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KnightErrantJR
Great Reader
USA
5402 Posts |
Posted - 18 Feb 2006 : 23:52:14
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I was thinking about this while watching my daughter's volleyball tournament this morning. Some people do very well as long as they keep it in their minds that they have practiced and trained and they are going to do well, and they do, right up until something unexpected happens, or they make a slight mistake, and they come unglued (in the case of the tournament, it was the opposing team, so hey, it works out). Also, some people have a perfect plan and as long as an opponent does exactly what they have planned for, they completely own them.
I was thinking of trying to come up with some feats that would simulate this kind of personality trait. For example, a character that gets a bonus to hit right up until they miss, or perhaps until they miss by a certain amount, and at that point, they loose their nerve and provoke an attack of oppourtunity and loose thier bonus. They might also have another feat that gives them a bonus to their armor class up until they get hit, and then the suffer a AOO and loose the bonus.
What do you think? How big of a bonus would still be balanced? Should it be if they get hit, or if they get hit by more than five, and should it be if he misses, or if he misses by more than five? Should there be prerequisites? Let me hear some thoughts.
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 19 Feb 2006 : 01:47:48
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You could also do a feat for someone who suffers from my particular affliction: I am great on tactics, but I draw much vacuum on strategy. |
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Just
Acolyte
Portugal
32 Posts |
Posted - 19 Feb 2006 : 02:14:34
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Hi Knight Errant, I'm guessing your Idea as a good one that can have any aplication, be it for spellcasting as for fighting, for disarming a trap or even in simple discussion between characters. Example as a meta gaming feat: The rogue as to sneak past to guards, he as +7(+dexterety) to move silent and as the feat I'll call "Catpaws" which grants him a bonus equal to his dexterety if he manages to surpass is own move silent skill ranks on an amount superior by 2 points. And if he fails he will get a penalty equal to his dexterety. this would be an example of what I think you are talking about!!???
But your question raises me another one, and I apologize for diverting your issue. I know that having a lot of choices is a great thing and I strongly advise it but the choice's nowadays are so many and so many combinations that even fighters which have until level 20 about 17 feats, the players have already a tough choice to make!!
I think this is something, Wizards should think about. A way to allow the players to enjoy all the combinations for their characters. Because most characters don't have 17 feats to spend!!! I personally on my campaigns decided on two systems: one is fate points, in which I award my players with poins which when they have a certain amount they can spend on extra feats. The second is awarding feats(much like finding a manual of gainfull exercise!) according to the adventure the players are in and their story in game!
Anyway I enjoyed the fact that you raised this question. To me as a D&D fan I think it is important... Sincerely Just the Qindahearted |
Brainstorming Paladin under the shadow of a rock shaped Abyss General |
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KnightErrantJR
Great Reader
USA
5402 Posts |
Posted - 19 Feb 2006 : 02:28:02
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Well, there area a few ways to get extra feats. If you don't mind introducing flaws into the game, that increases the number of feats that you are going to see in use. Also, some magic items might grant their wielders feats, so if you expand on the ones that do this, you may find a fighter that is willing to "burn" his ring slot with a Ring of Improved Sundering instead of a Ring of protection +1.
I was thinking primarily about combat at first, but yes, having some feats that allowed for "confidence" in using skills would make sense as well, though they would have to work differently since you aren't going to be using a skill check as often as a combat roll, for the most part. If your PCs only make a gather information check when the first get to town in general, its not going to matter if your character has "perfect people person" as a feat and misses his check, thus garnering a -4 for all of his subsequent gather information checks if he not likely to make another one until he gets to another city.
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 19 Feb 2006 : 06:59:18
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Well, my "good tactics/bad strategy" feat could be something that gives a good attack bonus for one round, but then causes an identical penalty the next round. Or, it causes half of the penalty for two rounds...
In other words, in round one you get a +4 to attack. Round two, your AC drops by 4. Or, your AC drops by 2 for the second and third rounds.
I'm not sure if there's already a feat like that or not... I'm not hot on the rules side. |
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