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Sir Luther Cromwell
Learned Scribe

Canada
158 Posts

Posted - 18 Aug 2005 :  22:09:22  Show Profile  Visit Sir Luther Cromwell's Homepage Send Sir Luther Cromwell a Private Message  Reply with Quote  Delete Topic
Ya, I know I'm nuts for it, but I'm soon going to be 'Marathon GMing'.

Come this september I will be going into my freshmen year in university, and I currently have a summer group going right now. Obviously, I don't expect them to drive all the way to my university to continue our game, and so this campaign will soon be reaching an end .

However, my group and I have decided to go out with a BANG. Our last session (I know am starting to wonder how I'm going to do this) is going to be an All Night Session .

So far, I know I'll need a lot of Caffine. But does anyone have any tips on Marathon GMing? Am I way in over my head? Am I worrying too much? How often should I have breaks?

To make matter even more...interesting, its currently a siege campaign, which has already involved several huge battles, one-on-one duels, and escort missions. Any one have any suggestions?

"At what temperature does a Goblin boil?"
"Any Rakshasa should eat a healthy diet that is high in wood elf, and low in shield Dwarf. One must always watch those cholesterol levels."
"If a Svirfneblin falls in the underdark, does anybody care?"

KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 18 Aug 2005 :  23:01:45  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Get lots of sleep previous to that night. Have a good idea what they are going to be doing from step to step, so that there isn't long pauses between you thinking on what would happen that would let anyone fall asleep . . . you may also want to make sure skirmishes with large groups are resolved rather quickly, and save long, drawn out battles to "the party versus the BIG BOSS" or the "BIG BOSS AND ASSISTANT." Boss battles keep attention, even if they are long, but long drawn out battles with say, orc that the PCs aren't worried about but that will take a while to hunt down, will make everyone feel a bit more worn out.

Also, take a cue from George Lucas. At one time in the script for the Empire Strikes Back called for Leia to say that she was bored in the asteroid field. He cut it becuase he reasoning is that one you suggest that a character is bored, that makes the viewer think of boredom. Have all your NPCs anxious, nervous, excited, but not tired, bored, or listless, becuase it will start to creep into the mind of your players (especially around 3 am or so).

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tauster
Senior Scribe

Germany
399 Posts

Posted - 18 Aug 2005 :  23:37:53  Show Profile  Visit tauster's Homepage Send tauster a Private Message  Reply with Quote
quote:
Originally posted by Sir Luther Cromwell

Our last session (I know am starting to wonder how I'm going to do this) is going to be an All Night Session .

So far, I know I'll need a lot of Caffine. But does anyone have any tips on Marathon GMing? Am I way in over my head? Am I worrying too much? How often should I have breaks?

To make matter even more...interesting, its currently a siege campaign, which has already involved several huge battles, one-on-one duels, and escort missions. Any one have any suggestions?


some things from my group:
our game sessions usually start in the afternoon and more often than not last til 3 or 4 in the morning, so you could say we´re experts at "marathon-playing" .

when dm-ing during the later hours of the session, don´t be distracted by players that take a temporary nap. caffeine only takes you so far. one of our players is a confectioner, which means she usually goes to bed quite early and rises att 03:00 am (), so she´s often the first one to doze off. during long sessions everyone has one or two lows, and as long as you can keep enough people awake to get the party moving along, it´s no problem when one or two players are "temporarily out of order".

tell your players beforehand that when they´re sleeping, their characters can be given over to the ones awake, but for god´s sake wake them up if there´s something really important (like a life-or-death decision).

make breaks when your and your players feel like it - after all, the primary objective is to have a good time and not to squeeze as much roleplaying as possible into a certain amount of time. we haven´t found that regular breaks are better than breaks when the only ones not yawning are the ones snoring.

as dm: don´t try to keep the tension up all night. that works very rarely over more than a few hours, and definitively not when your players are tired. plan your plot beforehand so that times of high suspense alternate with times of ...well... low suspense.
the latter might be letting the pc´s in-character plan something, equipping themselves, or getting one of the pc´s in the limelight (preferably one who´s awake!). sounds easy, doesn´t it? wait until the personal encounter starts when the important player sleeps!

remember to have flexible "limeligt- scenes", that are not dependent on a fixed requirements (resulting in having to wake the player and spoiling the fun: "hey moe, wae up! your character sees that man over there. you know him from somewhere but..." - situations like that are guaranteed to defuse every suspenseful situation.



finally: caffeine is good and well, but (apart from breaks) more important is fresh air supply. nobody can stay awake for long in a room with closed windows and doors and a bunch of people using up the last oxygen. things like fruits (=vitamins!) are also great to keep your eyes open.
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 18 Aug 2005 :  23:55:38  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
Take a bit of advice from my own marathon DMing days. These may sound like pseudo-jests, but they've got a ring to 'em. Don't worry -- have fun!

Here are some things that worked for me. Using these guidelines, you can easily do 12 hours, and you can probably push it up to 24 if you want (or beyond, but I shall not be held responsible for the consequences ):

PREPARATION:

- Clean the gaming space. People get distracted in filth and it's harder to fall asleep in a sterile space.

- Buy food and such (see below). Take a pool among the guys/gals, so no one stiffs you on the day in question (Jimenese, you ASS! - ahem, sorry).

- If you're not planning on serving lots of food, prep like a runner does: Carbo load the night before (potatoes, corn, bread, etc.), healthy breakfast, lots of water for good hydration.

- If you have time (three weeks would do it, but you might not have that much time), alter your sleep cycle so that you go 24 on, 12 off. But be warned: It's incredibly hard to break this cycle. A friend of mine did this five years ago and is still trapped (wreaks havoc on his work schedule).

ACTUAL SESSION:

- Break schedule: Start at around noon or so, take breaks every three hours until 9 p.m., then break every 2 hours. Once you hit 3 a.m., hold 'er steady at 1-1.5 intervals. Even if they're short breaks, they help out a lot.

- REMEMBER TO EAT. People get crabby when they don't eat, and PCs have died for less. Filling breakfast that morning, lunch with the gang, dinner with the gang. Then make sure you have snacks. Every four hours if you're on a schedule, or leave them out (chips, dip, carrot sticks, etc.) if you're not.

- Healthy food -- not too filling, because you'll go too sleep, not too little, 'cuz you'll get crabby. Fat and grease also makes players 1) slow and 2) sleepy. AVOID WHEN POSSIBLE. My suggestions?

- Snacks: Crackers, cheese, pretzels, flat bread types, humus, etc. If you're going to do chips and cheetos and whatnot, do them before nightfall, or only slightly thereafter. Not after midnight. And trust me -- you'll be taking in enough foul health with the soda/pop.

- Main courses: pizza is my main recommendation. Avoid too much starch (shy away from potatoes and whatnot) since it makes people sleepy. Also avoid alcohol. . . at least until you're about an hour from being done. Then your game will get wacky and fun, but its days will be limited. The PCs might get killed off in the end, but the players might not care.

- 64 ouncers / big gulps.

- Take breaks for pillow fights. And I don't mean happy, happy sorority girl type pillow fights -- I mean adrenaline-pumping, heart-bounding, bone-breaking epic battles.

- NO sleeping bags or blankets. ABSOLUTELY NONE. If people see a place to sleep, they tend to go for it.

- Good suggestion on the nervous / panic idea. As you go along, make sure you don't get one another angry at each other. As you get more sleep deprived, you get shorter of temper and more snappy.

- Keep it getting interesting. . . and interesting-er. Make sure each battle is more epic than the last, and that you keep hitting the players with new twists. When it comes to plotting, don't make it too subtle or cerebral; those sorts of thinking operations go away around 2 or 3 a.m. or so.

- Mandatory xbox/gamecube break every three hours -- I suggest Smash Brothers, though Halo works too (both being games that anyone can have a good time at, regardless of skill/tiredness). If people start getting snappy, turn the game off and go back to the table.

- And always remember: when you've been awake for 72 hours in a row, you are legally considered insane. Try and avoid, if possible.

Have at it!

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 19 Aug 2005 :  00:39:52  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
Erik - I think you could easily turn that into a How To Guide!! You should write that up as a FAQ and distribute it. I came into this thread to offer my advice, but it would be insignificant next to yours... thanks!

But, hey, uh, eveyone... do what Erik says!

C-Fb

Still rockin' the Fey'ri style.
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Wooly Rupert
Master of Mischief
Moderator

USA
36963 Posts

Posted - 19 Aug 2005 :  00:47:53  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Erik Scott de Bie

- Take breaks for pillow fights. And I don't mean happy, happy sorority girl type pillow fights -- I mean adrenaline-pumping, heart-bounding, bone-breaking epic battles.


Yeah, a happy sorority girl pillow fight quite readily ends all thoughts of gaming. Once your players see that going on, you'll never get them back to the table!

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
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I am the Giant Space Hamster of Ill Omen!

Edited by - Wooly Rupert on 19 Aug 2005 00:48:36
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 19 Aug 2005 :  00:58:32  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Erik Scott de Bie

- Take breaks for pillow fights. And I don't mean happy, happy sorority girl type pillow fights -- I mean adrenaline-pumping, heart-bounding, bone-breaking epic battles.


Yeah, a happy sorority girl pillow fight quite readily ends all thoughts of gaming. Once your players see that going on, you'll never get them back to the table!



Unless, of course, the happy sorority girl pillow fight happens IN the game, in which case. . .

Wooly, you're brilliant!

Tauster's got some good points -- particularly about the tension thing. I wish I could have followed that, but there were a couple folks in our group who just could not stay awake, no matter how much you poked them. So our solution was PURE wiring. He's clearly more moderate and sane than my group ever was.

Also remember to keep your players involved when they're awake, and do subplots when they need to snooze. Some DMs hesitate to pass secret notes or have some players leave the room when parties split up, but sleep makes for a good barrier. . . unless people are faking it.

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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tauster
Senior Scribe

Germany
399 Posts

Posted - 19 Aug 2005 :  09:13:49  Show Profile  Visit tauster's Homepage Send tauster a Private Message  Reply with Quote
quote:
Originally posted by Erik Scott de Bie
Tauster's got some good points -- particularly about the tension thing. I wish I could have followed that, but there were a couple folks in our group who just could not stay awake, no matter how much you poked them. So our solution was PURE wiring. He's clearly more moderate and sane than my group ever was.


thanks for the praise, eric!
although... about the "being-sane-thing": i doubt- no, i know my players don´t see it that way. ..might have something to do with our party being through only about 40% of the campaign after 4 years and having as yet stumbled in about half a dozen subplots (with more than that number they´ve not yet identified as subplots ). ...might as well have something to do with my ability to find new unknown disgusting monsters times and again (my players diagnosed me with obsession for slime and tentacles - and they´ve not even fought mindflayers or even suspect aboleth!), or coming up with gruesome descriptions in battle ("...the undead thing bores one of it´s tentacles through your cheek. you can feel the clammy flesh wiggling in your mouth...")

@sir luther:
one thing i almost forgot: gruesome descriptions work better on dozy players! in this state of mind, the subconscious is the dm´s best friend. ...and besides: players try not to fall asleep if they know they´re likely to dream about the disgusting things the maniac behind the dm screen uttered.

quote:
Also remember to keep your players involved when they're awake, and do subplots when they need to snooze. Some DMs hesitate to pass secret notes or have some players leave the room when parties split up, but sleep makes for a good barrier. . . unless people are faking it.


true. do subplots when players not involved (or not important to the plot) are dozed off! though this requires flexible plots, that can be started at the time of your chosing, not dictated by your players sleep cycle. which can be hard to come up with.


oh, and another thing or two: trust your guts, but only so far. your players are not the only ones who´ll getting sleepy. and while some of my best spontaneous ideas came to me when i was dm-ing half asleep, more often than not i have to "repair" the insane twists in the next session.

also, be ready to admit mistakes! that should be natural for dm´s, but it becomes more important when your are deprived of sleep. you misunderstand what players say their characters do, or in situations when all but you are wide awake and everybody tries to get your attention at the same time, you miss one player, which can lead to frustrated players, especially after midnight.

Edited by - tauster on 19 Aug 2005 09:17:16
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 19 Aug 2005 :  19:20:27  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
quote:
Originally posted by tauster

thanks for the praise, eric!


Think nothing of it, my good sir.

quote:
although... about the "being-sane-thing": i doubt- no, i know my players don´t see it that way. ..might have something to do with our party being through only about 40% of the campaign after 4 years and having as yet stumbled in about half a dozen subplots (with more than that number they´ve not yet identified as subplots ). ...might as well have something to do with my ability to find new unknown disgusting monsters times and again (my players diagnosed me with obsession for slime and tentacles - and they´ve not even fought mindflayers or even suspect aboleth!), or coming up with gruesome descriptions in battle ("...the undead thing bores one of it´s tentacles through your cheek. you can feel the clammy flesh wiggling in your mouth...")


Obsession with the lords of madness does not make one mad. . . wait.

And I've always wondered about aboleths. . . whether that was some kind of subconscious, pseudo tentacles-and-anime-girls thing on the original creator's part. [shudder]

But back to topic.

Sir Luther: Make sure you let us know how it goes!

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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Wooly Rupert
Master of Mischief
Moderator

USA
36963 Posts

Posted - 19 Aug 2005 :  22:57:18  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Erik Scott de Bie

And I've always wondered about aboleths. . . whether that was some kind of subconscious, pseudo tentacles-and-anime-girls thing on the original creator's part. [shudder]


Probably not... The aboleth was around at least a decade before anime started to gain any real popularity in the US.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!

Edited by - Wooly Rupert on 19 Aug 2005 22:57:55
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 19 Aug 2005 :  23:54:39  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Erik Scott de Bie

And I've always wondered about aboleths. . . whether that was some kind of subconscious, pseudo tentacles-and-anime-girls thing on the original creator's part. [shudder]


Probably not... The aboleth was around at least a decade before anime started to gain any real popularity in the US.



Oh, thank the gods!

Not, of course, that there's anything wrong with that.

Anything beyond the expected, anyway.

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"

Edited by - Erik Scott de Bie on 19 Aug 2005 23:55:26
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Fletcher
Learned Scribe

USA
299 Posts

Posted - 20 Aug 2005 :  06:53:01  Show Profile  Visit Fletcher's Homepage Send Fletcher a Private Message  Reply with Quote
I can't stress the necessity of real food.
I like to have chopped up BBQ chicken, cheese and crackers.
For my beverage of choice...Tea, less of a crunch on the tummy.
Breaks are a must, and rotate 1 hour naps in the back room. They help a bumch too.

Run faster! The Kobolds are catching up!
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Sir Luther Cromwell
Learned Scribe

Canada
158 Posts

Posted - 22 Aug 2005 :  01:36:33  Show Profile  Visit Sir Luther Cromwell's Homepage Send Sir Luther Cromwell a Private Message  Reply with Quote
Everyone, Let me just say:

THANK YOU, OH SWEET MERCIFUL TYMORA!

I was really stressed out about ideas. Ya, the whole super smash bros idea: super smash bros is just to addictingly dumb and energizing that it just might work!

Now see the thing is, the players are now in a siege. Personally, I wanted to actually have their characters sleep in shifts, so as to tie in their players sleeping in shifts. However instead I think I'll have them sleeping in teams because where siege campaigns are cool and all, they only offer so much, and I may end the siege earlier than I planned: it also allows me some ideas for plot.

I've instructed everyone NOT to bring pillows, sleepingbags, blankets, or anything else too comfy.

Erik, don't mind if I copy those notes and hand them off to my DM in the FratOS.

Well, generally I don't like to make my campaigns TOO planned out, but to keep the players going I'm reeling in some ideas.

Now here is a question: how about political intrigue? one of the hooks I'm planning is that the individual who is running the siege at the town of Dhedluk (in Cormyr) was paid off to do so by a particular Cormyrian Nobleman. Should I send the players to find out which one, and how is the best way as far as keeping them awake? The nobleman they are looking for is none other than Senator Lucas (as in Harkan Lucas), trying to decieve the court into letting him get close enough to Alusair in order to have his way with her. (For those of you who don't know, Harkan Lucas is actually a RL character who originated in FR, particularily Cormyr. He also revisted Cormyr during the grand conjuction, which is why he is present during the campaign). Does this campaign hook sound like a death trap for potentially sleepy players?

"At what temperature does a Goblin boil?"
"Any Rakshasa should eat a healthy diet that is high in wood elf, and low in shield Dwarf. One must always watch those cholesterol levels."
"If a Svirfneblin falls in the underdark, does anybody care?"
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Reefy
Senior Scribe

United Kingdom
892 Posts

Posted - 22 Aug 2005 :  02:17:39  Show Profile  Visit Reefy's Homepage Send Reefy a Private Message  Reply with Quote
As long as you keep things moving, I think it would work. But make sure the players don't come up against dead ends, they become unfocused or frustrated, in my experience and that's not what you want at that time.

Life is either daring adventure or nothing.
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Sir Luther Cromwell
Learned Scribe

Canada
158 Posts

Posted - 22 Aug 2005 :  02:33:28  Show Profile  Visit Sir Luther Cromwell's Homepage Send Sir Luther Cromwell a Private Message  Reply with Quote
My biggest worry is that my all nighter campaign is going to turn into something like the ...well...'campaign' (for lack of a better word) in the Retarded Animal Babies skit on Dnd. I've instructed my players that there will be no dragons made of womanly body parts!

"At what temperature does a Goblin boil?"
"Any Rakshasa should eat a healthy diet that is high in wood elf, and low in shield Dwarf. One must always watch those cholesterol levels."
"If a Svirfneblin falls in the underdark, does anybody care?"
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Edain Shadowstar
Senior Scribe

USA
455 Posts

Posted - 22 Aug 2005 :  07:19:14  Show Profile  Visit Edain Shadowstar's Homepage Send Edain Shadowstar a Private Message  Reply with Quote
quote:
Originally posted by Sir Luther Cromwell:

I've instructed my players that there will be no dragons made of womanly body parts!
Holy God, I don't even want to know.

As for your marathon gaming session, all I can say that hasn't been said before, is do not have a sword fight on your lawn at four in the morning. Your neighbors will call the cops.

quote:
Originally posted by Erik Scott de Bie:

And always remember: when you've been awake for 72 hours in a row, you are legally considered insane. Try and avoid, if possible.
I wish I had know that before the sword fight, I could have told the cops I was legally insane.

One other thing, do not let anyone fall asleep on your arm.

Edain Shadowstar
Archwizard of Rel Astra and Waterdeep


"Mmm…pie…"
- Gaius Solarian, Captain General
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khorne
Master of Realmslore

Finland
1073 Posts

Posted - 22 Aug 2005 :  11:29:43  Show Profile  Visit khorne's Homepage Send khorne a Private Message  Reply with Quote
Marathon GMing? Go ahead with it. Just don`t be surprised if your brain suffers critical meltdown................

If I were a ranger, I would pick NDA for my favorite enemy
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Faramicos
Senior Scribe

Denmark
468 Posts

Posted - 22 Aug 2005 :  12:25:55  Show Profile  Visit Faramicos's Homepage Send Faramicos a Private Message  Reply with Quote
You need not to worry... My experience with it is just to have lots of game prepared (of course) allow allot of sidetracks and just roll with it... We usually play sessions of 16-18 hours in length and it gives a perfect opportunity for long adventures... Believe me, its fun. Regarding breaks, hust have them when you can feel that your players need them. Dont pre-arrange them and make a schedule... The key to a long session is improvisation.

"When dragons make war, worlds can only tremble in the shadow of angry wings"
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 22 Aug 2005 :  16:49:02  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
Good ideas, Luther. I particularly like the Lukas part, being a big Ravenloft fan myself. Are your players going to know who he is (as in, when his identity is revealed, will you get terrified stares from around the table? )? Is he disguised from all around him? Battle with a wolfwere? The possibilities are good. . .

This idea draws mostly on Greenwood-type intrigue:

You might think about the senator employing/manipulating the adventurers into kidnapping/luring Alusair into the open, where we can "pounce" (pun fully intended). Maybe he could convince the court/regent that they are a danger and, headstrong lass that she is, Alusair goes herself (with a sufficient entourage) to defeat them. The battle (based on a misunderstanding) wears on both sides until they're weak enough for Lukas to intervene. . .

Just a thought.

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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Sir Luther Cromwell
Learned Scribe

Canada
158 Posts

Posted - 22 Aug 2005 :  23:54:17  Show Profile  Visit Sir Luther Cromwell's Homepage Send Sir Luther Cromwell a Private Message  Reply with Quote
quote:
Good ideas, Luther. I particularly like the Lukas part, being a big Ravenloft fan myself. Are your players going to know who he is (as in, when his identity is revealed, will you get terrified stares from around the table? )? Is he disguised from all around him? Battle with a wolfwere? The possibilities are good. . .



On of my players is a ravenloft DM. And here's the thing, the players won't meet a long haired bard by the name of Lukas at first: the group bard (who is terribly paranoid, and I plan to make plenty of jokes about being afraid of the big bad wolf), who is probably (if the players go for it) will be going under cover in enemy territory, will (when captured) meet the female bard Kass Tarak (Kartakass, get it?). Harkan doesn't have to be a male in his alternate forms .

quote:
You might think about the senator employing/manipulating the adventurers into kidnapping/luring Alusair into the open, where we can "pounce" (pun fully intended). Maybe he could convince the court/regent that they are a danger and, headstrong lass that she is, Alusair goes herself (with a sufficient entourage) to defeat them. The battle (based on a misunderstanding) wears on both sides until they're weak enough for Lukas to intervene. . .


Actually that sounds like something Lukas would definately do! That crafty bastard. Personally, I've always wanted to see Harkan hit on a little girl in a red dress carrying a basket.

Its an awesome idea, and I may use it. But if so, they'll simply be attacked by a dire wolf from the forest. I want to save it till the very end, perferably when the player that DMs ravenloft is really tired, to break it to them that the dire wolf, Kass, the 'mysterious informant', and Harkan Lucas of Ravenloft are all one in the same.

"At what temperature does a Goblin boil?"
"Any Rakshasa should eat a healthy diet that is high in wood elf, and low in shield Dwarf. One must always watch those cholesterol levels."
"If a Svirfneblin falls in the underdark, does anybody care?"
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 23 Aug 2005 :  00:48:30  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
Good ones.

Alusair in a red dress?

Alusair in a dress?

"Oh, naughty, naughty wolf!" [Vorpal sword!]

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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Sir Luther Cromwell
Learned Scribe

Canada
158 Posts

Posted - 02 Sep 2005 :  17:22:00  Show Profile  Visit Sir Luther Cromwell's Homepage Send Sir Luther Cromwell a Private Message  Reply with Quote
Sorry to bring an old topic back, but I'm just posting to say that the over night campaign went VERY well, and the players stayed almost all the way through it (we were fairly tired by the end, by who could blame us).

Personally, I think wizards should have put stuff like this in the DMG 2, as opposed to how to run a campaign without being creative.

And they caught Harkan, who was taken in by the mists after having his plans foiled. Now he has to live in what he calls his 'whimpy little realm' of kartakass.

Once again, thank you everyone.

"At what temperature does a Goblin boil?"
"Any Rakshasa should eat a healthy diet that is high in wood elf, and low in shield Dwarf. One must always watch those cholesterol levels."
"If a Svirfneblin falls in the underdark, does anybody care?"
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 02 Sep 2005 :  19:44:20  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
quote:
Originally posted by Sir Luther Cromwell

Sorry to bring an old topic back, but I'm just posting to say that the over night campaign went VERY well, and the players stayed almost all the way through it (we were fairly tired by the end, by who could blame us).

Personally, I think wizards should have put stuff like this in the DMG 2, as opposed to how to run a campaign without being creative.

And they caught Harkan, who was taken in by the mists after having his plans foiled. Now he has to live in what he calls his 'whimpy little realm' of kartakass.

Once again, thank you everyone.



I'm glad to hear it. Well done!

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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tauster
Senior Scribe

Germany
399 Posts

Posted - 05 Sep 2005 :  09:56:41  Show Profile  Visit tauster's Homepage Send tauster a Private Message  Reply with Quote
...just wanted to say that we had another marathon-session this weekend. it was probably the last time until april 06 i could dm (i´m going to india for half a year) and our party was about to prevent the liberation of turaglas (demon lord / former god, see dragon #312), so we started the session at 7:30 pm and exhaustedly ceased playing at 6:45 am.

it´s interesting that we didn´t heed any advice from this thread, yet somehow managed to stay awake through the whole thing. might have something to do with the fact that my players were chasing the cultists for almost a year and were very eager to finally destroy this particular threat to faerun.

morale learned from that: excitement is the best means to keep players awake!
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