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 A monk with Wild Shape
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 19 May 2005 :  04:40:57  Show Profile Send The Sage a Private Message  Reply with Quote  Delete Topic
This came up on another board I that lurk on, and while I did offer a few thoughts on a possible solution, I also found that it generated a certain level of curiosity from me about how other D&D/FR DMs might handle it.

Here's the basic problem -

quote:
One of my players wants to allow a class he's been tinkering with into the campaign. It's basically a "psionic monk", for lack of a more approrpriate term, however while adding to the class abilities, the player deliberately left one aspect of the class open because he doesn't know how to represent what he wants to allow this class to do. As I understand it, this player wants to allow this class to "psionically mimic" the druidic wild shape ability. At first, I thought maybe having the monk PC permanently sacrifice a specific number of psionic power points at 5th or 6th level might be a start, but I would like some other suggestions from some of you so that I can consider a variety of other options before the next stage of my campaign begins.

Does my original idea have any validity? Can I alter it? Do you have a better suggestion?
Thoughts?

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Dargoth
Great Reader

Australia
4607 Posts

Posted - 19 May 2005 :  04:48:50  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
What does he want to Wild Shape into?

Also how is Wild Shape weighted in The PHB (I dont have access to my PHB at the momenet) Im guessing a Druid gets Wildshape 1/day plus + 1 to caster level

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 19 May 2005 :  05:59:18  Show Profile Send The Sage a Private Message  Reply with Quote
From the SRD -

quote:
Wild Shape (Su): At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the polymorph spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity.

The form chosen must be that of an animal the druid is familiar with.

A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

A druid can use this ability more times per day at 6th, 7th, 10th, 14th, and 18th level, as noted on Table: The Druid. In addition, she gains the ability to take the shape of a Large animal at 8th level, a Tiny animal at 11th level, and a Huge animal at 15th level. The new form’s Hit Dice can’t exceed the character’s druid level.

At 12th level, a druid becomes able to use wild shape to change into a plant creature with the same size restrictions as for animal forms. (A druid can’t use this ability to take the form of a plant that isn’t a creature.)

At 16th level, a druid becomes able to use wild shape to change into a Small, Medium, or Large elemental (air, earth, fire, or water) once per day. These elemental forms are in addition to her normal wild shape usage. In addition to the normal effects of wild shape, the druid gains all the elemental’s extraordinary, supernatural, and spell-like abilities. She also gains the elemental’s feats for as long as she maintains the wild shape, but she retains her own creature type.

At 18th level, a druid becomes able to assume elemental form twice per day, and at 20th level she can do so three times per day. At 20th level, a druid may use this wild shape ability to change into a Huge elemental.

As for what the player wants to wild shape into... he didn't seem to specify.

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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 19 May 2005 :  08:55:21  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I'd make the character have to sacrifice a couple of power slots, and I'd not allow the wild shape until a bit later -- maybe 8th level.

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 19 May 2005 :  09:19:20  Show Profile Send The Sage a Private Message  Reply with Quote
I would suggest around two-to-three slots...

Or perhaps more depending upon what creature type the character wanted to change into.

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Dargoth
Great Reader

Australia
4607 Posts

Posted - 19 May 2005 :  10:44:22  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
What monk order in Faerun is his character going to be from?

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"Its good to be the King!"

Mel Brooks
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 19 May 2005 :  14:34:33  Show Profile Send The Sage a Private Message  Reply with Quote
As far as I know, it's an order dedicated to one of the Lawful-aligned deities.

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-- Candlekeep Forum Code of Conduct

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Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Chosen of Bane
Senior Scribe

USA
552 Posts

Posted - 22 May 2005 :  02:01:45  Show Profile  Visit Chosen of Bane's Homepage Send Chosen of Bane a Private Message  Reply with Quote
Nobanion is the only Lawful-Nature deity that I can think of. Perhaps it would have to be an order to Nobanion.

I would weight wild-shape pretty heavily. It is an extremely powerful ability, I would probably have the monk drop ki strike (he's getting natural attacks anyway) as well as removing some powerpoints and power levels.
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