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TomCosta
Forgotten Realms Designer

USA
992 Posts

Posted - 20 May 2005 :  22:24:31  Show Profile Send TomCosta a Private Message  Reply with Quote  Delete Topic
Wooly, here is the tentative table of contents so far and as much as I'm willing to show. The few holes are because I may have an opportunity to publish a few of the monsters elsewhere if all goes well. Again, happy to take suggestions -- I'm generally avoiding unique creatures and creatures without some official FR tie-in -- though I make no promises.

1. Animal, Cattle
2. Animal, Pig
3. Aspect of the Shadevari
4. Atrocity Bone
5. Atrocity Bone Swarm
6. Awry Dog
7. Barrowe (Template)
8. Bleeder
9. Burbur
10. Cairn (Template)
11. Carrion Dead (Template)

22. Cyrrobbaris
23. Dark Plant (Template)
24. Death Fey (Template)
25. Divine Beast (Template)
26. Dragon, Faerie
27. Draken

30. Fiend, Bulezau

32. Fiend, Hordling
33. Fiend, Hordling (Night Parade)
34. Fiend, Hordling (Hori no Oni)

38. Fiend, Viper Tree
39. Flying Fingers
40. Fog Terror
41. Ghauroper
42. Ghost, Pasocada (Template)
43. Giant, Verbeeg
44. Hag, Elder Sea
45. Insect Swarm, Ant Swarm
46. Insect Swarm, Fyrefly Swarm
47. Ka’Ursa
48. Leech Swarm
49. Magebane
50. Manggus
51. Marl
52. Morin
53. Ogrillon
54. Ogrillon, Greater
55. Plague Zombie (Template)
56. Render
57. Seelie/Unselee Sprite (Template)
58. Sentient Slime (Template)
59. Serpent Vine
60. Shatjan
61. Sind
62. Skull of Skullport, Vassal Skull
63. Skull of Skullport, Arcanist Skull
64. Skuz
65. Snake, Blacksnake (Template)
66. Snake, Ice Snake
67. Spider, Flying
68. Spider, Monstrous Marine (Template)
69. Spider, Opilionid
70. Starwood Shambler (Template)
71. Unholy Hand of Bane
72. Vermin, Dung Crawler (Template)
73. Wood Man (Template)
74. Wood Wose
75. Zu-Teren
76. Spriggan Monster Class and Elder Spriggan

Plus the following original templates by Eric which I have to update to 3.5E.... darkbringer, jabbering creature, oakheart, possessed construct, and seer.

And I'm seriously considering working up.... archshadow/demishade, blazing bones, cantobele, nature elemental, inquisitor, living web/duleep, piranha/quipper swarm, sashalus, shadowhound, slithering hoard, and steel shadow.

TomCosta
Forgotten Realms Designer

USA
992 Posts

Posted - 20 May 2005 :  22:28:52  Show Profile Send TomCosta a Private Message  Reply with Quote
And as a teaser, here's the Render....

THE RENDER
Large Outsider (Chaotic, Evil, Native)
Hit Dice: 15d8+135 (202 hp)
Initiative: +7
Speed: 50 ft. (10 squares)
Armor Class: 29 (-1 size, +3 Dex, +17 natural), touch 12, flat-footed 26
Base Attack/Grapple: +15/+27
Attack: Bite +22 melee (2d6+8)
Full Attack: Bite +22 melee (2d6+8) and 2 claws +20 melee (1d6+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Brutality, frightful gaze, improved grab, rage, rend 2d6+12
Special Qualities: Damage reduction 15/cold iron and magic, darkvision 60 ft., immunity to mind-affecting effects and poison, low-light vision, regeneration 10, resistance to acid 10, scent, spell resistance 26
Saves: Fort +18, Ref +12, Will +12
Abilities: Str 27, Dex 17, Con 29, Int 14, Wis 16, Cha 18
Skills: Climb +26, Escape Artist +21, Hide +17, Intimidate +22, Jump +26, Listen +29, Move Silently +21, Search +20, Spot +29, Survival +21 (+23 following tracks), Use Rope +3 (+5 with bindings)
Feats: Blind FightB, Cleave, Great Cleave, Improved InitiativeB, Improved Overrun, Multiattack, Power Attack, Track
Environment: Temperate hills (Far Hills)
Organization: Solitary (unique)
Challenge Rating: 16
Treasure: None
Alignment: Chaotic evil
Advancement: N/A
Level Adjustment: –

This fearsome humanoid monstrosity is an imposing nine feet of muscle, sinew, claws, and teeth. It has deep black, short fur that covers its entire body and is matted down with a slimy, sweat-like secretion. The creature’s hulking frame is somewhat stooped with a pronounced spinal column, its shoulders broad, and its arms long. Its sloped head is dominated by a wide and powerful mouth filled with black teeth between five- and nine-inches long, and razor sharp. The beast’s claws are equally as long, and are appear caked with the remains of some hapless victim. However, the most unnerving thing about the creature is its two glowing amber eyes, which promise little but death.

The render, sometimes known as the black render or demon render, is without a doubt, one of the most savage creatures to ever walk. It was created deep within an experimental lab by an accident that joined together a tanar’ri (some suspect a hezrou) and a gray render, though many misleading and false rumors surround its creation. Fortunately, efforts to duplicate the experiment that brought life to the beast have since met with failure. However, many fear the render will prove as fertile as its asexual sire and soon produce offspring on its own.
The render has no memory of its former lives. As far as it is concerned, its existence began in a dungeon lab. The render is in constant pain from its unholy union and has a deep hatred of all life. The only way the creature knows to temporarily relieve its pain is to kill and consume prey, which it does constantly and without mercy or remorse. The beast’s stomach can digest anything organic, and it care nothing about the freshness of its meal.
The render is thought to be composed of impossibly dense muscle and bone, which grant it the strength and stamina of a demon. It can walk both upright and on all fours, but always fights standing up. It stands nine-feet tall in spite of its hunched posture and is four-feet wide. It weighs almost 4,500 pounds.
The render understands and speaks Abyssal, Common, Chondathan, and Vaasan, though it rarely chooses to speak, preferring instead to make its intentions known through bestial grunts and growls.

COMBAT
The render is one of the most barbarous, feral, and deranged creatures in existence. It is extremely cunning and prefers to surprise its prey. The render then makes use of its incredible quickness to wade into its foes, terrifying those it can (with both its frightful gaze and Intimidation skill) and using its reach, full attack, and combat feats to eagerly dispatch as many foes each round as it can, while simultaneously using its foes as shields against spellcasters. Though the render has no fear, neither is it stupid: if any enemy wields electricity, the render will use its speed and the Improved Overrun feat to reach that foe and brutally rend it to pieces.
The render’s natural weapons are treated as magic for the purpose of overcoming damage reduction.
Brutality (Ex): So brutal are the attacks of the render that it can perform a coup de grace attack against a helpless defender as a standard action, rather than a full-round action.
Frightful Gaze (Su): The gaze of the render’s glowing eyes is shocking and unnerving. Causes subject to be dazed 1 round and then shaken for 2d6 additional rounds; 30 ft.; Will save DC 21 negates. Subjects that make their saving throw against this ability are immune to the render’s frightful gaze for one day. The save DC is Charisma-based.
Improved Grab (Ex): The render’s massive jaws allow it to easily maul and thrash its prey. To use this ability the render must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Rage (Ex): When the render takes 60 or more points of damage in combat, it flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponents are dead. It gains +6 to Strength, +6 to Constitution, +3 morale bonus to Will saves, and -2 to Armor Class. The creature cannot end its rage voluntarily. While the render rages, the following changes to the above statistics are in effect:

hp +45 to current total; AC 27, touch 10, flat-footed 24; Grp +30; Atk bite +25 melee (2d6+11); Full Atk bite +25 melee (2d6+11) and 2 claws +23 melee (1d6+5); SA rend 2d6+16; SV Fort +21, Will +15; Str 33, Con 35; Climb +29, Jump +29.

Regeneration (Ex): One of the render’s most potent qualities, its ability to regenerate, makes the creature almost impossible to defeat or kill. Electricity deals normal damage to the render. If the render loses a limb or body part, the lost portion regrows in 2d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Rend (Ex): When the render wins a grapple check after a successful bite attack establishes a hold, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+12 points of damage (or 2d6+16 points of damage while raging).
Skills: The render’s keen senses give it a +8 racial bonus on Listen and Spot checks.

IN THE REALMS
The render was created accidentally in 1369 DR, the Year of the Gauntlet, deep within the experimental labs of the Darkhold by a Zhentarim wizard. The wizard had used scrolls to summon a tanar’ri, sending the demon to slaughter a captive gray render that had been captured near the border of Cormyr (some have mistakenly suggested the tanar’ri was killing a human Cormyrian prisoner). Unfortunately, the wizard miscast an unknown spell from one of his scrolls. The spell killed the wizard and merged the demon and the dying gray render into some gestalt creature. The resulting monster killed hundreds of Zhents in Darkhold before escaping into the Far Hills to the south of the citadel, where it has hunted ever since. The Zhentarim are desperate to capture the render, but all attempts to do so thus far by the Black Network’s wizards and troops have led to innumerable casualties and met with no success. Some Zhents suspect the banished Sememmon may have reached an agreement with the render for it to kill the wizard’s former compatriots.

CREDIT
Author Thomas M. Costa, based on original material by Kevin Melka and John Terra. The render originally appeared in Ruins of Zhentil Keep (1995) and Monstrous Compendium Annual 3 (1996).

RENDER CREATION
Large Outsider
Hp: (15 x 4.5 HD) + (15 x 9 Con) = 67.5 +135 = 202 [Rage + 15 x 3 = +45]
Base Attack/Grapple: +15 as fighter/+15 BAB +4 size +8 Str = +27 [Rage +3 = +30]
Full Attack: +15 BAB -1 size +8 Str, -2 Multiattack = +22, +20 [Rage +3 = +25, +23]
Saves: F +9 good +9 Con [Rage +3] = +18 [Rage +21], R +9 good +3 Dex = +12, W +9 good +3 Wis [Rage +3] = +12 [Rage +15]
Skill Points: (8 + Int modifier) x (HD +3) = 10 x 18 = 180; class skill max ranks = HD +3 = 18
Skills: Climb 18 +8 Str = +26 [Rage: +29], Escape Artist 18 +3 Dex = +21, Hide 18 -4 size +3 Dex = +17, Intimidate 18 +4 Cha = +22, Jump 18 +8 Str = +26 [Rage: +29], Listen 18 +3 Wis +8 race = +29, Move Silently 18 +3 Dex = +21, Search 18 +2 Int = +20, Spot 18 +3 Wis +8 race = +29, Survival 18 +3 Wis +2 search synergy following tracks = +21 (+23 following tracks), Use Rope 0 +3 Dex +2 escape artist synergy with bindigs = +3 (+5 with bindings)
Feats: 1 + (1 per 3 HD) = 1 +5 = 6 +1 bonus = 7
Challenge Rating: Old Method Base: 44 for hp +1 for full attack/reach/brutality, frightful gaze, improved grab/rend, rage, darkvision/low-light vision/scent/BlindFight, immunities/resistance/saves, abilities/skills/Improved Intiative, +2 for AC, damage reduction, regeneration, spell resistance = 59/3 = 19, but seems too high and more on par with a planetar or horned devil and less powerful than a marilith or frost giant jarl, so 16.
Level Adjustment: See Savage Species, p. 19-24: Too high.
Frightful Gaze DC: 10 + 1/2 HD + Cha mod = 10 +7 +4 = 21
Notes: The creation of the gray render for 3E seems to have taken a great deal of inspiration from the “the” render of 2E. Consequently, I used a gray render as my starting point, changed it into an outsider, increased its hit dice to 15 (because the 13 with max hit points it had in 2E seemed low and gray renders max out Large size with 15 HD and because many outsiders had their HD bumped up from 2E to 3.5E), applied several tanar’ri traits (since it is a mishap brought about by combining a tanar’ri and a mortal), and of course converted various abilities of the 2E render as appropriate. I made its speed equal to a giant barbarian, its incredible quickness became a high Dex and bonus Improved Initiative, regeneration became 10 because a troll went from 3 to 5 and the render averaged a regeneration of 6 in 2E, some vulnerability to silver was dropped in favor of their tanar’ri heritage in 3E, its rage was made equal to that of a 15th-level barbarian and set off at 60 points because that equals the massive damage amount for Large creatures, and its ability to cause death through massive damage was tweaked into the brutality ability and feat selection since the 3E rules for death by massive damage are quite different.
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Wooly Rupert
Master of Mischief
Moderator

USA
36910 Posts

Posted - 20 May 2005 :  23:16:15  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Hmmm, some interesting stuff on that list. Thanks!

And I like the write-up of the Render. I always thought that was a particularly nasty bugger...

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Alaundo
Head Moderator
Admin

United Kingdom
5696 Posts

Posted - 21 May 2005 :  00:11:26  Show Profile  Visit Alaundo's Homepage Send Alaundo a Private Message  Reply with Quote
Well met

Many thanks for sharing this with us, Tom. A great resource indeed.

Although with creatures like the Render, i'm not sure I wish to see much more ::cower, quiver::


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Imrahil
Acolyte

USA
25 Posts

Posted - 21 May 2005 :  01:31:30  Show Profile  Visit Imrahil's Homepage Send Imrahil a Private Message  Reply with Quote
My apologies if this is not the place to ask, but I just tried to download vol. 1 of the bestiary. The download apparently went fine, but my computer said it couldn't decrypt the document. I tried and opened other PDF files fine.

Any ideas.

Knowledge is power. Power corrupts.
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Kuje
Great Reader

USA
7915 Posts

Posted - 21 May 2005 :  01:47:38  Show Profile Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by Imrahil

My apologies if this is not the place to ask, but I just tried to download vol. 1 of the bestiary. The download apparently went fine, but my computer said it couldn't decrypt the document. I tried and opened other PDF files fine.

Any ideas.



Try updating your PDF reader with the newest version? :)

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

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Wooly Rupert
Master of Mischief
Moderator

USA
36910 Posts

Posted - 21 May 2005 :  01:47:58  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Imrahil

My apologies if this is not the place to ask, but I just tried to download vol. 1 of the bestiary. The download apparently went fine, but my computer said it couldn't decrypt the document. I tried and opened other PDF files fine.

Any ideas.



'Tis most odd... I'd re-download the document and try again. Also, make sure your Adobe is up to date -- I have seen computers be unable to open pdf files because their version of Adobe was out of date and not as recent as the version the particular file was written with.

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Dargoth
Great Reader

Australia
4607 Posts

Posted - 21 May 2005 :  02:21:58  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
Id like to add the Magic Golem to the list and if you where going to make new stuff, Id like to see more outsiders which are specfic to a single deity ie like the Yochol is to Lolth, Ja,mes Lowder introduced the idea of deity specfic outsiders in his novel Prince of Lies

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The Blue Sorceress
Learned Scribe

107 Posts

Posted - 21 May 2005 :  02:39:36  Show Profile  Visit The Blue Sorceress's Homepage Send The Blue Sorceress a Private Message  Reply with Quote
Greetings Mr. Costa,

Quick question. I loved the pictures that were included in the Bestiary Vol. 1 and I was wondering if there will be drawings in Vol 2.?

-Blue

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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 21 May 2005 :  02:42:09  Show Profile Send The Sage a Private Message  Reply with Quote
Whoa ... Wooly and I were just talking about this second Volume the other day ...

Tom, it looks like you've got a lot of exciting new elements included in this upcoming volume. I'm really looking forward to all of it. Of interest to me particularly are the seelie/unselee sprite template and the hordlings.

Oh, and thank you for sharing these hearty tidbits .

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Edited by - The Sage on 21 May 2005 02:44:52
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Wooly Rupert
Master of Mischief
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USA
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Posted - 21 May 2005 :  05:35:35  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by The Sage

Whoa ... Wooly and I were just talking about this second Volume the other day ...

Tom, it looks like you've got a lot of exciting new elements included in this upcoming volume. I'm really looking forward to all of it. Of interest to me particularly are the seelie/unselee sprite template and the hordlings.

Oh, and thank you for sharing these hearty tidbits .




Yeah, the Seelie/Unseelie template will be one of the first things I check out. The Seelie and Unseelie sprites in Spellbound were some of my all-time fave critters (due to my inexplicable fascination with the fae), and I've been fiddling with an idea based on those.

I also thought that out of all the fae presented in D&D, those were the closest to my own images of fae.

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Reefy
Senior Scribe

United Kingdom
892 Posts

Posted - 21 May 2005 :  10:23:59  Show Profile  Visit Reefy's Homepage Send Reefy a Private Message  Reply with Quote
Great work on the render, it was always a creature that fascinated me. I'll second Dargoth's suggestion for the magic golem and would like to add xvarts and the jabberwock (I think its write up placed it in Faerûn but I could be wrong) for consideration.

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Kajehase
Great Reader

Sweden
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Posted - 21 May 2005 :  14:52:32  Show Profile Send Kajehase a Private Message  Reply with Quote
Well I was going to make a request for unseelie fae...

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TomCosta
Forgotten Realms Designer

USA
992 Posts

Posted - 22 May 2005 :  04:32:23  Show Profile Send TomCosta a Private Message  Reply with Quote
Thanks everyone. I hope Vol. 2 lives up to expectations.

I'll add magic golem to the list. Xvarts were done in an old issue of either the short-lived 3E Greyhawk magazine that was folded into Dragon or Dragon by Sean K. Reynolds for 3E and have only appeared in the Realms in the Baldur's Gate video game IIRC, so I doubt I'll work them up. I'll double check on the jabberwock, but thought it was generic....

Regarding outsiders... uhmmm... can't say anything at this time....

Regarding pictures. I'll try. I love Noelle's (my best friend's sister) work, even her quick sketches, but now that she's gainfully and busily employed doing animated movies in CA, I don't know that I'll be able to get her to do some more pro-bono work, but it can't hurt to ask, my lone addition to the artwork notwithstanding.... I really liked having the occaional illustration too (more would be better of course :-)

Regarding downloading I'd follow Kuje and Wooly's advice, but let me know if you have any problems after that.

And now excitement about the cattle and pigs.... hmph.... ;-)
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 22 May 2005 :  05:12:26  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by TomCosta

Regarding outsiders... uhmmm... can't say anything at this time
I'm intrigued by that.

Ah... the possibilities... .

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Imrahil
Acolyte

USA
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Posted - 23 May 2005 :  00:15:57  Show Profile  Visit Imrahil's Homepage Send Imrahil a Private Message  Reply with Quote
Thanks, lads, for the advice. It did the trick and this is a really great accessory.
Back when I went through my first go-round as a game master, the internet was, essentially, non-existant, at least for most of us. Its amazing to me how much richer the role-playing community has become because of the internet.

And to think, some people predicted that computers would be the death of pen-and-paper roleplaying. This just pleases me to no end!

Once again, thanks all!

Knowledge is power. Power corrupts.
Study hard. Be evil.
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Gray Richardson
Master of Realmslore

USA
1291 Posts

Posted - 23 May 2005 :  03:39:59  Show Profile  Visit Gray Richardson's Homepage Send Gray Richardson a Private Message  Reply with Quote
Looks great Tom! Can't wait to read all the great work you have put into this tome!
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 23 May 2005 :  16:01:58  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
Keep up the excellent job as usual Tom, can't wait to get a look at it.

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webmanus
Learned Scribe

Sweden
338 Posts

Posted - 23 May 2005 :  17:40:13  Show Profile  Visit webmanus's Homepage Send webmanus a Private Message  Reply with Quote
Hi,

I would like to see stats for the following monster(s): archshadow/demishade

Best regards,
Manuel
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Mumadar Ibn Huzal
Master of Realmslore

1338 Posts

Posted - 23 May 2005 :  20:00:27  Show Profile Send Mumadar Ibn Huzal a Private Message  Reply with Quote
quote:
Originally posted by TomCosta

Thanks everyone. I hope Vol. 2 lives up to expectations.
And now excitement about the cattle and pigs.... hmph.... ;-)



You could add horses and ponies to the list - there is apparent demand for those.
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Garen Thal
Master of Realmslore

USA
1105 Posts

Posted - 23 May 2005 :  20:58:28  Show Profile  Visit Garen Thal's Homepage Send Garen Thal a Private Message  Reply with Quote
quote:
Originally posted by Mumadar Ibn Huzal
You could add horses and ponies to the list - there is apparent demand for those.
Many of the horse breeds of the Realms were actually covered in the first FR Bestiary using the "equine" template (see page 53 of the file).
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TomCosta
Forgotten Realms Designer

USA
992 Posts

Posted - 23 May 2005 :  21:21:04  Show Profile Send TomCosta a Private Message  Reply with Quote
I plan on doing the archshadow/demishade, though I will probably rename them (as I will with the magic golem -- I'm thinking spellfire aberration or spellfire anathema at the moment, but I'm not sold on it yet -- they simply aren't golems). They are challenging, however, in that their right up is not exactly clear on their nature and growth and what they are missing out on for not having succeeded in becoming a lich and what they gain from 'advancing' to demishade.

As Garen pointed out horses are found under equine in Bestiary Vol. One.
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Mumadar Ibn Huzal
Master of Realmslore

1338 Posts

Posted - 23 May 2005 :  21:28:17  Show Profile Send Mumadar Ibn Huzal a Private Message  Reply with Quote
Shoot... I missed that, should have checked before posting...
On the positive side, now everyone knows where to look for them.
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Xysma
Master of Realmslore

USA
1089 Posts

Posted - 25 May 2005 :  16:24:35  Show Profile  Visit Xysma's Homepage Send Xysma a Private Message  Reply with Quote
quote:
Originally posted by Imrahil

My apologies if this is not the place to ask, but I just tried to download vol. 1 of the bestiary. The download apparently went fine, but my computer said it couldn't decrypt the document. I tried and opened other PDF files fine.

Any ideas.



Where is Vol.1 of the beastiary?

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Garen Thal
Master of Realmslore

USA
1105 Posts

Posted - 25 May 2005 :  17:00:23  Show Profile  Visit Garen Thal's Homepage Send Garen Thal a Private Message  Reply with Quote
Vol. I of the Bestiary can be downloaded from http://www.ericlboyd.com/dnd/monsters.html
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Xysma
Master of Realmslore

USA
1089 Posts

Posted - 25 May 2005 :  17:16:03  Show Profile  Visit Xysma's Homepage Send Xysma a Private Message  Reply with Quote
quote:
Originally posted by Garen Thal

Vol. I of the Bestiary can be downloaded from http://www.ericlboyd.com/dnd/monsters.html



Many thanks, Garen Thal. This is very nice, now I'm excited about Vol.2!

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Wood Elf Ranger
Senior Scribe

USA
627 Posts

Posted - 26 May 2005 :  00:20:32  Show Profile  Visit Wood Elf Ranger's Homepage Send Wood Elf Ranger a Private Message  Reply with Quote
Woohoo Ogrillon updated to v3.5 and specific to FR! I've been wanting that for a while now

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TomCosta
Forgotten Realms Designer

USA
992 Posts

Posted - 26 May 2005 :  19:57:55  Show Profile Send TomCosta a Private Message  Reply with Quote
I'm actually hoping to jive the past and present with the ogrillon, finding a way to mix them with the original orogs, as both are half ogre and half orc. As a consequence they are straddling the Medium/Large divide, thus the regular and greater versions. The bony fists of the ogrillon will instead become a regional feat for ogrillons.
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 27 May 2005 :  16:05:07  Show Profile Send Kajehase a Private Message  Reply with Quote
How about a non-lycanthropic variant of the Lythari?

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Garen Thal
Master of Realmslore

USA
1105 Posts

Posted - 27 May 2005 :  16:55:26  Show Profile  Visit Garen Thal's Homepage Send Garen Thal a Private Message  Reply with Quote
quote:
Originally posted by TomCosta

I'm actually hoping to jive the past and present with the ogrillon, finding a way to mix them with the original orogs, as both are half ogre and half orc. As a consequence they are straddling the Medium/Large divide, thus the regular and greater versions. The bony fists of the ogrillon will instead become a regional feat for ogrillons.
Have you considered making them Medium with the "powerful build" option (possessed by creatures like the half-giant from Expanded Psionics Handbook)? This might be an easier way of settling the issue, without having two versions of the same creature.

Just a thought.
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Wooly Rupert
Master of Mischief
Moderator

USA
36910 Posts

Posted - 27 May 2005 :  23:34:04  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Kajehase

How about a non-lycanthropic variant of the Lythari?



That's actually an excellent idea... The lythari weren't intro'ed as lycanthropes, so it was irksome to see them lumped in with that lot.

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