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Winterfox
Senior Scribe
  
895 Posts |
Posted - 12 Nov 2004 : 02:49:04
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Things like that may have worked in, oh, Planescape. Maybe.
But in the Realms? I maintain: flimsy excuse for a cheap plot device. |
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Gellion
Learned Scribe
 
140 Posts |
Posted - 13 Nov 2004 : 02:22:35
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quote: Originally posted by Winterfox
Things like that may have worked in, oh, Planescape. Maybe.
But in the Realms? I maintain: flimsy excuse for a cheap plot device.
Heh, my players thought it was cool and fun. So that is all that really matters. |
"Paladine, you see the evil that surrounds me! You have been witness to the calamities that have been the scourge of Krynn... You must see now that this doctrine of balance will not work! I can sweep evil from this land. Destroy the ogre races. Bring the wayward humans into line! Find new homelands far away for the dwarves and the kender and the gnomes, those races not of your creation... I demand that you give me, too, the power to drive away the shadows of evil that darken the land!"- THE REIGN OF ISTAR, Tales IV |
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Sourcemaster2
Senior Scribe
  
USA
361 Posts |
Posted - 13 Nov 2004 : 02:42:48
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I have to agree that I too enjoy having an undefined power able to be accessed without training or consequence strike down my foe's defenses. It's so much more fun than researching one's opponent, planning a logical offense, gathering allies if needed, and using one's own skills to find victory. Who needs an enemy that must be eliminated with tactics, intelligence, and roleplaying? |
But what have all the passing years/Done, but breed new angers, fears?/Show me now an equal worth/To innocence I earned at birth. |
Edited by - Sourcemaster2 on 13 Nov 2004 02:44:01 |
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Gellion
Learned Scribe
 
140 Posts |
Posted - 13 Nov 2004 : 11:26:50
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quote: Originally posted by Sourcemaster2
I have to agree that I too enjoy having an undefined power able to be accessed without training or consequence strike down my foe's defenses. It's so much more fun than researching one's opponent, planning a logical offense, gathering allies if needed, and using one's own skills to find victory. Who needs an enemy that must be eliminated with tactics, intelligence, and roleplaying?
It was cause of their RPing that I let them. If you had been there you would have seen why. They did use some tactics too, they had a fleet of refuge Elves attack the city so they could get into the area where the Cleric was easily. |
"Paladine, you see the evil that surrounds me! You have been witness to the calamities that have been the scourge of Krynn... You must see now that this doctrine of balance will not work! I can sweep evil from this land. Destroy the ogre races. Bring the wayward humans into line! Find new homelands far away for the dwarves and the kender and the gnomes, those races not of your creation... I demand that you give me, too, the power to drive away the shadows of evil that darken the land!"- THE REIGN OF ISTAR, Tales IV |
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Bookwyrm
Great Reader
    
USA
4740 Posts |
Posted - 13 Nov 2004 : 11:44:25
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Hey, I know -- have them go after the moon next. After all, it's there . . . obviously it was meant to be attacked! 
I don't want to sound too harsh here, but I have to ask. Are you so strapped for ideas that you can't think of something less epic to do? Or is an in-depth, intricate campaign involving conspiracies, mysteries, and the like, all dealing with the "normal" world, simply beyond your ability to put together? It can't be that hard to think of a story that becomes a challenge without inserting gods who have to fight the PCs because as everyone knows, the PCs are extra-special-super-riffic people beyond any NPC they'll ever meet?  |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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Gellion
Learned Scribe
 
140 Posts |
Posted - 13 Nov 2004 : 12:37:02
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quote: Originally posted by Bookwyrm
Hey, I know -- have them go after the moon next. After all, it's there . . . obviously it was meant to be attacked! 
I don't want to sound too harsh here, but I have to ask. Are you so strapped for ideas that you can't think of something less epic to do? Or is an in-depth, intricate campaign involving conspiracies, mysteries, and the like, all dealing with the "normal" world, simply beyond your ability to put together? It can't be that hard to think of a story that becomes a challenge without inserting gods who have to fight the PCs because as everyone knows, the PCs are extra-special-super-riffic people beyond any NPC they'll ever meet? 
I nver said my PCs were going to fight a god. It all depends on how the game goes. Anyways, my PCs all whine when they cant figure something out quickly, so it is mostly combat. Even if they didnt, the Barbarian would just bully a bunch of random peope until he got the info he wanted, and if they could not find it, they would complain. |
"Paladine, you see the evil that surrounds me! You have been witness to the calamities that have been the scourge of Krynn... You must see now that this doctrine of balance will not work! I can sweep evil from this land. Destroy the ogre races. Bring the wayward humans into line! Find new homelands far away for the dwarves and the kender and the gnomes, those races not of your creation... I demand that you give me, too, the power to drive away the shadows of evil that darken the land!"- THE REIGN OF ISTAR, Tales IV |
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Bookwyrm
Great Reader
    
USA
4740 Posts |
Posted - 13 Nov 2004 : 13:04:28
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And yet you said that their roleplaying was "very good"?  |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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SiriusBlack
Great Reader
    
USA
5517 Posts |
Posted - 13 Nov 2004 : 14:53:58
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quote: Originally posted by Gellion Anyways, my PCs all whine when they cant figure something out quickly, so it is mostly combat. Even if they didnt, the Barbarian would just bully a bunch of random peope until he got the info he wanted, and if they could not find it, they would complain.
What ages are these players? |
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Gellion
Learned Scribe
 
140 Posts |
Posted - 13 Nov 2004 : 21:34:53
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quote: Originally posted by Bookwyrm
And yet you said that their roleplaying was "very good"? 
It was that day, sometimes it is hit or miss with them.
Sirius: All in their early teens to late teens. |
"Paladine, you see the evil that surrounds me! You have been witness to the calamities that have been the scourge of Krynn... You must see now that this doctrine of balance will not work! I can sweep evil from this land. Destroy the ogre races. Bring the wayward humans into line! Find new homelands far away for the dwarves and the kender and the gnomes, those races not of your creation... I demand that you give me, too, the power to drive away the shadows of evil that darken the land!"- THE REIGN OF ISTAR, Tales IV |
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SiriusBlack
Great Reader
    
USA
5517 Posts |
Posted - 14 Nov 2004 : 01:00:01
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quote: Originally posted by Gellion Sirius: All in their early teens to late teens.
Ah, understood and thank you for answering. |
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Bookwyrm
Great Reader
    
USA
4740 Posts |
Posted - 14 Nov 2004 : 06:14:34
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Eh, makes more sense now. But you should encourage more roleplaying. |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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Gellion
Learned Scribe
 
140 Posts |
Posted - 14 Nov 2004 : 06:23:12
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quote: Originally posted by Bookwyrm
Eh, makes more sense now. But you should encourage more roleplaying.
I do, that day they were good. Other days they are making Ninja hoods out of their shirts. |
"Paladine, you see the evil that surrounds me! You have been witness to the calamities that have been the scourge of Krynn... You must see now that this doctrine of balance will not work! I can sweep evil from this land. Destroy the ogre races. Bring the wayward humans into line! Find new homelands far away for the dwarves and the kender and the gnomes, those races not of your creation... I demand that you give me, too, the power to drive away the shadows of evil that darken the land!"- THE REIGN OF ISTAR, Tales IV |
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Zorro
Seeker

Germany
82 Posts |
Posted - 14 Nov 2004 : 08:51:33
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Adolescents in their late teens get together with kids in their early teens? Don't they just hate each other at their respective ages? Hm, you live and learn. At any rate, you live *g*
But the tender youth of your players shouldn't discourage you or them from something at least remotely resembling roleplaying. Otherwise you'd be well advised to switch over to D&D minis – they don't force people into that tedious roleplaying. (On the other hand, there are no gods among the minis – just aspects )
Zorro |
I think that God in creating Man somewhat overestimated his ability. - Oscar Wilde |
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Forlorn
Seeker

59 Posts |
Posted - 15 Nov 2004 : 19:00:59
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Killing a god to end a story for children is a good idea, they would love that but I believe Gellion you should be plausible.
30th lv characters armed with tens of ancient artifacts collected from past and future from various planes after slaying lesser beings to a god like 100 balors in one combat, may slay a greater deity.
I remind you Myrkul, Bane and Bhaal becoming a god. After slaying tousands of denizens with all their power still they might not be able to kill Jergal. Tired Jergal left the throne to them to spilt among themselves.
And a pathatic thief, even human standards, called Cyric, a standart figter called Kelemvor and mid lv mage called Midnight became gods. If scenerio allows 10th lv character may become a god.
Torm was promoted to godhood by Tyr. And the likewise examples will go on.
But to me I might appreciate a group of players, who don't believe in gods and consider them overpowered mortals, to try becoming a god themselves. But the campaign should start with at least 20 lv player characters. When they are kings of some sort they might look for immortality like Gilgamesh and end up with godhood. |
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Faraer
Great Reader
    
3308 Posts |
Posted - 15 Nov 2004 : 19:10:26
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If these people kill gods before they learn to play their characters, understand the Realms, and therefore feel the ties necessary for epic adventures to be more than facile power fantasies, you're going to be implicated in jading your players and setting up an arms race of escalating expectations that will never be fulfilled untless they learn to relate to the setting in a less hollow way. That's my advice. |
Edited by - Faraer on 15 Nov 2004 19:11:58 |
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