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 Replys on: Spellarcher prestige class
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Morte
Acolyte

8 Posts

Posted - 11 Nov 2005 :  17:05:47  Show Profile  Visit Morte's Homepage Send Morte a Private Message  Reply with Quote  Delete Topic
I need comments and suggestions on the following prestige class please, every thing from power level to other suggestions to different abilities are welcomed as well. The inspiration is from the "The Last Mythal" books, where the character Isevele is called a Spellarcher.

SPELLARCHER
(Class description)
Hit Die: d8.
Requirements
To qualify to become an Spellarcher, a character must fulfill all the following criteria.
Race: Elf or half-elf.
Base Attack Bonus: +6.
Feats: Point Blank Shot, Precise Shot, Weapon Focus (longbow or shortbow).
Spells: Ability to cast 1st-level arcane spells.
Class Skills
The spellarcher’s class skills (and the key ability for each skill) are Craft (Int), Hide (Dex), Knowledge Arcane (Int)Listen (Wis), Move Silently (Dex), Spellcraft (Int), Spot (Wis) and Survival (Wis).
Skill Points at Each Level: 2 + Int modifier.

Table: Spellarcher
Level_BaB_Fort_Ref_Will__Special_Spells per Day
1st___+1__+0__+2__+0__Enchant arrows
2nd___+2__+0__+3__+0_________+1 level of existing arcane spellcasting class
3rd___+3__+1__+3__+1__Imbue Arrow
4th___+4__+1__+4__+1_________+1 level of existing arcane spellcasting class
5th___+5__+1__+4__+1__Elemental Strike
6th___+6__+2__+5__+2_________+1 level of existing arcane spellcasting class
7th___+7__+2__+5__+2__Force Arrow
8th___+8__+2__+6__+2_________+1 level of existing arcane spellcasting class
9th___+9__+3__+6__+3__Hail of arrows
10th_+10__+3__+7__+3_________ +1 level of existing arcane spellcasting class

Class Features
All of the following are Class Features of the arcane archer prestige class.
Weapon and Armor Proficiency: An spellarcher gain no proficiency with any weapon or armor.
Enhanct Arrow (Su): At 1st level, all attacks made by a spellarcher with his bow is considered magic by suppressing damage reduction.
Spells per Day: From 2nd level on and every second level, when a new spellarcher level is gained, the character gains new spells per day as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of spell archer to the level of whatever other arcane spellcasting class the character has, then determines spells per day and caster level accordingly.
If a character had more than one arcane spellcasting class before she became an spellarcher, she must decide to which class she adds each level of spellarcher for the purpose of determining spells per day.
Imbue Arrow (Sp): At 2nd level, an spellarcher gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted.
Elemental Strike (Sp): At 4th level, and spellarcher can as a free action use one of her spell slots to enhance his arrows with one kind of elemental damage (sonic, fire, cold, lightning or acid). This damage do 1d6 points of damage and last for spellarcher class levels + spell level used in rounds.
Force Arrow (Sp): As elemental strike, the spellarcher is now ad 5th level able to make one her arrows into pure force. The arrows damage now counts as force damage.
Hail of Arrows (Sp): In lieu of her regular attacks, once per day an spellarcher of 9th level or higher can fire an arrow at each and every target within range, to a maximum of one target for every spellarcher level she has earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be targeted by a single arrow.

Arivia
Great Reader

Canada
2965 Posts

Posted - 11 Nov 2005 :  18:23:49  Show Profile  Reply with Quote
So, wait, what happened to the Arcane Archer along the way?
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Chosen of Bane
Senior Scribe

USA
552 Posts

Posted - 11 Nov 2005 :  18:39:28  Show Profile  Visit Chosen of Bane's Homepage Send Chosen of Bane a Private Message  Reply with Quote
* I'll admit, I didn't even read the prestige class above, I'll get to that later...

This reply is more to Arivia...

I know I have run into many players, specifically the people that play archers in my games that wish there was a PrC that advances in spell casting as well as archery. The Arcane Archer is more of a fighter build, it does not enhance it's spellcasting at all.

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Arivia
Great Reader

Canada
2965 Posts

Posted - 11 Nov 2005 :  19:01:36  Show Profile  Reply with Quote
quote:
Originally posted by Chosen of Bane

* I'll admit, I didn't even read the prestige class above, I'll get to that later...

This reply is more to Arivia...

I know I have run into many players, specifically the people that play archers in my games that wish there was a PrC that advances in spell casting as well as archery. The Arcane Archer is more of a fighter build, it does not enhance it's spellcasting at all.





I guess so.

By the way, you did take into account the fact that force arrow makes force arrows? As in, also-existing-on-the-ethereal force?

Also, switch 9th and 10th level's abilities-Hail of Arrows is a PrC capstone ability-you've got no reason for people to actually take 10th level instead of a level in their spellcasting class.
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 13 Nov 2005 :  21:31:55  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
I've always thought "spell archer" was just a term for arcane archer. At least, that's the simplest explanation.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Fletcher
Learned Scribe

USA
299 Posts

Posted - 14 Nov 2005 :  17:18:46  Show Profile  Visit Fletcher's Homepage Send Fletcher a Private Message  Reply with Quote
quote:
Originally posted by Arivia
<snip>
Also, switch 9th and 10th level's abilities-Hail of Arrows is a PrC capstone ability-you've got no reason for people to actually take 10th level instead of a level in their spellcasting class.



I think that some of the issue as to taking the final level is as much a choice of how difficult it is to gain a prestige class in a campaign. If it is difficult and time consuming then people are more likely to finish off a prestige class rather than spend the year of training necessary to pick up another class.

As for 10th level...there is that nice little bonus of base attac bonus and arcane level at the same time.. Not too shabby, not too shabby at all.

Run faster! The Kobolds are catching up!
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Kaladorm
Master of Realmslore

United Kingdom
1176 Posts

Posted - 14 Nov 2005 :  19:31:48  Show Profile  Visit Kaladorm's Homepage Send Kaladorm a Private Message  Reply with Quote
I agree with Arivia. I personally feel a nice 'class-defining' ability at 10th is a nice way to round off the perfection of that classes specialisation. Without one it just seems unfinished to me
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