blur might be stripped from Battle Horrors by Dispel Magic as well. In contrast, the game's Helmed Horrors appear as disembodied 'suits of armor', i.e., a helmet, shield, and flail, and are not affected by Dispel Magic.

Would you think these Battle Horrors are inspired by 2nd edition AD&D's Death Knight? Or might they be a version of Helmed Horror (which are featured in several of Ed Greenwood's novels prior to release of the Baldur's Gate game, even if they are not found in the AD&D Monstrous Manual).

The Helmed Horror is basically a guardian construct made from animating suits of armour with a malevolent spirit and setting them to guard things.

The Death Knight is an animated corpse of a dishonoured and fallen paladin that fell doing particular fell acts, who is typically equipped with a magical sword.

Edited by - Lemernis on 14 Oct 2006 15:02:24

Faraer
Great Reader

3308 Posts

Posted - 14 Oct 2006 :  15:49:59  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message  Reply with Quote
Battle horrors are modified helmed horrors that first appeared in FA1 Halls of the High King. The flaming sword isn't a characteristic of them.

It's an automaton, nothing like a death knight which is a reanimated person.
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Wooly Rupert
Master of Mischief
Moderator

USA
36995 Posts

Posted - 14 Oct 2006 :  15:52:48  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
They're evil, more powerful versions of the helmed horror.

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Aglaranna
Learned Scribe

166 Posts

Posted - 02 Nov 2006 :  00:13:52  Show Profile  Visit Aglaranna's Homepage Send Aglaranna a Private Message  Reply with Quote
Unfortunately, I am no expert in this matter. I can quote the lines of the NPCs--which, sparing you, I will not do at the moment, I promise--but all I know about the creatures are that if you don't kill them, they'll kill you, so hop to it! Also, Xvarts never carry silver rings, but I don't think you needed to know that, so I won't mention it again.

"You can choose a ready guide
In some celestial voice
If you choose not to decide
You still have made a choice

You can choose from phantom fears
And kindness that can kill
I will choose the path that's clear
I will choose freewill." -'Freewill' by Rush
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Mace Hammerhand
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Germany
2296 Posts

Posted - 02 Nov 2006 :  08:08:58  Show Profile  Visit Mace Hammerhand's Homepage Send Mace Hammerhand a Private Message  Reply with Quote
quote:
Originally posted by Aglaranna

Unfortunately, I am no expert in this matter. I can quote the lines of the NPCs--which, sparing you, I will not do at the moment, I promise--but all I know about the creatures are that if you don't kill them, they'll kill you, so hop to it! Also, Xvarts never carry silver rings, but I don't think you needed to know that, so I won't mention it again.



*chuckles* I haven't played the original BG in ages and unless I get an English version again I will not do so... the German dubbing frightens me

Mace's not so gentle gamer's journal My rants were harmless compared to this, beware!
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Kalin Agrivar
Senior Scribe

Canada
956 Posts

Posted - 02 Nov 2006 :  13:55:56  Show Profile  Visit Kalin Agrivar's Homepage Send Kalin Agrivar a Private Message  Reply with Quote
quote:
Originally posted by Mace Hammerhand
*chuckles* I haven't played the original BG in ages and unless I get an English version again I will not do so... the German dubbing frightens me



alot of things dubbed in german is frightening

Kalin Xorell El'Agrivar

- High Mage of the Arcane Assembly
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Aglaranna
Learned Scribe

166 Posts

Posted - 04 Nov 2006 :  21:58:45  Show Profile  Visit Aglaranna's Homepage Send Aglaranna a Private Message  Reply with Quote
*giggles* I'm not going to comment on that, I don't think...

"You can choose a ready guide
In some celestial voice
If you choose not to decide
You still have made a choice

You can choose from phantom fears
And kindness that can kill
I will choose the path that's clear
I will choose freewill." -'Freewill' by Rush
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The Hooded One
Lady Herald of Realmslore

5056 Posts

Posted - 10 Nov 2006 :  01:32:12  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message  Reply with Quote
As a player in Ed's "home" Realms campaign, my principal character faced and fought battle horrors almost a decade before any Neverwinter Nights game (or for that matter, the computer company that created those games) existed.
They are indeed more powerful variants of Helmed Horrors (and of course, Ed created both; not to mention Neverwinter, and even the name "Neverwinter Nights," which referred to a racy "talk of the town" chapbook circulated in Neverwinter. I recall Ed telling us about Jeff Grubb phoning him and asking if he minded a computer company "borrowing" the name.)
love,
THO
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Rinonalyrna Fathomlin
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USA
7106 Posts

Posted - 10 Nov 2006 :  01:40:58  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by The Hooded One

As a player in Ed's "home" Realms campaign, my principal character faced and fought battle horrors almost a decade before any Neverwinter Nights game (or for that matter, the computer company that created those games) existed.
They are indeed more powerful variants of Helmed Horrors (and of course, Ed created both; not to mention Neverwinter, and even the name "Neverwinter Nights," which referred to a racy "talk of the town" chapbook circulated in Neverwinter. I recall Ed telling us about Jeff Grubb phoning him and asking if he minded a computer company "borrowing" the name.)
love,

Who would have thought! That's quite funny.
THO


"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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