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Kaladorm
Master of Realmslore

United Kingdom
1176 Posts

Posted - 16 Jan 2006 :  00:35:19  Show Profile  Visit Kaladorm's Homepage Send Kaladorm a Private Message  Reply with Quote
Well covered yourself there PDK

With regards to imbuing an arrow with a spell like magic missile, that seems a little pointless as magic missiles always strike, and unless you're exceedingly lucky, arrows don't always

Thats another problem with area spells, most of them have a long spell range anyway (or longer than a bow), so there's no real need to do it (other than perhaps to get some minor extra damage if the arrow hits too).

The character I'm playing at the moment had the idea in mind of something similar, fighter/wiz(invoker) speicialising in the bow and sonic spells (energy subsitution).
Unfortunately a lot of the feats or prestige classes (such as the Spellsword) that would facilitate imbuing spells are only available for melee weapons (spellstoring is also only available on melee weapons), so it's tricky to find anything that would work.
There was a feat that I can't find now, I think it was called reach spell, which allowed you to make a touch spell at 30ft range, so I was thinking of designing a feat to be taken after that which allows you to imbue the spell into ammunition. Still working on that one as it's a little tricky to balance
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Kentinal
Great Reader

4687 Posts

Posted - 16 Jan 2006 :  01:19:42  Show Profile Send Kentinal a Private Message  Reply with Quote
I agree that magic missle should not be used on an arrow, however I disagree with limitataion of missle fire and area effect spells. An arrow is limited by line of sight just like spells are.

"Ranged Attacks

With a ranged weapon, you can shoot or throw at any target that is within the weapon’s maximum range and in line of sight. The maximum range for a thrown weapon is five range increments. For projectile weapons, it is ten range increments. Some ranged weapons have shorter maximum ranges, as specified in their descriptions. "

A longbow has a range of 100 feet, and can be fired 10 increments (with adjustmement to attack roll) to hit at 1,000 feet. (With a -20 to hit of course, but a level 20 Fighter might not need to worry about that much and a rolled 20 always hits).

"Screaming Bolt

One of these +2 bolts screams when fired, forcing all enemies of the wielder within 20 feet of the path of the bolt to succeed on a DC 14 Will save or become shaken. This is a mind-affecting fear effect. "

This is clearly an area effect missle.





"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon

Edited by - Kentinal on 16 Jan 2006 01:21:12
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Beezy
Learned Scribe

USA
280 Posts

Posted - 16 Jan 2006 :  04:53:40  Show Profile  Visit Beezy's Homepage Send Beezy a Private Message  Reply with Quote
"Thats another problem with area spells, most of them have a long spell range anyway (or longer than a bow), so there's no real need to do it (other than perhaps to get some minor extra damage if the arrow hits too)."

Yea but how many casters also use a bow? An archer can't (usually) cast fireball, cloudkill, and such and may find it useful to have enchanted arrows made..
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Beirnadri Magranth
Senior Scribe

USA
720 Posts

Posted - 16 Jan 2006 :  06:30:24  Show Profile  Visit Beirnadri Magranth's Homepage Send Beirnadri Magranth a Private Message  Reply with Quote
quote:
Originally posted by Fletcher

Magic mouth arrows to distract or insult your foes. OR perhaps break morale?
�I�m poisoned.�
�I�m going to eat your soul!�
�Mortal Flesh is Good!�
�Come my brother arrows! Join me in our new home!�

Activation required arrows, so only 1 per round:
True shot.
Shocking grasp.
Entangle
Silence





wow for some reason only the quoted text appeared so im editing in my reply!


i was thinking about how magic mouth arros could work. if a target is trying to flee or is turning invisible etc. the arrow lodged in him or her would be commanded to speak! therefore you could track teh person or locate tehm through the sound of the spell.

-or-

you could have arrows that re heavily enchanted (expensive) but they only target things that have a certain effect going on (not expensive). the effect could be the words spoken by magic mouth arrows....

in effect making the "�Come my brother arrows! Join me in our new home!�" a reality.

"You came here to be a martyr in a great big bang of glory... instead you will die with a whimper."
::moussaoui tries to interrupt::
"You will never get a chance to speak again and that's an appropriate ending."

-Judge Brinkema

Edited by - Beirnadri Magranth on 16 Jan 2006 17:56:57
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Beowulf
Learned Scribe

Canada
322 Posts

Posted - 16 Jan 2006 :  16:52:55  Show Profile  Visit Beowulf's Homepage Send Beowulf a Private Message  Reply with Quote
quote:
Originally posted by Kaladorm

With regards to imbuing an arrow with a spell like magic missile, that seems a little pointless as magic missiles always strike, and unless you're exceedingly lucky, arrows don't always



Yeah. You're right. Being able to hit a target (or targets) unerringly is pointless. Who in there right mind would want to be able to do that?

"Ill tempered the wretch, who laughs at everyone. He cannot recognize, as he should, that he is not without faults." the High One, Poetic Edda
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Kentinal
Great Reader

4687 Posts

Posted - 16 Jan 2006 :  17:03:28  Show Profile Send Kentinal a Private Message  Reply with Quote
quote:
Originally posted by Beowulf

quote:
Originally posted by Kaladorm

With regards to imbuing an arrow with a spell like magic missile, that seems a little pointless as magic missiles always strike, and unless you're exceedingly lucky, arrows don't always



Yeah. You're right. Being able to hit a target (or targets) unerringly is pointless. Who in there right mind would want to be able to do that?



Well it depends on when the spell effect is activated. If activated just leaving the bow, the arrow would be restricted by range of the spell (most likel) instead of range of the arrow. If ativated when it hits something the missed shots break the arrow and the spell effect.

Also there is a problem with a fighter communicating with te arrow as to which target is being fired at. The same reason chain spells on middles pose a problem. Not all spells work well on arrows, a fireball can work, a cure spell can work, charm spells are a problem because if there are two archers how can a hit traget know which one shot him?

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Fletcher
Learned Scribe

USA
299 Posts

Posted - 16 Jan 2006 :  20:32:35  Show Profile  Visit Fletcher's Homepage Send Fletcher a Private Message  Reply with Quote
How about arrows of Sleep?
Arrows of Tasha's Hideous laughter. Who doens't think the anal War Mage rolling on the floor laughing at an arrow sticking out of his stomach isn't just cool.

Or how about arrows of "Touch of Idiocy" Do I hear spell casters crying in the back ground? I think I do!

Enchantment arrows rock!

Run faster! The Kobolds are catching up!
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khorne
Master of Realmslore

Finland
1073 Posts

Posted - 17 Jan 2006 :  15:26:26  Show Profile  Visit khorne's Homepage Send khorne a Private Message  Reply with Quote
Arrows of domination. "Oi, there`s an arrow sticking out o`the elephant and now it`s smashing us!!". What do you say?

If I were a ranger, I would pick NDA for my favorite enemy
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Kaladorm
Master of Realmslore

United Kingdom
1176 Posts

Posted - 17 Jan 2006 :  16:30:13  Show Profile  Visit Kaladorm's Homepage Send Kaladorm a Private Message  Reply with Quote
quote:
if there are two archers how can a hit traget know which one shot him?



Regarding charm person, lol.
*thunk*, enemy looks down at the arrow, then at the archer, gives a wide grin and shouts 'hey thanks buddy!'
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Mystery_Man
Senior Scribe

USA
455 Posts

Posted - 20 Jan 2006 :  13:27:10  Show Profile  Visit Mystery_Man's Homepage Send Mystery_Man a Private Message  Reply with Quote
Well I just discovered something in the new Dragon Compendium that I might arrange to have the ranger find.

Quiver of Plenty!

*nods* Nice.
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 20 Jan 2006 :  22:26:44  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
Bow range is still better than spell range:

Archer with Far Shot: Bow range = 1.5 * 1100 = 1650 ft

Fireball range for Wizard level 20 = 400 + 40*20 = 1200ft

Can you imagine a few arcane archers lobbing fireballs from 1650ft? IMC, I wouldn't allow enemy mages to counterspell these as well, as they have no idea it's a fireball until it blows...
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Belthor
Seeker

USA
52 Posts

Posted - 24 Jan 2006 :  16:35:32  Show Profile  Visit Belthor's Homepage Send Belthor a Private Message  Reply with Quote
In the book, "The Giant Among Us" by Troy Denning, he describes rune arrows. Instead of being inmbued with a spell or two, they each have a specific rune on them. They are then triggered by a password. Obviously you have to be in at least shouting range to set them off, but there are so many different runes that you could use with the arrows that it could be very fun. It's also a fantastic trilogy to read if you're so interested.

If the rest of humanity were only as smart as my familiar......
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Talanfir Swiftfeet
Learned Scribe

Finland
143 Posts

Posted - 24 Jan 2006 :  18:05:09  Show Profile  Visit Talanfir Swiftfeet's Homepage Send Talanfir Swiftfeet a Private Message  Reply with Quote
There has been few mentions about teleportation arrows in this thread. I have a different use for the teleportation arrow. It teleports the victim a hundred feet or more up in the air. After that the victim starts to fall unless he can fly. this is more effective in underdark cause the victim will appear inside of a rock (or in another level but still is out of the fight). What are the stats on falling? Is this kind of arrow possible?

I am Talanfir Swiftfeet. (In)famous across the Swoardcoast as "Tal the Swift", Brandobaris´ seraph of mischief. If ye find yer shoelaces tied together while trying to catch a thief or meet a king who is angry because somebody switched the places of his chamberpot and his crown, ye can usually (try to) find me near.

If I had a halfling mother and a human father, would I be a half-halfling or a threequarterling?
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Fletcher
Learned Scribe

USA
299 Posts

Posted - 24 Jan 2006 :  23:24:38  Show Profile  Visit Fletcher's Homepage Send Fletcher a Private Message  Reply with Quote
quote:
Originally posted by Talanfir Swiftfeet

There has been few mentions about teleportation arrows in this thread. I have a different use for the teleportation arrow. It teleports the victim a hundred feet or more up in the air. After that the victim starts to fall unless he can fly. this is more effective in underdark cause the victim will appear inside of a rock (or in another level but still is out of the fight). What are the stats on falling? Is this kind of arrow possible?



Teleport Object would send them to the Ethereal plane...
The easy version of this spell is Dimension Door. Its loads cheaper and really cool to watch.

Modify Memory arrows anyone? Have them forget what has happened in the last minute. "I wasn't shot...so where the heck did this arrow come from? And who are these people and why are they attacking us?"

Or how about this implanted thought. "These people I don't know are my freinds they have warned me about a plot kill me by my traitorous bretheren. They are here to help me get revenge..."

Run faster! The Kobolds are catching up!
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