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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 17 Oct 2005 : 01:42:46
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quote: Originally posted by Kuje
Now if it was in character knowledge, I'd ask the DM and go by what he/she, and the dice, decide.
I've actually asked the DM before if my character would know something, and/or made an intelligence check to see if my character would think of something. And yes, the dice have sometimes dictated that my character didn't know something, forcing me to keep quiet... |
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Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 17 Oct 2005 : 21:01:06
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There is certainly truth to the idea that working within parameters can foster creativity rather than stifle it. Years back, one of my English teachers was teaching about sonnets, a type of poem that requires the poet to follow certain rules. I remember she said "imagine how creative you have to be to stay within the rules".
But as I've said elsewhere, I now hate the word "canon". It is a religious term, and to violate "canon" by believing in something different is said to endanger the soul. I seriously doubt that "going against 'canon'" in a gameworld will do harm to anyone's soul or spirit (whatever your definition of that may be).
Like Kuje when I answer people's questions I'll tell them what's official, but at the same time I am no longer as gravely concerned about what's "offical" and what isn't. If people want to create something different from what's in the sourcebooks and or novels (and they don't always fit together perfectly!) who cares? Besides, consistancy is important, but it isn't everything. I'm content to accept that different versions of a story may flourish without adhering slavishly to one version over another, or worrying about how perfectly that fit together. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
Edited by - Rinonalyrna Fathomlin on 17 Oct 2005 21:02:21 |
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Crennen FaerieBane
Master of Realmslore
USA
1378 Posts |
Posted - 18 Oct 2005 : 02:12:38
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Exactly. I agree with you RF.
In fact, house rules around here remove the whole Return of the Archwizards events (and no, not just because I despise Takari Moonsnow). It got to be that everything bad in the universe that could happen, has happened.
I work within the Realms system, but a lot of stuff I don't. And I think that what the Realms gives us is a backdrop for adventure, that if we, as DMs, want to remove or change something we can.
C-Fb |
Still rockin' the Fey'ri style. |
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Kianna
Learned Scribe
USA
155 Posts |
Posted - 18 Oct 2005 : 02:17:34
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Going back to the original question though, I wonder if I would be upset that people were butchering my world (that is, if I published it). I think its one of those things that you can't really answer until you are in the position. I like to think I would be happy that people liked my ideas and worlds enough to 1. buy the books, and 2. put the effort into playing in them and changing as they sought fit....but I wonder if I would get ticked that they were changing stuff.
Hmmmm....
Any thoughts? I wonder if Ed is ticked or happy that people change his world around in their games. |
Huzzah! |
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Crennen FaerieBane
Master of Realmslore
USA
1378 Posts |
Posted - 18 Oct 2005 : 14:54:29
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If and when I publish my world - I plan on it just being a backdrop for characters to play in - I wouldn't mind if they changed anything, so long as they were having fun. Well, I might mind if they beat up on my Drow, since they are the ruling class.
C-Fb |
Still rockin' the Fey'ri style. |
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Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 18 Oct 2005 : 19:33:32
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quote: Originally posted by Kianna
Any thoughts? I wonder if Ed is ticked or happy that people change his world around in their games.
I think he mostly goes with the flow--he's said that he likes the fact that having other people work on his world means he can be surprised now and then. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Crennen FaerieBane
Master of Realmslore
USA
1378 Posts |
Posted - 18 Oct 2005 : 22:23:26
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That's true... it would be neat to visit conventions and the like and see what people have done with just a snippet of information.
And I think Ed knew what was going to happen when he sold the rights to develop FR to TSR back in the 80s. The floodgates were opened for all sorts of input.
C-Fb |
Still rockin' the Fey'ri style. |
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Kianna
Learned Scribe
USA
155 Posts |
Posted - 19 Oct 2005 : 04:17:12
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:)
I would summon my horde of evil faerie dragons to slay those who changed my worlds in their games....
Seriously, I know that if the world got big enough (i.e. FR) you would have to have multiple people working on it. Obviously since we are here and debating the details of the realms and what Ed really meant by this and that, it seems to me that there is a lot of stuff that people were not on the same page for. I'll give the example of the hair color change for moon elves and leave it at that.
I would make sure people were on the same page. Otherwise it looks sloppy. Not bashing here but merely saying that a new player/reader/whatever to the Realms may be a tad confused if half their sources said one thing and half the other. Some gamers are confused enough as it is *grin* |
Huzzah! |
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CarolinaPaladin
Acolyte
USA
13 Posts |
Posted - 19 Oct 2005 : 19:52:04
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I would probably publish my own world laid out for the DMs and players. However, the players and DMs would be able to have an impact on my world. |
I have not yet begun to adventure! |
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