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Wooly Rupert
Master of Mischief

    
USA
36906 Posts |
Posted - 11 Apr 2006 : 17:16:54
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quote: Originally posted by Reefy
Although one of my players is trying to convince another one that he should play a half-dog cleric of Bane. No, I don't get it either.
A half-dog? 
Please tell me it's something like Barf in Spaceballs. Otherwise I shall be very, very frightened. I might even whimper in fear. I might do that even if it is like Barf, depending on how such a being came into existence...  |
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Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
Edited by - Wooly Rupert on 11 Apr 2006 17:18:17 |
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Kuje
Great Reader
    
USA
7915 Posts |
Posted - 11 Apr 2006 : 17:33:21
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quote: Originally posted by Wooly Rupert
quote: Originally posted by Reefy
Although one of my players is trying to convince another one that he should play a half-dog cleric of Bane. No, I don't get it either.
A half-dog? 
Please tell me it's something like Barf in Spaceballs. Otherwise I shall be very, very frightened. I might even whimper in fear. I might do that even if it is like Barf, depending on how such a being came into existence... 
HAHAHA. :) |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 12 Apr 2006 : 01:57:39
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quote: Originally posted by Kuje
quote: Originally posted by Wooly Rupert
quote: Originally posted by Reefy
Although one of my players is trying to convince another one that he should play a half-dog cleric of Bane. No, I don't get it either.
A half-dog? 
Please tell me it's something like Barf in Spaceballs. Otherwise I shall be very, very frightened. I might even whimper in fear. I might do that even if it is like Barf, depending on how such a being came into existence... 
HAHAHA. :)
Hehe...
Add to this the fact that I once encountered 2e stats for a mog .
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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Arivia
Great Reader
    
Canada
2965 Posts |
Posted - 12 Apr 2006 : 03:35:56
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quote: Originally posted by Faraer
I've lost track of the current policy, but the original rationale of prestige classes was that they represented a specific role with a somewhat defined social position: not a member of an organization necessarily, but often they would be. I like this better than the extremely vaguely defined classes, but obviously not every organization needs one: taking some obvious Realms examples, the Harper classes are very contrived, and the Red Wizard class, like most prestige classes, is nothing that can't be handled by multiclassing, class ability swapping, and a new feat or two. I'm not against new rules completely -- we just disagree on what proportion of this stuff is gratuitous, and if it works for you, that's great, but I think its overall effect on the game and its culture is extremely negative. Another reason to implement gnome fire magic as feats or a modular rules system, if it really works fundamentally differently from normal magic, is that making it a prestige class restricts it to fairly high-level characters -- any lore and play value a prestige class has application inherently limited by the mechanic.
Hm. Thanks.
I've got some thinking to do. |
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Jindael
Senior Scribe
  
USA
357 Posts |
Posted - 12 Apr 2006 : 13:03:56
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The best change, IMO, that you could make to the prestige class system, is to stop making generic PrC’s, and make more regional specific ones. For example, stop making “Requires Dodge, Skill Focus: Basket Weaving and Weapon Focus: Boomerang” requirements for a PrC, and start making more like “Must have the patronage and support of a previous existing member of the PrC, or the blessing to advance in the class from a high ranking priest in the order.” Or some such.
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"You don't have a Soul. You are a Soul. You have a body." -- C.S. Lewis |
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Mace Hammerhand
Great Reader
    
Germany
2296 Posts |
Posted - 13 Apr 2006 : 10:10:34
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Jindael, this would not necessarily hem in the Feat-flood. In regards to the Realms you always have a region attached to the PrC, I think, or at least that's how I handle it.
It would be interesting if there was a guide to *useful* and *flavor* feats. Goodman Games' powergamer's guides do the number crunching for fighter and wizard classes.
Of course, there should NOT be solely powergamer feats, but some feats hardly have any significant game impact. If you look at the original 'roster' of feats in the PHB, there were hardly any 'useless' feats. Regional feats are great, but the flood... choices are important, but over 1k feats, playing a character becomes a science this way.
On the plus side my players finally have to get way more involved in the game |
Mace's not so gentle gamer's journal My rants were harmless compared to this, beware! |
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Jindael
Senior Scribe
  
USA
357 Posts |
Posted - 13 Apr 2006 : 14:37:05
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No, It wouldn’t solve the Feat Flood by any stretch, but hopefully it would reign in the flood if PrC’s that just fill up PrC space but serve no real actual purpose, doubly so in the Realms, which has such a rich culture.
Back when 3.0 was new, and me and the group I was with were struggling with the changes from 2ed, I was of the opinion that Feats were kind of a hold over from the previous system of receiving weapon and non-weapon proficiencies. They added some useful stuff to the game, but failed to really impress me overly.
I suppose that I would have preferred Feats to be more like Perks or Merits or something.
But I really think that it stems from having to maintain game system recognition. My prediction for 4th edition will be, rather than getting a set amount of skill points, feats, and class abilities at each level, you will get a pool of points, and feats, merits, skills, etc, will all be broken down into varying point costs. You will just purchase what you want.
This will, or course, lead to a glut of powers, feats, skills, etc, just like we have now.
It’s the nature of the beast; as long as WotC and 3rd parties want to make money selling their product, they will come up with stuff to put into the product, and after a great length of time, there will be a glut of material (And the dangerous Power Creep). It’s not avoidable at all.
Although I’m not the biggest fan of 3.x, I still prefer it over the useless skill system in 2ed. I really want something more organic next time though.
In my old group, we had people who cared little for feat selection, and people who did the “character creation is a science” thing. Personally, I feel that feats, overall, have created much more of a “Powergamer” feel to the game, where you select numerical advantages that fit your character, rather than RP style things. This isn’t totally a bad thing, but I agree that with 1000+ feats, the process becomes much more problematic. (I generally only find about 2-3 feats per book to be at all useful, but I have a tendency to play non-magic using classes, and the PHB is superior for most of these feats.)
And it’s pre-coffee….so I probably totally missed the point here again.
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"You don't have a Soul. You are a Soul. You have a body." -- C.S. Lewis |
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