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 Bladesinger Spells
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Mask
Learned Scribe

104 Posts

Posted - 17 Nov 2005 :  16:44:22  Show Profile  Visit Mask's Homepage Send Mask a Private Message  Reply with Quote  Delete Topic
In one of our next campaigns is going to be an elven campaign. I intend to play a bladesinger. My DM had suggested some time ago that I could/should "invent" spells for that character. (By the way, we play 2nd edition)

So I want to ask some questions. Two actually. The first is if you could help me think up a spell or two. Oh, right, questions usually end in a question mark, so I'll rephrase. Would you please help me think up some spells? I'd prefer them to be "bladesinger spells", but any can help.

My second question involves a spell I have thought up myself. I haven't worked it out yet, but it's a spell that, once you block an attack, absorbs the damage normally dealt and stores that damage and releases the stored magic on the first attack you hit. Within a time-limit of course. Like 1 rnd/lvl or so. So what level spell would this be? I imagined it'd be a 1st or 2nd level spell, but then again, I've never created spells before.

Thank you.

hooper101
Learned Scribe

USA
117 Posts

Posted - 17 Nov 2005 :  16:54:09  Show Profile  Visit hooper101's Homepage Send hooper101 a Private Message  Reply with Quote
That spell sounds much too powerful for a 1st or second level spell. Imagine this scenario a red dragon hits you, you block. Next round you hit and whamo huge amount of damage. In most cases this would be okay but in a much larger case it would not. I don't know where I would put this spell but not in the 1 or 2 range unless it was modified to be next attack only.

Die, die, die ,die, die, why won't you just die you silly dragon!
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Mask
Learned Scribe

104 Posts

Posted - 17 Nov 2005 :  17:08:12  Show Profile  Visit Mask's Homepage Send Mask a Private Message  Reply with Quote
Although I agree that the spell would be waaaaaaaaaay too powerful in the scenario you sketch, I am also confident that a dragons attack is imblockable. And I also agree with the alteration you present. You know, the next attack thing.
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 17 Nov 2005 :  18:42:34  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
Almost sounds like a Modified Fire Shield, one that is actually weaker, in some aspects, yet more powerful in others.

3rd or 4th level should be about right, 5th if the damage absorbed is quite high.

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Mask
Learned Scribe

104 Posts

Posted - 17 Nov 2005 :  18:54:34  Show Profile  Visit Mask's Homepage Send Mask a Private Message  Reply with Quote
So what if I'd put a damage limit on the spell. Like 2 pnts/lvl or something? Would that lower the spell level?
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 17 Nov 2005 :  19:14:02  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
Still be a minimum of a 3rd level spell, most likely though.

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Mask
Learned Scribe

104 Posts

Posted - 17 Nov 2005 :  19:28:12  Show Profile  Visit Mask's Homepage Send Mask a Private Message  Reply with Quote
Ok, thanks. I figured 1st level was kind of aiming too high. Or too low if you will.

Nothing is impossible!
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sleyvas
Skilled Spell Strategist

USA
11829 Posts

Posted - 17 Nov 2005 :  20:33:54  Show Profile Send sleyvas a Private Message  Reply with Quote
even 3rd is a bit low. What you have is somewhat of a modified stoneskin with a modified fireshield / cacophonic shield / mestil's acid sheath / death armor. Look into all those and then design.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 17 Nov 2005 :  22:44:20  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

even 3rd is a bit low. What you have is somewhat of a modified stoneskin with a modified fireshield / cacophonic shield / mestil's acid sheath / death armor. Look into all those and then design.



Yep, 3rd is a "starting place" but 4th or 5th or higher is where it will most likely end up being at.

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hooper101
Learned Scribe

USA
117 Posts

Posted - 17 Nov 2005 :  22:55:49  Show Profile  Visit hooper101's Homepage Send hooper101 a Private Message  Reply with Quote
If it goes fith it could easily be said to have 1round per level stornig effects as per your original description. Just gut reaction here no book look

Die, die, die ,die, die, why won't you just die you silly dragon!
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Dungeon Moron
Acolyte

41 Posts

Posted - 18 Nov 2005 :  10:21:44  Show Profile Send Dungeon Moron a Private Message  Reply with Quote
Other than this absrobing spell, are there Loremaster of the Elvenkind who are creative enough to suggest some spells which would add to the character of the bladesinger?
From the novels I read, namely Evermeet and the Archwizards, the bladesinger was more or less described as a warrior, with almost no emphasis on the spellcasting ability....
Any help or suggestions?
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Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 18 Nov 2005 :  14:31:08  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
Well, with a bladesinger, in 3E, you already have to have some good levels in both wizard and fighter, so, you could have that spell, and just have it absorb 1/pt per bladesinger level, that way it will always absorb only up to about 10 and could add 10 to the next attack. That's not a far cry from some other level spells around that area.

C-Fb

Still rockin' the Fey'ri style.
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Forge
Learned Scribe

USA
218 Posts

Posted - 18 Nov 2005 :  14:57:28  Show Profile  Visit Forge's Homepage Send Forge a Private Message  Reply with Quote
Could have it soak spell levels and have it add a +1 enhancement bonus per level of spell soaked (within reasonable maximums). Bear in mind that Hybred class spell are normally higher level than their corresponding "Pure" caster classes. Or they are at least gained slower.

Spell suggestions:
Arcane Reach: Grants 10' reach to the weapon of choice for the caster.

Arcane cleave: Adds an additional cleave attack. (Low level spell, rendered useless by Greater Cleave, but still of use to a beginner)

Arcane Riposte: When an opponent lands a melee blow on the caster the caster may make an attack in response with a base attack bonus equal to their (pick a class) level.

Mind Like the Moon: Opponents cannot make attacks of opportunity and/or gain benefits for flanking the caster.


Just a few thoughts
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Mask
Learned Scribe

104 Posts

Posted - 18 Nov 2005 :  16:16:30  Show Profile  Visit Mask's Homepage Send Mask a Private Message  Reply with Quote
As to the fire shield stuff, please keep in mind I'd have to block the attack first. That requires an attack roll from my side. This can be abused of course by having an ally attack your blade. So I'd need a safeguard for that as well. Something like being able to direct the absorbed damage only back at the person that attacked me.

And Forge, I really liked your idea's. They were very helpfull. I really liked the Soak Spell, Arcane Reach and Mind like the Moon (especially since I'm going to play a moon elf). But we're playing 2nd edition, so cleave and stuff is not in our "dictionary".

Nothing is impossible!
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Forge
Learned Scribe

USA
218 Posts

Posted - 18 Nov 2005 :  17:04:15  Show Profile  Visit Forge's Homepage Send Forge a Private Message  Reply with Quote
Well you could always create the spell to mimic the feat. *shrug* You could use spells that would in essence mimic some metamagic feats.

Consider something like:

Arcane Prescience: Allows the caster to "ready" a second single spell to be cast later as a free action. (A la Quicken spell)

Bladesingers swiftness: Lowers the weapon speed of the weapon of choice by the bladesingers level.
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Mask
Learned Scribe

104 Posts

Posted - 18 Nov 2005 :  17:35:02  Show Profile  Visit Mask's Homepage Send Mask a Private Message  Reply with Quote
Ok, I like your ideas. Thanks a lot.

Nothing is impossible!
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Fletcher
Learned Scribe

USA
299 Posts

Posted - 18 Nov 2005 :  22:49:25  Show Profile  Visit Fletcher's Homepage Send Fletcher a Private Message  Reply with Quote
Here is an old trick but a good one. Have some really nice guy put a permanent illusion of crackling electricity on your sword, so when ever it is drawn they have a very visible display of the energy. Then when you start the battle use the nifty little spell "Shocking Grasp" When you hit them they feel the damage from Shocking Grasp. But every attack after that does illusory damage, because they have a really really strong reason to believe the illusion...

Later on create a more powerful versions of the spell that lasts minutes, the turns the hours per level, and upon the first successful hit each spell does a range of xdx damage, and again you have the beauty of the illusion to carry the damage on without actually having to work that hard for it.

Loads of fun, but doesn't work well against, Gnomes and things with True sight.

Run faster! The Kobolds are catching up!
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