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Rekindin
Acolyte

USA
43 Posts

Posted - 21 Mar 2003 :  20:44:25  Show Profile  Visit Rekindin's Homepage Send Rekindin a Private Message  Reply with Quote
Tattoos to increase ablitlits of every character, great idea.Trafaldi, you probably could help out the head scribe with your ideas.

Please let me be your good part of your day
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Artalis
Senior Scribe

USA
444 Posts

Posted - 21 Mar 2003 :  21:01:55  Show Profile Send Artalis a Private Message  Reply with Quote
quote:
Originally posted by Bookwyrm

[Bookwyrm upends his money purse, allowing a meger handful of gold coins to fall on to the table.]

That.



I seem to recall a certain scribe offering to share copies of the books in his personal library... Sometimes there is such a thing as a free lunch (or book).

Artalis

Email


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kahonen
Senior Scribe

United Kingdom
358 Posts

Posted - 21 Mar 2003 :  21:44:11  Show Profile  Visit kahonen's Homepage Send kahonen a Private Message  Reply with Quote
quote:
Originally posted by Trafaldi

I think it would be interesting for tattoo enchantments have a certain number of body parts that can have a tattoo. It would allow more room for items with certain abilities.

Red Wizards of Thay have tattoos on their shaven heads. The following is an extract from the 2nd edition campaign setting "Spellbound":

Second-Level Spells

Create Enchanted Tattoo
(Alteration)
Range: Touch
Components: V,S,M
Duration: 1 day/level each
Casting Time: 1 turn
Area of Effect: One creature
Saving Throw: None

Red Wizards often bear enchanted tattoos on their faces and shaved heads. This spell allows the creation of such tattoos. The exact nature of the tattoos is determined by the caster, and the tattooís effect is based upon the level of the caster. Only one tattoo may be created by this spell, although multiple applications are possible.
A wizard of levels 3-6 can inscribe the following tattoos:

+1 to any one saving throw (vs. death magic, vs. wands, and so on);
+1 to attack rolls;
and -1 to AC.

A wizard of levels 7-12 may inscribe all of the lower level tattoos, plus the following:

+1 to all saving throws;
one extra attack every two rounds;
and one extra spell of 1st, 2nd, or 3rd level (only one spell, and only one level, not one of each).

Wizards of level 13 and higher may inscribe all of the above tattoos plus the following:

5% magic resistance;
+1 to any one attribute;
and +1 level of casting ability (this increases the caster's effective level, but not the total number of spellsóan 11th-level wizard raised in casting ability in this manner casts spells as a 12th-level wizard in terms of range, area of effect, and so on, but does not gain access to the increased number of spells or to 6th-level spells until he actually becomes a 12th-level wizard).

There are several restrictions on the number and type of magical tattoos which an individual may bear. An individual may never have more than three enchanted tattoos, and none of these may be of the same type. The wizard must also have a modicum of artistic talent, to
sketch the desired tattoo. Some skin artists in Bezantur and elsewhere have prospered solely from their natural artistic talent and the use of this spell.
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zemd
Master of Realmslore

France
1103 Posts

Posted - 21 Mar 2003 :  22:31:01  Show Profile Send zemd a Private Message  Reply with Quote
You can also find info on the tattoos of the Red Wizards, p50 of FRCS (to long to write it )
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 22 Mar 2003 :  03:57:59  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I guess that they (the Mages of the Beach ) have already beaten us to it. Dang.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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zemd
Master of Realmslore

France
1103 Posts

Posted - 22 Mar 2003 :  13:44:06  Show Profile Send zemd a Private Message  Reply with Quote
What are you talking about?!
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 23 Mar 2003 :  19:29:38  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Wizards of the Coast, Mages of the Beach . . . sorry, bad joke.

And I was just saying that they had already thought of the magical tattoo idea. Meaning we (more specifically Trafaldi) didn't do it first. Sad. I was so hoping we would be giving them ideas.

Then again, perhaps we don't want to encourage a fourth edition too quickly. This one is complicated enough!

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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zemd
Master of Realmslore

France
1103 Posts

Posted - 23 Mar 2003 :  21:34:53  Show Profile Send zemd a Private Message  Reply with Quote
quote:
Originally posted by Echon

In Planescape: Torment it is possible to buy magical tattoos with a lot of different abiblities. I do not know if Black Isle Studios made this up or if it in some Planescape accessory or another.

In Baldur's Gate II a lot of the mages have got something called a tattoo of power which act like a spell trigger, much like contigency and chain contingency. I do not know if BioWare made this up, either.

-Echon




I think it's in the Ad&d rules. I think i read that once.

And bookwyrm, you think the 3rd ed is complicated,... don't even try AD&D. It's far worse
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 24 Mar 2003 :  07:02:47  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I thought AD&D was replaced by the D&D second edition. Is that wrong?

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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Lord Rad
Great Reader

United Kingdom
2080 Posts

Posted - 24 Mar 2003 :  07:58:52  Show Profile  Visit Lord Rad's Homepage Send Lord Rad a Private Message  Reply with Quote
quote:
Originally posted by Bookwyrm

I thought AD&D was replaced by the D&D second edition. Is that wrong?



First there was D&D back in the days of old, then came AD&D followed by AD&D 2nd Edition....which was then replaced by WotC with D&D 3rd Edition (i.e. the "A"dvanced part was dropped).

Lord Rad

"What? No, I wasn't reading your module. I was just looking at the pictures"
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zemd
Master of Realmslore

France
1103 Posts

Posted - 24 Mar 2003 :  08:12:02  Show Profile Send zemd a Private Message  Reply with Quote
And the previous version were released by TSR
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 24 Mar 2003 :  08:12:29  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Okay. So what was Chainmail, and why whould AD&D be more complicated?

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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Trafaldi
Learned Scribe

264 Posts

Posted - 24 Mar 2003 :  15:51:56  Show Profile  Visit Trafaldi's Homepage Send Trafaldi a Private Message  Reply with Quote
How could you go about making Tattoos For the campaign such as ones with certain abilities?

Some believe there is something more after death, if you really want to find out... go kill yourself and stop pestering me.
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zemd
Master of Realmslore

France
1103 Posts

Posted - 24 Mar 2003 :  16:25:15  Show Profile Send zemd a Private Message  Reply with Quote
Bookwyrm, again, we are of topic so: here's the new topic

Edited by - Alaundo on 24 Mar 2003 16:38:39
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 24 Mar 2003 :  20:19:12  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Thanks, Zemd. Sorry about that.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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