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sleyvas
Skilled Spell Strategist

USA
11829 Posts

Posted - 16 Nov 2005 :  17:11:11  Show Profile Send sleyvas a Private Message  Reply with Quote  Delete Topic
There's always been little hints in the realms of the exists of darkfire (kind of like anti-matter, or anti-fire.. its not cold). Thought this was maybe an interesting idea to use. Sound good? Let me know.


Darkfire Cabalist
The Darkfire Cabalist specializes in learning how to not only bypass the energy resistance and immunity of creatures, he learns to turn their resistances against them. By studying how energy is transformed in the elemental planes, the character learns how to change the essential basis of his spells so that they are assured to affect his foes. Eventually, the Darkfire cabalist learns how to modify his own protections to stop others like himself. The name for this secretive group comes from the fact that most Darkfire cabalists specialize in fire magics,
Requirements:
Skills: Knowledge (arcana) 14, knowledge (the planes) 10,
Spellcasting ability: ability to cast 6th lvl spells (arcane or divine)
Special: the ability to change the energy descriptor of a spell using either the energy substitution feat or the Mastery of Elements High Arcana ability
Hit Die: d4
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per day
1st +0 +2 +2 +0 Darkfire Mystery I +1 level of existing spellcasting class
2nd +1 +3 +3 +0 Darkfire Weapon
3rd +1 +3 +3 +1 +1 level of existing spellcasting class
4th +2 +4 +4 +1 Darkfire Mystery II
5th +2 +4 +4 +1 Darkfire Immunity +1 level of existing spellcasting class
Class Features:
Darkfire Mystery I – the character learns how to modify a spell with an energy descriptor into a dark energy version of itself. The character must pick one type of energy descriptor (fire, cold, electricity, acid, or sonic) and he is only able to modify this particular type of energy. A dark energy spell is able to bypass any and all energy resistance or immunity to the particular type of energy. In fact, if a being possesses either resistance or immunity, the dark energy spell affects the individual as though the spell were empowered. Individuals with no resistance or immunity are effected by the spell normally. It should be noted that dark energy is invisible to normal vision but can be seen with darkvision as easily as normal energy of its type can be seen in the dark (thus darkfire and darklightning are very well seen in the dark by those with darkvision).
Darkfire Weapon – Any melee weapon that the darkfire cabalist wields that does energy damage of the type that the darkfire cabalist has picked is modified while in the hands of the cabalist. All energy damage is treated as dark energy (and thus is empowered against individuals with resistance or immunity, but normal against others).
Darkfire Mystery II – the character learns how to modify another type of energy (fire, cold, electricity, acid, or sonic).
Darkfire Immunity - the character has learned to modify his own protections (whether natural, item, or spell) against energies of the types that he has studied. Thus, a darkfire cabalist who specialized in fire and acid magic would be protected from both a fireball and a darkfire fireball if he possessed a ring of fire elemental resistance or a fireshield spell


Alavairthae, may your skill prevail

Phillip aka Sleyvas

Thureen Buroch
Learned Scribe

169 Posts

Posted - 17 Nov 2005 :  00:03:55  Show Profile  Visit Thureen Buroch's Homepage Send Thureen Buroch a Private Message  Reply with Quote
Definitely sounds good. See my comment on the Mystical Disburser.

Goblins? *Slash* *Scream* *Thunk* What goblins?
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