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 [Lords of Darkness] Equivalent spells
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Waldham
Seeker

83 Posts

Posted - 09 Apr 2006 :  21:55:14  Show Profile  Visit Waldham's Homepage Send Waldham a Private Message  Reply with Quote  Delete Topic
Lords of Darkness TSR 9242 p.39
quote:
The Nether Scrolls
These magical scrolls were created during
the Days of Thunder (Faerun#146;s
ancient prehistory, when dinosaurs and
non-human races ruled) by mages of
the creator races. Later they became
the magical foundations of ancient
Netheril (an ancient human civilization
in the North, located on the western
edge of Anaurouch the Great Desert).
The Nether Scrolls disappeared long
before Netheril fell into ruin.
The two golden scrolls that Hsssthak
guards contain the following two spells:
Awaken Intelligence: Level: 4,
Range: touch; Duration: permanent,
Area of effect: 1 creature; Components:
V,S,M; Casting time: 4 segments; Saving
throw: none.
Gives sentience to a non-sentient
creature (roll 3d6 to select Intelligence
score), or in already sentient creatures,
improves Intelligence by 2d6 points.
Requires a system shock roll to survive
its effects. Awakened Intelligence may
not be passed on to offspring unless
#147;locked#148; into the creature#146;s genetic
makeup by the alter beast spell. The
material components are a dried fish
and a piece of brain coral.
Alter Beast: Level: 8; Range: touch,
Duration: permanent; Area of effect: 1
creature; Components: V,S,M; Casting
time: 1 turn; Saving throw: none.
Allows the caster to modify a selected
part of a living creature#146;s physical form.
This could be changing paws into
hands, giving a quadruped an upright,
bipedal stance, increasing brain capacity,
and so on. Changes made by this
spell affect the creature#146;s genetic
makeup and are permanent. The
effects can be passed on to offspring if
the creature mates with a similarly
altered creature of its own original species.
Only a limited or full wish will
reverse the spell#146;s effects. Each use of
this spell requires a system shock survival
roll. The material component is
two strands of heavy gold wire twisted
together in a double helix.


Are there equivalent spells in third edition ? If yes, in what book, please ?

Thanks for your future help.

Arivia
Great Reader

Canada
2965 Posts

Posted - 09 Apr 2006 :  22:00:25  Show Profile  Reply with Quote
Awaken from the Player's Handbook and the second is too open to really exist as a 3e spell; limited versions exist and it does exist as a sarrukh[Serpent Kingdoms] racial ability.
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