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 What are you willing to Roleplay as PC?
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Surly Dwarf
Acolyte

Australia
20 Posts

Posted - 19 Aug 2005 :  10:37:37  Show Profile  Visit Surly Dwarf's Homepage Send Surly Dwarf a Private Message  Reply with Quote
I prefer to play a dwarf. I can be flexible though,
he can have a Hammer or an Axe.

"Governing a large country is like boiling a small fish."
Lao Tzu
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Misericordia
Seeker

Italy
66 Posts

Posted - 19 Aug 2005 :  21:42:19  Show Profile  Visit Misericordia's Homepage Send Misericordia a Private Message  Reply with Quote
quote:
Originally posted by Surly Dwarf

I prefer to play a dwarf. I can be flexible though,
he can have a Hammer or an Axe.




Omnia sunt communia.
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Mournblade
Master of Realmslore

USA
1287 Posts

Posted - 20 Aug 2005 :  10:36:08  Show Profile Send Mournblade a Private Message  Reply with Quote
quote:
Originally posted by Surly Dwarf

I prefer to play a dwarf. I can be flexible though,
he can have a Hammer or an Axe.




That is not THAT flexible. Dwarves make pretty good swords too!


A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to...
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Sir Luther Cromwell
Learned Scribe

Canada
158 Posts

Posted - 22 Aug 2005 :  02:46:31  Show Profile  Visit Sir Luther Cromwell's Homepage Send Sir Luther Cromwell a Private Message  Reply with Quote
quote:
That is not THAT flexible. Dwarves make pretty good swords too!


Yes, but they are generally made to sell to those 'flowery, tree-huggin pansies' that'll buy them. For a dwarf, nothing says 'don't mess with me' better than a hammer or axe. Heck, why not a hammer and a axe?

Random Question: do you find rogue players to be the most inflexible players ever? I mean for me they have his mentality that the 'inferior' classes are too loud, too big, too unskilled, or too complicated. I find that rogue players, when forced to play something other than that halfing rogue with tons of ranks in Hide and Move Silently and Tumble, (I say forced, because there's no point in asking the rogue player), that the rogue player will play other classes as if they were rogues. I'm sorry, but it doesn't take Elminster to know that a Bard doesn't have sneak attack.

Player-"Hey, wait, I thought you said they were like rogues"
DM-"Yes, but they aren't rogues themselves"
Player-"He could be the rare sneak attack bard"
DM-"keep this up, and he'll be the not-so-rare dead bard"

"At what temperature does a Goblin boil?"
"Any Rakshasa should eat a healthy diet that is high in wood elf, and low in shield Dwarf. One must always watch those cholesterol levels."
"If a Svirfneblin falls in the underdark, does anybody care?"
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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 22 Aug 2005 :  03:07:43  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Sir Luther Cromwell

Random Question: do you find rogue players to be the most inflexible players ever? I mean for me they have his mentality that the 'inferior' classes are too loud, too big, too unskilled, or too complicated. I find that rogue players, when forced to play something other than that halfing rogue with tons of ranks in Hide and Move Silently and Tumble, (I say forced, because there's no point in asking the rogue player), that the rogue player will play other classes as if they were rogues. I'm sorry, but it doesn't take Elminster to know that a Bard doesn't have sneak attack.


Not at all... I played, back in the days of 2E, a thief with the Swashbuckler kit, and I had a lot of fun with him. But none of my other characters had anything in common with him, save for a tendency to be clever. One of the characters I played after that was a minotaur fighter, and he did nothing rogue-like. In fact, he would rather kick down a door than wait for a thief to pick the lock (he sometimes didn't bother to see if it was unlocked before kicking it down!).

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Mournblade
Master of Realmslore

USA
1287 Posts

Posted - 22 Aug 2005 :  03:55:32  Show Profile Send Mournblade a Private Message  Reply with Quote
I know what you are saying cromwell, but I have only seen this with inexperienced roleplayers. They beleive every class is type casted or something. Roleplayers that do that usually come around and break the habit though.


A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to...
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 22 Aug 2005 :  03:59:50  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert
Not at all... I played, back in the days of 2E, a thief with the Swashbuckler kit, and I had a lot of fun with him. But none of my other characters had anything in common with him, save for a tendency to be clever. One of the characters I played after that was a minotaur fighter, and he did nothing rogue-like. In fact, he would rather kick down a door than wait for a thief to pick the lock (he sometimes didn't bother to see if it was unlocked before kicking it down!).



Locks? Those are the other bits that helps hold the door up right?
That was the attitude of one of my players in a game, where he had a Girdle of Storm Giant Strength in 2E. He would kick down each and every door, until I put a Wall of Force behind one. He was not happy, when I told him that he shattered his leg, and was out a quarter of his hit points. On top of it all the party didn't have a cleric with access to regenerate. I was being a very evil DM with it

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Edain Shadowstar
Senior Scribe

USA
455 Posts

Posted - 22 Aug 2005 :  06:59:39  Show Profile  Visit Edain Shadowstar's Homepage Send Edain Shadowstar a Private Message  Reply with Quote
Good, evil, male, female, warrior, rogue, spellcaster, elf, dwarf, human...whatever the combination I've probably played it for at least a little while over the years. As a PC or a DM I'll play whatever role is best and most fun at the time. Even if that means being a Dwarf. Of course, that has taken a while to evolve; if you look at how I play Edain Shadowstar, my first character, as opposed to someone like the souless, quasi-tyrant Tethera Janarik, or the tormented psychopath Jarren Silverhand (man have been alot of crazy people over the years?) the styles are very different. Edain is very much like me, a kow-it-all, sarcastic, occasionally sardonic, a skeptic, a cynic, and madly in love with a girl whose name beings with an "A". Tethera, on the other hand, has no sense of humor, no morals, no shame and, of course, no soul. Tethera was fun (and a bit challenging) mostly because he was so abosolutely devoid of morality. This guy made Drow look honest and good natured.

I honestly think the fun, and perhaps to point, of roleplaying is to be, oh I don't know, somebody different than yourself. I think it also, at least in my case, can allow you to examine, at least in brief, what it is to act a different way. I'm not evil in real life (at least I think I'm not), but I have been in D&D and its interesting to see how I feel after, oh say, slaughtering a group of innocent peasants. Maybe that just my unfortunate penchant for over-empathizing (I have this tragic tendancy for trying to feel what another person feels in any given situation, be it real or fictious). Anyways, in summation "Good, bad, I'm the guy with the gun" (sorry I just had to use that one).

Edain Shadowstar
Archwizard of Rel Astra and Waterdeep


"Mmm…pie…"
- Gaius Solarian, Captain General
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 22 Aug 2005 :  16:33:33  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Sir Luther Cromwell

Random Question: do you find rogue players to be the most inflexible players ever? I mean for me they have his mentality that the 'inferior' classes are too loud, too big, too unskilled, or too complicated. I find that rogue players, when forced to play something other than that halfing rogue with tons of ranks in Hide and Move Silently and Tumble, (I say forced, because there's no point in asking the rogue player), that the rogue player will play other classes as if they were rogues. I'm sorry, but it doesn't take Elminster to know that a Bard doesn't have sneak attack.


Not at all... I played, back in the days of 2E, a thief with the Swashbuckler kit, and I had a lot of fun with him. But none of my other characters had anything in common with him, save for a tendency to be clever. One of the characters I played after that was a minotaur fighter, and he did nothing rogue-like. In fact, he would rather kick down a door than wait for a thief to pick the lock (he sometimes didn't bother to see if it was unlocked before kicking it down!).



I play a great many rogue characters, but they're almost never straight rogues. They always become assassins, pick up a little fighter (the swashbuckler type), or something even more creative. Personally, I feel that Divine Seeker is one of the best rogue prestige classes -- the abilities just perfectly compliment the rogue's -- or, of course, assassin and/or shadowdancer.

My most powerful PC (the one who's married to one of my adventuring companions) is a 10 rogue / 5 thief-acrobat / 9 assassin. Add to the mix a vorpal sword and a life-stealing dagger and. . . well.

But we were talking about going against typecast.

I've found it's a good thing to break oneself of the "rogues = rogues" and "fighters = fighters" mentality. The rogue has some excellent skills (and skill points) that help out any class. "Rogue-type" feats like weapon finesse, dodge, mobility, and spring attack go a long way, as well.

I once had a 1st level rogue who got whipped badly in a fight and decided to become the greatest swordsman ever known. Now, 18 levels later (2 of them rogue, 6 fighter, and 10 duelist) he kicks serious tail. I still consider him a rogue at this point.

Another of mine purposefully set out to get sneak attack, evasion, and some serious skill points with a couple rogue levels, then switched over to fighter for some hard-hitting skill and feats (two-bladed sword and all that), then barbarian for even harder hitting. But he still fights like a rogue -- darting around the edges of combat -- unless he needs to get in the thick of it, where he can hold his own.

Rogue makes a good multiclass class, in addition to being a good central class.

Just some input from me.

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 22 Aug 2005 :  16:47:14  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
The only tendancy I have ever noticed in my characters that I have made up is that when I am a player, rather than a DM, I have a tendancy to play characters that are definately "good", usually paladins, fighters, rangers, or clerics that are LG or NG. I think I get burned out on being evil and devious as a DM and vent it by being a pillar of virtue as a PC, lol.

Of course, there are always exceptions. In our Star Wars game I started playing a Falleen Scoundrel that definately isn't a paragon of virtue . . . but then again, that is in a galaxy far, far away, and not in Toril or any similar world . . .
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 22 Aug 2005 :  17:02:17  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
Most of my characters tend to be multi-class, back in 1E and 2E, I had alot of Fighter/Mages, Fighter/Mage/Thieves, Cleric/Fighters, Cleric/Mages, and Cleric/Fighter/Mage/Thieves. What can I say, I like to be able to do almost anything.

With 3E, I tend to multi-class with Cleric/Rangers, with the occasional level of Rogue sometimes. And if the DM allows it, the Ninja class from Rokugan. Most of my builds aim for a BAB of +16 at least for 20th level, this way I have 4 attacks.
I make what I think of as Battle Clerics, Clerics that use their spells to enhance their combat ability (Divine Favor and Divine Power being frequently used spells), as opposed to Clerics that sling their spells at their foes.

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