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Echon
Senior Scribe
  
Denmark
422 Posts |
Posted - 22 Apr 2005 : 21:46:25
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The Fields of the Dead, a mod for Baldur's Gate - Tales of the Sword Coast, has finally been released.
The primary aim of this mod is to correct as many aspects of the game as possible according to AD&D 2E rules. This affects the NPCs, creatures, items, spells and rules of the game. Engine limitations prevent some of these rules from being implemented, however.
The AI of the entire game has been given a massive overhaul in order to increase the difficulty and the AI no longer cheats. Specifically, enemy NPCs use unique scripts instead a few shared scripts. As the XP cap has been raised, a couple of fights towards the end of the game have been made harder to provide a challenge for the party.
This mod also features new content in addition to changes to the existing game. New spells for wizards and priests, new magical and mundane items, and new creatures are all fully integrated into the game. There are new unique magical items as well as a range of new potions and ammunition. Prepare to wear gloves of thievery, shoot bullets of lightning and drink potions of superior healing. The enemies you meet will make use of the new spells and items and you should expect to encounter new creatures in the existing areas. Note that while the selection of magical items has increased the amount of magical items has decreased.
Although the quests and the plot of the game remain the same the environment has undergone some changes to prevent metagaming. Expect traps to be relocated, new traps where none were before, magical items to appear in different parts of the game and so forth.
Finally, the mod adds a new area to the worldmap. It can be visited at any time like the other wilderness areas but is geared towards an experienced party. You should expect a challenge.
Tales of the Sword Coast and TotSC Patch 5512 are required to play this mod. http://www.bioware.com/games/tales_sword_coast/support/patches/
FotD site: http://www.pocketplane.net/fotd Forum: http://forums.pocketplane.net/index.php?board=54.0
An error has been found and corrected. Please re-download and re-install the mod. Sorry for any inconvenience.
-Echon
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"If others had not been foolish, we should be so."
-William Blake |
Edited by - Echon on 23 Apr 2005 15:38:10
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Echon
Senior Scribe
  
Denmark
422 Posts |
Posted - 27 Apr 2005 : 01:12:12
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The Fields of the Dead Patch v1.01 has been released and contains the following fixes:
Strength of One interruption Chant exploit Arrow of Detonation teleportation NPC special abilities Really removes Chaotic Commands Portrait Icon descriptions Armor and Grease description Crash in AR3327 Small Shield +1, Medium Shield +1 and Large Shield +1 descriptions
Get it here: http://www.pocketplane.net/fotd
-Echon |
"If others had not been foolish, we should be so."
-William Blake |
Edited by - Echon on 27 Apr 2005 01:37:28 |
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Lucius
Seeker

98 Posts |
Posted - 04 May 2005 : 15:49:50
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This sounds very promising. I may take a look. I've needed something to get me to replay BG, and since Tutu will not run, this looks good. I especially like the fact that Thieves gain experiance for picking locks. Has anyone played FotD, and what do they think? Also, does it clash with any other mods? |
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Echon
Senior Scribe
  
Denmark
422 Posts |
Posted - 06 May 2005 : 22:13:33
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The feedback has been positive so far. Have a look at the forum for details. The readme contains information about compatibility with other mods.
-Echon |
"If others had not been foolish, we should be so."
-William Blake |
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ode904
Learned Scribe
 
Finland
193 Posts |
Posted - 01 Jul 2005 : 21:51:31
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Thanks for telling. I must thank you nad not so little. I have been waiting for that |
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