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Dargoth
Great Reader
Australia
4607 Posts |
Posted - 05 May 2005 : 04:51:05
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Any sages ever dumped the XP system and introduced a "Youve got enought XP to level when the DM says youve got enough XP to level up" How did it work out?
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“I am the King of Rome, and above grammar”
Emperor Sigismund
"Its good to be the King!"
Mel Brooks |
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Sandhrune
Acolyte
35 Posts |
Posted - 05 May 2005 : 05:17:48
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I did it. I worked out for alot of my players, but one player that had more experiance playing didn't like it because he felt that he wasn't getting his fair share of exp due to his roleplaying more and having more interactions. I think his main thing was that he didn't know whether or not he was acctually getting more of a reward for his actions. All in all it worked out though. |
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The Blue Sorceress
Learned Scribe
107 Posts |
Posted - 05 May 2005 : 05:42:15
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I was in a campaign like that. My problem with it was it was such a prescripted campaign that this way of leveling was just another way for the DM to keep us marching merrily through his plot. It bothered me. A lot.
-Blue |
Absolute Power Corrupts Absolutely.
I see your walrus and raise you a carpenter |
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Rudar Dimble
Learned Scribe
131 Posts |
Posted - 05 May 2005 : 14:28:07
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We play that way all the time. It works great! You're not thinking: "well another 1000xp and we're level up"... You just wait, hope, and see if your DM is willing to 'give' you another level. |
Jesus saves... and takes ½ damage |
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Jindael
Senior Scribe
USA
357 Posts |
Posted - 05 May 2005 : 19:50:14
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I've been in a game like that, and ran one like that.
In both cases it worked out fine until the 3.5 rules started demanding XP in exchange for spells, a class features or two and item creation.
In these cases, I started giving out XP to everyone. However, I kept it even across the board. When running, I don't penalize the fighter with 8 charisma and 12 wisdom for being wise enough to keep his mouth shut during an audience with the Mayor. Yes, the charismatic bard played his character to the hilt and gave a powerful speach, and the only thing that the fighter did was "I use my improved trip feat, it hits, now I attack twice for...XX damage."
The group functions as a whole, and thus XP is tallied up and divided evenly to everyone.
In my experiance, groups that divide XP then give bonuses to roleplaying are less about playing your character "correctly" and more about playing in a way the DM approves of or the DM finds entertaining, regardless of the rest of the group.
It also leads to a lot of Aragon clones; the silent type who does nothing but "I sit in the corner and watch" then tries to pass it off as good roleplaying and demands an XP bonus.
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"You don't have a Soul. You are a Soul. You have a body." -- C.S. Lewis |
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Fletcher
Learned Scribe
USA
299 Posts |
Posted - 05 May 2005 : 23:23:37
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I have also both played and run campaigns like this. It works great, but like Jindael said, 3.x rules use xp all over the place, so I dropped that method and moved back into the xp run games. But I still give more xp for completion of story lines and plots, than I do for direct combat. Solving a problem of how to get into the city, from which you are banished on pain of death, is as good as defeating those bandits bothering the farmers.
Personally I try to keep advancement at a fairly steady pace. No more than one level in a session. But I try to make sure everyone levels within 8-10 sessions. But this assumes that the mages and clerics aren't spending a thousand xp every session. |
Run faster! The Kobolds are catching up! |
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Rudar Dimble
Learned Scribe
131 Posts |
Posted - 06 May 2005 : 07:30:02
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quote: Originally posted by Fletcher
Personally I try to keep advancement at a fairly steady pace. No more than one level in a session. But I try to make sure everyone levels within 8-10 sessions. But this assumes that the mages and clerics aren't spending a thousand xp every session.
8-10 session (!), I'd wish we'd used that slower pace aswell. We level up every 3-4 sessions...way to fast imho. In a month I will DM again, so then I will use the slower pace |
Jesus saves... and takes ½ damage |
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Fletcher
Learned Scribe
USA
299 Posts |
Posted - 06 May 2005 : 16:00:46
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quote: Originally posted by Rudar Dimble
quote: Originally posted by Fletcher
Personally I try to keep advancement at a fairly steady pace. No more than one level in a session. But I try to make sure everyone levels within 8-10 sessions. But this assumes that the mages and clerics aren't spending a thousand xp every session.
8-10 session (!), I'd wish we'd used that slower pace aswell. We level up every 3-4 sessions...way to fast imho. In a month I will DM again, so then I will use the slower pace
Keep your PC's happy. But my crew and I game long sessions on occasion, (20hrs straight), so the occasional 1 session level up is fine. Personally I find the slower progression allows players to understand and more effectively use what skills and abilities they have. Slower progression also allows for more detailed character development. |
Run faster! The Kobolds are catching up! |
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Rudar Dimble
Learned Scribe
131 Posts |
Posted - 06 May 2005 : 16:16:58
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quote: Originally posted by Fletcher
quote: Originally posted by Rudar Dimble
quote: Originally posted by Fletcher
Personally I try to keep advancement at a fairly steady pace. No more than one level in a session. But I try to make sure everyone levels within 8-10 sessions. But this assumes that the mages and clerics aren't spending a thousand xp every session.
8-10 session (!), I'd wish we'd used that slower pace aswell. We level up every 3-4 sessions...way to fast imho. In a month I will DM again, so then I will use the slower pace
Keep your PC's happy. But my crew and I game long sessions on occasion, (20hrs straight), so the occasional 1 session level up is fine. Personally I find the slower progression allows players to understand and more effectively use what skills and abilities they have. Slower progression also allows for more detailed character development.
It does. And leveling up is something special and exciting when it doesn't happen after every two or three combats |
Jesus saves... and takes ½ damage |
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Griselame
Acolyte
France
18 Posts |
Posted - 07 May 2005 : 12:03:59
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Hi pals,
I was fed up with the basic D&D xp system , so I dumped it for an XP system based on "Adventure Points" that are awarded when : -game objectives are completed -a player does a great roleplaying or a great action that makes the group advance in the right direction. For example , for level 2 you need 5 Ad.Points , level 3 10 Ad.points,etc...
One thing also for DMs that don't want their players to become too powerful too early , players can buy "special talents" with their Ad.points , and that give 'em some advantages that are not related to feats...For example , buy yourself 1 Destiny Point (in a way similar to the Warhammer system) costs 5 Adventure Points ...
As I use also a modified combat system that is quite "deadly" (I was fed up also with 150 hit points warriors running around like if they were in a very good health !!!) , it can be helpful....
If you have questions , feel free to ask me !
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By the power of Tyr !!! |
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