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Thureen Buroch
Learned Scribe
169 Posts |
Posted - 10 Jul 2005 : 23:44:59
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I thought that this would be a good place to post new feats. Feel free to add some of your own creation!
Mobile Defense You can defend a moving creature or object
Prerequisite: Defensive Stance ability
Benefit: You may select an object or creature within five feet of you when you go into a Defensive Stance. You may move from the square you occupy, but you must stay within five feet of that object or creature. If it moves, you must use all of the actions of your next turn (or turns) to put yourself within five feet of the object or creature, or you must end the Defensive Stance. You must move in a straight line to that object or creature. Once you are within five feet of the object or creature, you are free to act normally. If an obstacle, such as a trap, fire, or wall, gets within the straight line path between you and the object or creature, you may go through or around the obstacle, as you so desire. Note that an area threatened by an enemy does not constitute as an obstacle; the movement required to stay within five feet of the creature or object that you are defending may incur attacks of opportunity against you.
Normal: You cannot move out of the space you occupy when you begin a Defensive Stance until you end the Defensive Stance.
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Goblins? *Slash* *Scream* *Thunk* What goblins? |
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Thureen Buroch
Learned Scribe
169 Posts |
Posted - 11 Jul 2005 : 00:00:06
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Here's another one. It is another Realms specific fighting style, taught only to dwarves who worship Moradin. It is most commonly taught to Dwarven Defenders, Divine Champions, and other defenders of the dwarven faith. More Realms specific fighting styles can be found here:
http://www.candlekeep.com/library/articles/fstyles.htm
Disarming Parry Your powerful parries disarm opponents.
Prerequisites: Power Attack, Str. 13+
Benefit: When parrying with a weapon that is not considered a light for you, if your parry is successful, you may make an immediate disarm attempt against the opponent. This attempt does not provoke an attack of opportunity, nor can you be disarmed if you fail to disarm your opponent. If your disarm attempt is successful, the power of your blow knocks the weapon from your opponent's hands.
Special: If you score a natural 20 on your parry attempt and then are able to riposte, you may instead chose to disarm the opponent with a +4 bonus to the disarm check. |
Goblins? *Slash* *Scream* *Thunk* What goblins? |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 12 Jul 2005 : 19:34:56
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*ahem*
[::points to a scroll::]
You can easily find things like that with a simple divination spell.
I believe I hear Alaundo coming along with a scroll of arcane lock. I'm sure he'll let you copy these into the main scroll, though. |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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Alaundo
Head Moderator
United Kingdom
5695 Posts |
Posted - 12 Jul 2005 : 21:06:37
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quote: Originally posted by Bookwyrm
*ahem*
[::points to a scroll::]
You can easily find things like that with a simple divination spell.
I believe I hear Alaundo coming along with a scroll of arcane lock. I'm sure he'll let you copy these into the main scroll, though.
Well met
Thank ye, my dear Bookwyrm I see thou hast not forgotten thy way around the library. Again, thank ye for pointing this out, I will indeed lock this scroll away. Thureen Buroch, please scribe thy feat in the scroll shown by Bookwyrm. |
Alaundo Candlekeep Forums Head Moderator
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An Introduction to Candlekeep - by Ed Greenwood The Candlekeep Compendium - Tomes of Realmslore penned by Scribes of Candlekeep
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