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sleyvas
Skilled Spell Strategist

USA
11737 Posts

Posted - 16 Nov 2005 :  17:13:41  Show Profile Send sleyvas a Private Message  Reply with Quote  Delete Topic
For those mages who want to put in some study in the field of anti-magics. I imagine there would be many. Makes a good spell duelist. Let me know any improvements.


Mystical Disperser
Many mages believe that the ultimate way to fight an arcane battle is to simply strip the magical protections from the enemy. The mystical disperser not only believes this, he seeks to understand the processes that cause magic to fall apart. By learning these processes, he learns to better protect himself and assault his opponents. Many of these mages also tend to take levels in the archmage prestige class in order to gain the mastery of counterspelling ability.
Requirements:
Feats: improved counter spell, reactive counterspell, spell girding
Skills: Spellcraft 10, knowledge (arcana) 10
Spellcasting: Ability to cast 4th lvl arcane or divine spells, one of which must be dispel magic

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per day
1st +0 +0 +0 +2 Spell Stripper +1 level of existing spellcasting class
2nd +1 +0 +0 +3 Improved Spell Girding +1 level of existing spellcasting class
3rd +1 +1 +1 +3 +1 level of existing spellcasting class
4th +2 +1 +1 +4 Dispel magic 1/day +1 level of existing spellcasting class
5th +2 +1 +1 +4 1st Disperser Secret +1 level of existing spellcasting class
6th +3 +2 +2 +5 Improved Spell Stripper +1 level of existing spellcasting class
7th +3 +2 +2 +5 Master Spell Girding +1 level of existing spellcasting class
8th +4 +2 +2 +6 Duplicate Spell 1/day +1 level of existing spellcasting class
9th +4 +3 +3 +6 Master Spell Stripper +1 level of existing spellcasting class
10th +5 +3 +3 +7 2nd Disperser Secret +1 level of existing spellcasting class
Class Features:
Spell Stripper – Any dispel checks you make against another caster’s spells are given an additional +2 competence bonus
Improved Spell Girding – Any dispel checks against your spells are made with a -5 penalty rather than the normal -2 provided from the spell girding feat.
Improved Spell Stripper – Any dispel checks you make another caster’s spells are given an additional +4 competence bonus
Dispel magic 1/day – the character is able to cast dispel magic once per day
Master Spell Girding – Any dispel checks against your spells are made with a -8 penalty rather than the normal -2 provided from the spell girding feat.
Improved Spell Stripper – Any dispel checks you make another caster’s spells are given an additional +6 competence bonus
Duplicate Spell 1/day – the mystical disperser is able to cause a spell that was cast in the previous round to occur again exactly as it did before (same area effect, dmg, etc… although new saving throws and/or spell resistance rolls are required). The spell must be one which the mystical disperser himself cast, but he need not make the choice of duplicating the spell until the following round. Duplicating the spell can be done as a move equivalent action, allowing the caster to use his standard action to cast another spell.

Disperser Secret:
At the 5th and 10th lvl of mystical disperser, the character delves deeper into the secrets of anti-magic and counterspelling than most wizards. As a result, each time they learn a secret they are allowed to choose one ability from among the four presented presented below:

Divine Counterspell – the mystical disperser gives up a turn attempt to dispel a spell as if casting greater dispel magic. This ability can only be used in a counterspell attempt.

Creative Counterspell – the mystical disperser has a small chance to not lose a spell used to counterspell. Roll percentile dice (d100) and add the caster level of the character while subtracting the level of the spell. If this total is more than 85 then the spell is recovered (example: 18th lvl caster counterspelling with a 6th lvl spell would need to roll a 74 or higher on percentile dice).

Magic Conduit – You can attempt to cast spells even within a dead magic zone or an antimagic field or aura (or similar effect that temporarily nullifies rather than dispersing or absorbing magic). In a dead magic zone, you must make a successful caster level check against a DC equal to 20 + the level of the spell you are trying to cast. In an antimagic field, you must make a successful caster level check against a DC equal to 11 + the caster level of the antimagic field. If this check is successful, your spells function normally. NOTE: this does not allow you to maintain spells cast prior to being exposed to the antimagic field, only cast new ones.

Magic Battery – Using your uncast spells, you create a magical source that your spells can draw upon to resist instantaneous magical dispersing effects such as Dispel Magic and Mordenkainen’s Disjunction. The mystical disperser must temporarily give up a spell slot for the day greater than or equal to the highest level effect that the character is trying to maintain (example: a mystical disperser with 2 2nd lvl, a 4th lvl, and a 6th lvl spell on him that is exposed to Mordenkainen’s Disjunction would have to give up a 6th lvl or higher spell slot to maintain his spells). In the case of epic spells that cause dispersing effects, the mystical disperser must give up an epic level spell slot and beat an opposed caster level check against the enemy epic spellcaster.


Alavairthae, may your skill prevail

Phillip aka Sleyvas

Thureen Buroch
Learned Scribe

169 Posts

Posted - 17 Nov 2005 :  00:02:12  Show Profile  Visit Thureen Buroch's Homepage Send Thureen Buroch a Private Message  Reply with Quote
Excellent. Consider posting in Candlekeep's Realmslore section.

Goblins? *Slash* *Scream* *Thunk* What goblins?
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