Author |
Topic |
|
Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 06 Aug 2004 : 06:10:34
|
What if the heros of Warcraft had an alternate self in the Realms? Thats the question I asked myself and I was intrigued. I want to try to create how they might be in the FR. Not exactly of course because their life would be different in the Realms but similar. Anyways I decided to start off easy and I kept the same name so y'all know who I'm talking about if you know Warcraft and if not well then just take the character as an idea for a Hero or an idea for something you might like to base a PC or NPC on. Anyways here goes.
-General- Character name: Muradin Bronzebeard Class: Fighter 20 Race: Gold Dwarf Home Region: Great Rift Alignment: Neutral Good Patron Deity: Dumathoin Size: Medium Age: 221 Gender: male Height: 4ft Weight: 145 Eyes: dark brown Hair: dark brown Skin: light brown
-Stats- (based on 32 point buy) Stat - modifier Str: 14 - +2 Dex: 26 - +5 [-2 racial, +6 gloves] Con: 15 - +2 [+4 racial] Int: 10 - 0 Wis: 10 - 0 Cha: 10 - 0 [-2 racial] HP: 240 AC: +18 [+1 shield bonus, two-weapon defense; +8 bracers; +9 armor] Speed: 20ft Initiative: +9
-Saving throws- Fort save: +19 [+5 cloak] Rflx save: +16 [+5 cloak] Will save: +13 [+2 bullheaded feat, +5 cloak] base attack bonus: +20/+15/+10/+5
-Skills- Skill(key ability): modifier (Ranks) Balance (dex cc): +12 (1) Climb (str): +6 (4) Intimidate (cha): +4 (4) Jump (str): +6 (4) Knowledge (int cc)[archaeology]: +5 (5) Knowledge (int cc) [nature]: 2 (0) [+2 Survival synergy] Profession (wis cc)[Miner]: +5 (5) Survival (wis cc): +5 (5) Use Rope (dex cc): +12 (1)
-Feats- Bullheaded (regeonal feat): +2 will saves cannot become Shaken Improved Initiative (1st ftr): +4 Ini Two-weapon fighting(2nd ftr): reduce penalties by 2 Weapon Focus: Light Hammer (+1 bonus attack rolls) Weapon Focus(4th lvl ftr): Handaxe Two-weapon Defense: offhand adds +1 AC sheild bonus Improved Two-weapon Fighting (6th lvl ftr): gain 2nd offhand attack Weapon Specialization (8th lvl ftr): Light Hammer (+2 bonus damage rolls) Weapon Specialization: Handaxe Weapon Finesse (10th lvl ftr): Use Dex mod for light weapons Greater Weapon Focus: Light Hammer (+2 damage rolls) Greater Weapon Focus (12th lvl ftr): Handaxe Greater Two-weapon Fighting (14th lvl ftr): gain 3rd offhand attack Combat Reflexes: additional attacks of oportunity Improved Critical (16th lvl ftr): Light Hammer (19-20) Greater Weapon Specialization: Light Hammer (+4 damage rolls) Greater Weapon Specialization (18th lvl ftr): Hand Axe Improved Critical (20th lvl ftr): Hand Axe
-Special Abilities- Darkvision: 60ft Stonecunning: +2 search stonework Stability: +4 to checks on being bull rushed or tripped while standing on solid ground +2 save against poison +2 saves against spells +1 attack rolls against abberations +4 dodge against Giant type monsters +2 appraise on stone or metal items +2 Craft stone or metal
-Languages- Common, Dwarven
-Items- Backpack Bedroll Belt of Dwarvenkind Blanket, Winter Boots of the Winterlands Bracers of Armor (+8 AC) Cloak of Resistance (+5 all saves) Flint ans steel Fortified Mithril Chain (Mithril Chain +5, Improved Cold Resistance, Greater Electrical Resistance, Heavy Fortification) Gloves of Dexterity (+6 Dex) Grappling hook Shock Axe (Hand Axe +5, Shocking Burst) Storm Bolt (Light Hammer +5, Returning, Shocking Burst, Thunder Clap) Miners tools, masterwork Periapt of Health Piton x6 Ramhorn Helm Rations, trail Ring of Feather Fall Ring of the Ram Rope, silk x2 Torch Waterskin
Muradin grew up in the mines of the Great Rift. He set up an archeology group of like-minded dwarves who enjoy the treasure of the earth as much as he does. He is also enlisted in the army and quickly rose to position of Commander. His fighting style is somewhat unique for a dwarf a Light Hammer in his right hand and a Hand Axe in his left and relying on dexterity more than strength. Also using the Light Hammer as a range weapon when needed. Recently he has been chosen to lead a small 'shock force' (literally ) to help King Breunor drive back the Orc hordes.
|
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
Edited by - Wood Elf Ranger on 07 Aug 2004 01:31:49
|
|
Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 07 Aug 2004 : 01:47:59
|
-General- Character name: Jaina Proudmore Class: Sorceress 10/Arcane Devotee 5/Archmage 5 Race: Human Home Region: Halruaa Alignment: Lawful Good Patron Deity: Mystra Size: Medium Age: 28 Gender: Female Height: 5'7" Weight: 130 Eyes: Hazel Hair: Dark brown Skin: White
-Stats- (based on 32 point buy) Stat - modifier Str: 14 - +2 (+6 belt) Dex: 16 - +3 (+6 gloves) Con: 10 - 0 Int: 24 - +7 (+6 headband) Wis: 11 - 0 Cha: 20 - +5 HP: 80 AC: 12 Speed: 30ft Initiative: 7
-Saving throws- (+4 to all from Robe) Fort save: +9 Rflx save: +9 Will save: +19 base attack bonus: +9
-Skills- Skill(key ability): modifier (Ranks) Concentration (con): 20 (20) Diplomacy (cha cc): 27 (20) [+2 K(nobility and royalty) synergy] Gather Information (cha cc): 13 (6) [+2 K(local) synergy) Knowledge (int)(arcana): 32 (23) [+2 Spellwise] Knowledge (int) (local[Halruaa]): 17 (10) Knowledge (int) (nobility and royalty): 17 (10) Knowledge (int)(religion): 15 (8) Scry (int): 12 (5) Search (int): 12 (5) Spellcraft (int): 32 (20) [+3 Skill Focus, +2 K(arcana) synergy)
-Spells- 0-level: 6 per day, Known: Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Mage Hand, Message, Prestidigitation, Ray of Frost, Read Magic 1st-level: 8 per day, Known: Alarm, Comprehend Languages, Feather Fall, Ice Dagger, Unseen Servant 2nd-level: 7 per day, Known: Eagles Splendor, Invisability, Knock, Locate Object, Snilloc's Snowball Swarm 3rd-level: 7 per day, Known: Leomund's Tiny Hut, Ice Lance, Sleet Storm, Wind Wall 4th-level: 7 per day, Known: Dimension Door, Ice Storm, Minor Creation, Wall of Ice 5th-level: 6 per day, Known: Cone of Cold, Leomund's Secret Chest, Summon Monster V, Teleport 6th-level: 5 per day, Known: Guards and Wards, Otiluke's Freezing Sphere, Summon Monster VI 7th-level: 4 per day, Known: Greater Arcane Sight, Greater Teleport, Zajimarn's Ice Claw Prison 8th-level: 6 per day, Known: Polar Ray, Summon Monster VIII, Zajimarn's Field of Icy Razors 9th-level: 6 per day, Known: Summon Monster IX, Teleportation Circle, Zajimarn's Avalanche
-Feats- Spellwise (regeonal feat): +2 Knowledge (arcana) checks, +2 saving throws against illusions Skill Focus: Spellcraft (+3 checks) Spell Focus: Conjuration (+1 DC) Spell Focus: Evocation Enlarge Spell Craft Wonderous Item Spell Penatration (+2 caster level against spell resistance) Greater Spell Penetration (+4) Leadership
-Special Abilities- Familiar: Hawk (+3 Spot checks in bright light) Enlarge Spell Sacred Defense +2 Alignment Focus: Good Divine Shroud High Arcana: Mastery of Shaping High Arcana: Arcane Reach High Arcana: Mastery of Counterspelling High Arcana: Mastery of Elements High Arcana: Spell Power +1
-Languages- Common, Halruaan, Dambrathan, Elven, Tashalan, Goblin
-Items- Bedroll Belt of Giant Strength +6 Boots of Speed Bracers of Blinding Strike Gloves of Dexterity +6 Headband of Intellect +6 Ice Necklace of the Ulutiun Ink Inkpen Ivory Chest + tiny replica (used for Leomund's Secret Chest, Jaina stores all nonessential items in the chest when traveling or adventuring) Mirror, small steel Nobles Outfit Paper x5 Pouch, belt x6 Proudmore Staff (Darkwood Quarterstaff +5, Defending, Impact, Spell Storing) Rations, trail Ring of Nine Lives Ring of Spell Battle Robe of the Archmagi: Good Scholars outfit Soap Spell component pouch Tasmia's Heart Waterskin
Jaina was born into nobility in the proud magical city of Halruaa. She was trained at an early age after showing inherant magical capabilities. She learned very quick and became one of the brightest Sorceresses in a long time. Recently she has fought in the many battles that have plagued Halruaa lately and has achieved Archmage status. Her father was killed in the battle with Akhlaur and now she rules her family and is taking on apprentices of her own. |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
Edited by - Wood Elf Ranger on 07 Aug 2004 04:30:42 |
|
|
Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 07 Aug 2004 : 07:17:37
|
I used quite a bit from the Book of Exalted Deeds on this one
-General- Character name: Uther the Lightbringer Class: Paladin 7/Divine Champion 5/Defender of Torm 8 Race: Human Home Region: The Dalelands Alignment: Lawful Good Patron Deity: Torm Size: Medium Age: 68 Gender: Male Height: 5'11" Weight: 185 Eyes: Blue Hair: Light brown Skin: White
-Stats- (based on 32 point buy) Stat - modifier Str: 20 - +5 (+4 belt) Dex: 10 - 0 Con: 10 - 0 Int: 10 - 0 Wis: 15 - +2 Cha: 20 - +5 HP: 216 AC: +15 Speed: 30ft Initiative:
-Saving throws- (+1 to all Luck of Heros, +5 to all Divine Grace, +4 to all vestment) Fort save: +26 Rflx save: +19 Will save: +24 base attack bonus: +20/+2
-Skills- Skill(key ability): modifier (Ranks) Diplomacy (cha): 14 (5) [+4 synergies] Heal (wis): 5 (3) Intimidate (cha): 12 (7) Knowledge (int)(nobility and royalty): 5 (5) Knowledge (int)(religion): 10 (10) Listen (wis): 9 (7) Sense Motive (wis): 9 (7) Spot (wis): 9 (7)
-Spells- 1st-level Prepared: Lantern Light, Cure Light Wounds
-Feats- Luck of Heros Weapon Focus: Warhammer Endurance Diehard Power Attack Exalted Turning Sanctify Martial Strike Resounding Blow Improved Critical Quell the Profane
-Special Abilities- Aura of Good (Ex) Detect Evil (Sp) Smite Evil (Su) Divine Grace (Su) Lay on Hands (Su) Aura of Courage (Su) Divine Health (Ex) Turn Undead (Su) Special Mount (Sp) Remove Disease (Sp) Sacred Defense Divine Wrath (Su) Defensive Stance (Ex) Shield of Faith (Sp) Magic Circle (Su) Shield Other (Sp) Blood of the Martye (Sp) Protective Aura (Sp) Glory of the Martyr (Sp)
-Languages- Common, Chondathan
-Items- Armband of Maximized Healing Backpack Bedroll Belt of Holy Might Blanket, winter Boots of Striding and Springing Everburning Torch Flint and Steel Holy Symbol, silver Holy Water x5 Lightbringer (Holy Disrupting Warhammer +5) Mithral Full Plate of Speed Orb of Holiness Rations, trail Ring of Freedom of Movement Signet Ring Soap Tent Vestment of Power, lesser Waterskin
Uther was born and raised in a bastion of Torm in the wilds of the Dalelands. He slowly but surely climbed through the ranks and earned the respect of those around him. Some go so far as to call him the 'perfect paladin'. He now is head of the bastion of Torm and still regularly leads patrols into the surrounding wilds when there are rumors of powerful evils beginning to spread. |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
Edited by - Wood Elf Ranger on 07 Aug 2004 07:30:59 |
|
|
Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 08 Aug 2004 : 02:31:32
|
-General- Character name: Kael'thas Class: Sorcerer 8/Incantatrix 10 Race: Fey'ri Home Region: The High Forest Alignment: Chaotic Neutral Patron Deity: Kossuth Size: Medium Age: 185 Gender: Male Height: 5'7" Weight: 150 Eyes: flaming red Hair: blonde Skin: gold
-Stats- (based on 32 point buy) Stat - modifier Str: 12 - +1 Dex: 14 - +2 [+2 racial] Con: 12 - +1 [-2 racial] Int: 19 - +4 [+2 racial] Wis: 10 - 0 Cha: 20 - +5 HP: 90 AC: 12 Speed: 30ft, fly 40ft (poor) Initiative: 6
-Saving throws- Fort save: +9 Rflx save: +10 Will save: +18 base attack bonus: +10
-Skills- Skill(key ability): modifier (Ranks) Bluff (cha): +13 (5) Concentration (con): +23 (20) Diplomacy (cha): +8 (0) Hide (dex): +6 (1) Intimidate (cha): +14 (6) Knowledge (int)(ancana): +26 (21) Knowledge (int)(the planes): +23 (18) Listen (wis): +7 (1) Scry (int): +11 (6) Search (int): +8 (1) Spot (wis): +6 (3) Spellcraft (int): +28 (21)
-Spells- 0-level: 6/day, Known: Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Flare, Mage Hand, Prestidigitation, Read Magic, Resistance 1st-level: 8/day, Known: Burning Hands, Enlarge Person, Feather Fall, Kaupaer's Skitish Nerves, Shield 2nd-level: 14/day, Known: Aganazzar's Scorcher, Arcane Lock, Flame Dagger, Flaming Sphere, Schorching Ray 3rd-level: 7/day, Known: Dispel Magic, Fireball, Flame Arrow, Reverse Arrows 4th-level: 7/day, Known: Fire Shield, Fire Stride, Fire Trap, Wall of Fire, 5th-level: 7/day, Known: Break Enchantment, Dismissal, Firebrand, Shroud of Flame 6th-level: 6/day, Known: Fire Spiders, Guards and Wards, Globe of Invulnerability 7th-level: 6/day, Known: Banishment, Delayed Blast Fireball, Spell Turning 8th-level: 5/day, Known: Mind Blank, Spell Engine 9th-level: 3/day, Known: Meteor Storm
-Feats- Iron Will Spell Focus: Evocation Empower Spell Improved Initiative Extend Spell Combat Casting Dodge Heighten Spell Spell Penatration Silent Spell
-Special Abilities- Darkvision 60ft Low-light vision Immune to magic sleep spells and effects +2 racial bonus on Will saves against enchantments Alter Self (Sp) +2 racial Bluff, Hide, Listen, Search, and Spot checks Elven Blood Outsider Demonic Abilities: Fire Resistane 10, Charm Person (Sp) 1/day, Darkness (Sp) 1/day, Sugguestion (Sp) 1/day Level Adjustment +2 Familiar: Bat School Specialization: Abjuration Send Away (Ex) See Ethereal (Su) Strike Ethereal (Su) Hardy Spirit (Su) Instant Metamagic (Su) Improved Metamagic (Su) Drain Item (Sp)
-Languages- Common, Elven, Abyssal, Sylvan, Illuskan, Draconic
-Items- Amulet of Natural Armor +5 Blast Globes x4 Cape of the Fire Bath Gauntlet of Fury Glove of Storing Gwaeron's Belt Gwaeron's Boots Ioun Stones: Pink and Green, Pale Green, Orange Iron Flask Necklace of Fireballs VII Nobles Outfit Pheonix Helm, greater (additional sbility: allows wearer to call a Pheonix into battle 1/week) Rations, trail Ring of Protection +5 Ring of Wizardry II Rod of Absorption Spell Component Pouch Sword of the Planes
Kael'thas was born into a noble sun elf house in the High Forest. His parents knew there was an ancestor in the family that came from House Dlardrageth but had assumed there was no demonblood in their line... until Kael'thas was born. Being their first born and only son (and not knowing if they would have any more children at the time, which they never did have any more) they decided to hide his heritage even from himself. His father crafted a signet ring that accessed Kael'thas' own demonic powers to make him appear as a normal sun elf. Kael'thas has always been fascinated by fire and especially fire spells and later in life with the ethereal plane as well. This led him to his worship of Kossuth. When the Retreat began he decided to stay in the High Forest and at this time was approched by the Daemonfey who knew of his heritage. He then joined them and became very powerful learning from their sorcerers. He now lives on the outskirts of their teritory in a small tower of his own where he continues his study of the planes and satiates his craving for playing with fire spells. He is not officially part of the Daemonfey group anymore but stays with them feeling like they are the only family he has. |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
|
|
Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 08 Aug 2004 : 22:13:57
|
-General- Character name: Kel'Thuzad Class: Wizard: Necromancer 16/Lich Race: Human/Undead Home Region: Halruaa Alignment: Neutral Evil Patron Deity: Velsharoon Size: Medium Age: 84 Gender: Male Height: 5'6" Weight: 125 Eyes: N/A Hair: N/A Skin: N/A
-Stats- (based on 32 point buy) Stat - modifier Str: 10 - 0 Dex: 15 - +2 Con: N/A Int: 22 - +6 Wis: 12 - +1 Cha: 18 - +4 HP: 192 AC: 7 Speed: 30ft Initiative: 2
-Saving throws- Fort save: +4 Rflx save: +7 Will save: +10 base attack bonus: +8/+3
-Skills- Skill(key ability): modifier (Ranks) Consentration (con): N/A Decipher Script (int): +20 (14) Diplomacy (cha): +6 (0) Gather Information (cha): +6 (0) Hide (dex): +10 (0) Knowledge (int)(arcana): +27 (19) Knowledge (int)(history): +20 (14) Knowledge (int)(local, Halruaa): +24 (18) Knowledge (int)(nobility and royalty): +21 (15) Knowledge (int)(religion): +16 (10) Knowledge (int)(the planes): +21 (15) Listen (wis): +9 (0) Move Silently (dex): +10 (0) Search (int): +14 (0) Spellcraft (int): +29 (19) Spot (wis): +9 (0)
-Spells- Per Day 0-8th-level: 4/6/12/5/5/5/4/3/2 Spellbook: Has most all Necromancy and many ice or frost but no Abjuration or Enchantment spells. Favorites: Ray of Frost, Chill Touch, Death Armor, Undead Lieutenant, Plague Carrier, Cone of Cold, Contagion (mass), Control Undead, Create Greater Undead
-Feats- Spellwise Scribe Scroll Spell Focus: Necromancy Silent Spell Spell Penetration Craft Wonderous Item Improved Familiar Craft Magical Arms and Armor Greater Spell Focus: Necromancy Heighten Spell Greater Spell Penetration Exotic Weapon Proficiency (chain, spiked)
-Special Abilities- Familiar: Night Hunter Bat Fear Aura (Su) Paralyzing Touch (Su) Turn Resistance (Ex) Damage Reduction (Su) Immunities (Ex) Level Adjustment +4
-Languages- Common, Halruaan, Draconic, Elven, Shaaran, Dambrathan, Abyssal
-Items- Boots of Levitation Darkskull Gloves of Chain Weilding (gives wearer Exotic Weapon Proficiency (Chain, Spiked) feat) Helm of Darkness Ink Inkpen Kel'Thuzad's Shackled Chain (Unholy Spiked Chain of Sweeping Frost +2, this chain weapon is shackled to the wrist counting as a bracer for the purpose of counting how many magical items can be worn, the wearer cannot be dissarmed) Pearl of Power Phylactery Amulet (small urn on a necklace containing Kel'Thuzad's life power) Ring of Force Shield Ring of Wizardry II Spellbook Spell Component Pouch Staff of Fiendish Darkness White Skull Mask Wings of Pain
Kel'Thuzad's childhood is locked somewhere in the depths of his mind. The furthest he wants to remember is his collegues from Halruaa who scoffed at his Necromantic studies. He left the city when their taunts became unbearable and set up an alcove outside of a small neighboring city-state. He furthered his studies until he became powerful enough to obtain lichdom then allowed the city-state to capture him. While chained waiting for execution he recited the spell and became a lich and spread a deadly plague that turned most all of the town into undead. Later back in his alcove instead of removing the chain that bound him, he turned it into a formidable weapon along with creating a pair of gloves that allowed him to weild it with a little more skill. Now he is plotting and planning to set his plague upon Halruaa itself. |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
Edited by - Wood Elf Ranger on 09 Aug 2004 03:14:52 |
|
|
Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 09 Aug 2004 : 03:43:05
|
This one is my fav so far anyone who knows me knows I love archer characters and interesting mounts
-General- Character name: Tyrande Whisperwing Class: Ranger 6/Cleric 12 Race: Drow Home Region: Cormanthor Alignment: Chaotic Good Patron Deity: Eilistraee Size: Medium Age: 560 Gender: Female Height: 4'11" Weight: 110 Eyes: Pale Lilac Hair: Dyed Dark Blue Skin: Dark Purple
-Stats- (based on 32 point buy) Stat - modifier Str: 10 - 0 Dex: 26 - +8 Con: 10 - 0 Int: 14 - +2 Wis: 18 - +4 Cha: 12 - +1 HP: 144 AC: 16 Speed: 30ft Initiative: +10
-Saving throws- Fort save: +13 Rflx save: +17 Will save: +14 base attack bonus: +15/+5
-Skills- Skill(key ability): modifier (Ranks) Concentration (con): +15 (15) Diplomacy (cha): +9 (5) Handle Animal (cha): +13 (9) Hide (dex): +23 (10) Jump (str): +5 (5) Knowledge (int)(nature): +13 (9) Knowledge (int)(the planes): +7 (5) Listen (wis): +11 (5) Move Silently (wis): +20 (6) Ride (dex): +30 (15) Search (int): +10 (6) Spellcraft (int): +15 (13) Spot (wis): +11 (3) Survival (wis): +12 (6) Swim (str): +5 (5) Tumble (dex): +19 (1)
-Spells- Ranger: 1st-level: 2/day (Favorite: Pass Without Trace) Cleric (Moon, Good): 0-6th-level/day: 6/6+1/5+1/5+1/4+1/3+1/2+1
-Feats- Blooded Track Endurance Weapon Focus (Longbow) Point Blank Shot Precise Shot Mounted Combat Mounted Archery Far Shot Improved Precise Shot
-Special Abilities- Level Adjustment +2 Spell-like abilities: 1/day dancing lights, darkness, and faerie fire Darkvision 120 ft Light Blindness (Ex) Spell Resistance +11 +2 Will saves vs spells and spell-like abilities Immune to magical sleep Favored Enemy (Ex): Evil Outsider +4, Orc +2 Wild Empathy (Ex) [+2 Handle Animal synergy] Combat Style (Ex): Archery Animal Companion (Ex): Owl Improved Combat Style (Ex) Spontaneous Casting Turn Undead (Su) Low-Light Vision
-Languages- Common, Elven, Undercommon, Sylvan, Abyssal
-Items- Amulet of Proof Against Detection and Location Battle Bridle Belt of Lions Boots of Riding Bracers of Archery, Greater Circlet of Persuasion Cloak of Elvenkind Gloves of Dexterity +6 Holy Symbol, dlarun Everflame (Flaming Burst Longbow +5, unlimited amunition) Moon Armor (Mithral Chain +4, max Dex bonus +8, no arcane spell failure for Moon Domain spells rest 10%) Ring of Freedom of Moment Ring of Shooting Stars Saddle, Exotic, Military Spell Component Pouch Waterskin
-Mount- Frostsaber Tiger (Same as Dire Tiger but silky grey with dark blue stripes)
Tyrande is a descendant of the first worshipers of Eilistraee that lived before the rest of the drow fled below ground. They have always lived above ground in Cormanthor develping unmatched hiding skills in the forests. Their drow racial traits are the same as those below ground only because they spend all their waking hours at night under the moonlight. Tyrande is a high ranking priestess and well respected for her age. She spends her time trying to turn emerging drow towards Eilistraee and fighting off the demons and orcs that infest the forests. Her mount, a rare Frostsaber Tiger, gives her a huge advantage in battle raining death from afar with her bow, Everflame. Then disappearing into the shadows... |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
|
|
Kaladorm
Master of Realmslore
United Kingdom
1176 Posts |
Posted - 10 Aug 2004 : 00:01:00
|
Ah yes you do love interesting mounts :) I'm impressed, made nice reading. Although I'm not as up to date as I wish I was, I only really knew Uther Lightbringer and Kel'Thezzud. Nice work though. |
|
|
Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 10 Aug 2004 : 00:25:39
|
Thanks You really don't have to know the characters. This is mainly for ideas most likely for NPC characters scaled down if needed. Though they may work well for starting out an Epic campaign. *shrugs* its fun for me |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
|
|
Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 11 Aug 2004 : 19:31:35
|
-General- Character name: Thrall Class: Sorcerer 13/Orc Warlord 2/Shaaryan Hunter 4 Race: Grey Orc Home Region: The Shaar Alignment: True Neutral Patron Deity: Ilneval Size: Medium Age: 28 Gender: Male Height: 6'2" Weight: 190 Eyes: Black Hair: Black Skin: Greyish green
-Stats- (based on 32 point buy) Stat - modifier Str: 12 - +1 Dex: 18 - +4 Con: 10 - 0 Int: 14 - +2 Wis: 16 - +3 Cha: 22 - +6 HP: 116 AC: +9 Speed: 40ft Initiative: +4
-Saving throws- Fort save: +11 Rflx save: +12 Will save: +15 base attack bonus: +12/+1
-Skills- Skill(key ability): modifier (Ranks) Bluff (cha): +11 (5) Concentration (con): +9 (5) Diplomacy(cha): +8 (0) Gather Information (cha): +8 (0) Handle Animal (cha): +11 (5) Intimidate (cha): +16 (8) Knowledge (int)(arcana): +7 (5) Knowledge (int)(local Shaar): +7 (5) Knowledge (int)(nature): +9 (5) Listen (wis): +8 (5) Ride (dex): +21 (6) Search (Int): +7 (5) Sense Motive (wis): +7 (4) Spellcraft(int): +9 (5) Spot (wis): +6 (3) Survival (wis): +13 (8)
-Spells- 0-level: 6/day; Known: Arcane Mark, Dancing Lights, Detect Poison, Detect Magic, Electric Jolt, Flare, Mending, Message, Read Magic 1st-level: 8/day; Known: Feather Fall, Low-light Vision, Net of Shadows, Shield, Shocking Grasp 2nd-level: 8/day; Known: Gedlee's Electric Loop, Glitterdust, Locate Object, Protection from Arrows, Shadow Mask 3rd-level: 7/day; Known: Arcane Sight, Lightning Bolt, Mage Armor Improved, Tongues 4th-level: 7/day; Known: Arcane Eye, Detect Scrying, Enlarge Person Mass, Scrying 5th-level: 7/day; Known: Ball of Lightning, Prying Eyes, Rary's Telepathic Bond 6th-level: 5/day; Known: Chain Lightning, True Seeing
-Feats- Blood of the Warlord Track Animal Affinity Leadership Mounted Combat Mounted Archery Combat Casting
-Special Abilities- Light Sensativity (Ex) Scent (Ex) Darkvision 60ft Level Adjustment +1 Familiar: Wolf Gather Horde (Ex) Inspire Courage (Su) Ride Bonus (Ex) Mounted Tracking (Ex) Burst of Speed (Ex) Mounted Accuracy (Ex)
-Mount- Dire Wolf
-Languages- Common, Orc, Shaaran, Goblin
-Items- Battle Bridle Bedroll Bracers of Blinding Strike Cloak of Charisma +6 Gloves of Lightning Mithral Breastplate of Command Orb of Storms Riding Boots Ring of Animal Friendship Ring of Freedom of Movement Saddle, Exotic Military Scarab of Protection Scentbreaker x8 Shaman Blessed Belt (Wisdom +4, Dexterity +2) Shocknock (Returning Knockback Darksteel Light Hammer of Distance Shock +4) Spell Component Pouch Waterskin
-Story- Thrall's clan was captured by humans when he was an infant. A wizard bought him seeing magical potentail and curious to see how much an orc could learn. Thrall not only learned magic but the ways of humans. He excelled in divinations often having dreams and learning very useful things this pleased the mage as it often helped him better his peers but it also proved his downfall as it allowed Thrall to escape. After many months of searching he finally came upon some orcs of his own race and quickly became their leader with his powerful magic. They were quite impressed with his divinations and he had enough powerful offensive spells and leadership skills as well to win his peoples respect. Instead of resentment for the humans he believed it was meant to be that his God showed him the way of the humans so he could apply some of the things he learned to the orc way of life. He heard of Obould but knew that was not the way he had to have a land of his own not a land taken from others. He took his clan back to the Shaar where there was plenty of land for his tribe and plenty of natural monsters to test their young ones. Slowly Thrall built a small warrior city. He still had many problems with the humans they couldn't erase many generations of being enemies so quickly but with Thrall knowing their language they soon had a fragile truce and even some trade with their neighboring humans. His city eventually became something similar to Silverymoon but for the monster races taking in outcasts of more intelligent races that wanted to leave the wild life for living in a protected place. Mainly trolls, plains minotaurs (Tauren), and goblins. (This is something I would really like to see happen! It would make for a really interesting city for an adventuring party to visit especially one with a half-orc or other monster-like characters ) Thrall rides a Dire Wolf to give himself a commanding view of any battlefield extra tracking abilities and superb land speed as well as to make up for his being somewhat short for an orc. He has also learned the ways of the plains riders of the Shaar by observing them (and fighting with them many times until they grudgingly listened to his terms for a truce) how to fight even better mounted. Thrall wants nothing more than a permanent and safe homeland for his tribe but also one that is filled with natural dangerous creatures to keep alive the warrior traditions of his race. |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
Edited by - Wood Elf Ranger on 11 Aug 2004 19:39:57 |
|
|
Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 12 Aug 2004 : 14:48:55
|
-General- Character name: Cairne Bloodhoof Class: Monsterous Humanoid 6/Barbarian 8/Druid 4 Race: Minotaur Home Region: The Shaar Alignment: True Neutral Patron Deity: Grumbar Size: Large Age: 99 Gender: Male Height: 7'8" Weight: 685 Eyes: Dark Brown Hair: Brown Skin: Tanned covered with brown fur
-Stats- (based on 32 point buy) Stat - modifier Str: 24 - +7 Dex: 14 - +2 Con: 14 - +2 Int: 13 - +1 Wis: 18 - +4 Cha: 16 - +3 HP: 200 AC: +24 Speed: 30ft Initiative: +4
-Saving throws- Fort save: +14 Rflx save: +10 Will save: +15 base attack bonus: +17/+3
-Skills- Skill(key ability): modifier (Ranks) Climb (str): +12 (5) Diplomacy (cha): +8 (5) Handle Animal (cha): +8 (5) Hide (dex): -2 (0) Intimidate (cha): +8 (5) Jump (str): +12 (5) Knowledge (int)(nature): +10 (5) Listen (wis): +18 (8) Search (int): +10 (5) Spellcraft (int): +3 (2) Spot (wis): +13 (3) Survival (wis): +21 (12) Tumble (dex): +5 (1)
-Spells- 0-2nd-level/day: 5/4/3 Favorites: Guidance, Detect Snares and Pits, Soften Earth and Stone
-Feats- Endurance Diehard Improved Initiative Leadership Track Weapon Focus: Halberd Improved Critical: Halberd
-Special Abilities- Darkvision 60ft Powerful Charge (Ex) Natural Cunning (Ex) Scent (Ex) Level Adjustment +2 Fast Movement (Ex) Rage (Ex) Uncanny Dodge (Ex) Trap Sense (Ex) Improved Uncanny Dodge (Ex) Damage Reduction (Ex) Animal Companion (Ex): Bison Nature Sense (Ex) Wild Empathy (Ex): +2 Woodland Stride (Ex) Trackless Step (Ex) Resist Natures Lure (Ex)
-Languages- Common, Giant, Druidic, Orc
-Items- Amulet of Natural Armor +5 Belt of Giant's Strength +6 Bracers of Armor +8 Gloves of Dexterity +4 Horn Tassles Rhino Hide Ring of Disease Immunity Ring of Protection +5 Shamanistic Totem Backpack Thunder Shoes Troll Gut Rope Warchief's Halberd (Domineering Halberd of Thunderous Sweeping +4) Waterskin
-Story- Cairne grew up in an underground maze underneath one of the Shaaryn plains. After he became chief of the tribe they experienced a large growth and were forced above ground to find food for everyone. They became nomadic wandering over the plains fighting the local wemic tribes as they tried to find a place for themselves. Thats when they found Thrall and his growing city. They have set up their own tribal grounds nearby and have a strong alliance with the orcs though they haven't settled down completely yet. Cairne has a strong bond with the earth and nature and even though he is getting old he is still a formidable fighter and an excellent leader for his tribe. |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
|
|
Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 13 Aug 2004 : 04:03:46
|
-General- Character name: Grom Hellscream Class: Outsider 5/Fighter 8/Illusionist 4 Race: Tanarusk Home Region: The North Alignment: Chaotic Evil Patron Deity: Shargaas Size: Medium Age: 64 Gender: Male Height: 4'6" Weight: 165 Eyes: Glowing red Hair: Black Skin: Green
-Stats- (based on 32 point buy) Stat - modifier Str: 20 - +5 Dex: 23 - +6 Con: 14 - +2 Int: 16 - +3 Wis: 6 - -2 Cha: 10 - 0 HP: 160 AC: +21 Speed: 20ft Initiative: +10
-Saving throws- Fort save: +11 Rflx save: +7 Will save: +10 base attack bonus: +15/+3
-Skills- Skill(key ability): modifier (Ranks) Balance (dex): +14 (6) Bluff (cha): +5 (5) Climb (str): +10 (5) Concentration (con): +7 (5) Diplomacy (cha): +2 (0) Gather Information (cha): +2 (0) Hide (dex): +13 (5) Intimidate (cha): +7 (5) Jump (str): +12 (5) Knowledge (int)(local, the north): +8 (5) Knowledge (int)(nature): +7 (2) Knowledge (int)(the planes): +8 (5) Listen (wis): +12 (9) Move Silently (dex): +13 (5) Search (int): +9 (6) Sleight of Hand (dex): +8 (1) Spellcraft (int): +8 (5) Spot (wis): +6 (6) Survival (wis): +10 (10) Swim (str): +10 (5) Tumble (dex): +13 (5)
-Spells- 0-2nd-level/day: 4/4/3 Favorites: Ghost sound, Disguise Self, Invisability, Mirror Image
-Feats- Alertness Weapon Focus: Battleaxe Swift and Silent Blind Fight Dodge Power Attack Cleave Stealthy Great Cleave Weapon Specialization: Battle-axe Greater Weapon Focus: Battle-axe Scribe Scroll Improved Critical: Battle-axe
-Special Abilities- Darkvision 60ft Fire Resistance 10 Spell resistance 14 +class level Control Flame (Sp) Level Adjustment +3 Familiar: Bat Whirlwind
-Languages- Orc, Abyssal, Illuskan, Goblin, Giant, Dwarven
-Items- Amulet of Natural Armor +5 Bracers of Blinding Strike Gloves of Dexterity +6 Eye of the Druuthbane Gwaeron's Belt Gwaeron's Boots Ink Inkpen Keen Fever Iron Battle-axe of Speed +4 Ring of Freedom of Movement Ring of the Darkhidden Spellbook Spell Component Pouch Travel Cloak Troll Gut Rope Whirlwind Hair-tie
-Story- Grom is a part of the second generation of Tanarusks born to mainly orc tribes. He quickly found that he was much smarter than the rest of the tribe and had no desire to lead them so he set out on his own. He has carved out a nich for himself hiring out as a bounty hunter mainly for denizens of the underdark who want someone in the land above killed. He is very good at what he does... |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
|
|
Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 15 Aug 2004 : 03:23:16
|
-General- Character name: Rexxar Class: Ranger 8/Tamer of Beasts 10 Race: Half-Ogre (Orc/Ogre) Home Region: Chessenta Alignment: True Neutral Patron Deity: Annam Size: Medium Age: 46 Gender: Male Height: 7' Weight: 285 Eyes: Dark brown Hair: Black Skin: Very tanned green
-Stats- (based on 32 point buy) Stat - modifier Str: 26 - +8 Dex: 17 - +3 Con: 20 - +5 Int: 12 - +1 Wis: 14 - +2 Cha: 10 - 0 HP: 180 AC: +19 Speed: 40ft Initiative: +7
-Saving throws- Fort save: +18 Rflx save: +16 Will save: +7 base attack bonus: +15/+3
-Skills- Skill(key ability): modifier (Ranks) Climb (str): +14 (6) Concentration (con): +12 (7) Handle Animal (cha): +18 (15) Heal (wis): +7 (5) Hide (dex): +8 (5) Jump (str): +19 (6) Knowledge (int)(nature): +16 (15) Listen (wis): +17 (15) Move Silently (dex): +9 (6) Search (int): +18 (17) Spot (wis): +17 (15) Survival (wis): +20 (15)
-Spells- 1st-2nd-level/day: 2/2 Favs: Magic Fang, Bears Endurance
-Feats- Track Endurance Skill Focus (Handle Animal) Improved Initiative Weapon Focus (Battle-axe) Two-weapon Defense Skill Focus (Survival) Dodge Improved Critical (Battle-axe)
-Special Abilities- Darkvision 60ft Level Adjustment +2 Favored Enemy: Humanoid (Gnoll) +4, Vermin +2 Wild Empathy (Ex) Combat Style (Ex): Two-weapon Animal Companion: Misha (Dire Bear) Improved Combat Style (Ex) Woodland Stride (Ex) Swift Tracker (Ex) Animal Mastery Intelligence: +12 Emphatic Link (Su) Blood Bond Natural Armor: +6 Speak with Master (Ex) Beast Mastery (Sp) Share Saving Throws Share Spells Command Creatures of Kind (Sp) Magical Beast Mastery (Sp) Inspire Greatness (Su)
-Languages- Common, Orc, Chessentan, Giant
-Items- Adamantine Battle-axe of Defending +5, x2 Amulet of Health +6 Belt of Giant Strength +6 Boots of Striding and Springing Bracers of Armor +8 Cowl of Warding Gauntlets of Ogre Power Rhino Hide Ring of Animal Friendship Ring of Chameleon Power Travel Cloak Troll Gut Rope
Rexxar born to an orc father and an ogre mother did not fit in with either race. He felt much more at home in the wild with animals and has a deep affinity for them. He knows the mountanous terrain where he lives extremely well and is an expert tracker, especially since he can send multiple animals in every direction. His skills are in high demand for anyone passing through the region... if they can find him to hire him. He is also an excellent fighter and is the main reason the Gnoll population is contained in the region |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
Edited by - Wood Elf Ranger on 15 Aug 2004 03:27:23 |
|
|
Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 16 Aug 2004 : 22:25:40
|
-General- Character name: Rokhan Class: Giant 6/Cleric 10/Hexer 5 Race: Troll Home Region: The Shaar Alignment: Chaotic Neutral Patron Deity: Annam Size: Large Age: 115 Gender: Male Height: 6'8" Weight: 375 Eyes: Dark Green Hair: Bald Skin: Bluish-green
-Stats- (based on 32 point buy) Stat - modifier Str: 20 - +5 Dex: 24 - +7 Con: 20 - +5 Int: 12 - +1 Wis: 18 - +4 Cha: 11 - 0 HP: 263 AC: +16 Speed: 30ft Initiative: +11
-Saving throws- Fort save: +18 Rflx save: +15 Will save: +17 base attack bonus: +16/+2
-Skills- Skill(key ability): modifier (Ranks) Bluff (cha): +7 (5) Concentration (con): +14 (5) Craft (int)(Rune): +6 (5) Diplomacy (cha): +4 (0) Hide (dex): +10 (5) Intimidate (cha): +2 (0) Knowledge (int)(arcana): +11 (10) Knowledge (int)(nature): +11 (10) Listen (wis): +10 (6) Sense motive (wis): +6 (0) Move Silently (dex): +14 (0) Slight of Hand (dex): +10 (1) Spellcraft (int): +12 (9) Spot (wis): +10 (6)
-Spells- Domains: Plant, Rune 0-8th-level/day: 6/6+1/6+1/6+1/5+1/4+1/3/2/1 Favs: Resistance, Remedy Light Wounds, Curse of Ill Fortune, Glyph of Warding, Fang Trap, Symbol of Pain, Word of Chaos, Symbol of Insanity
-Feats- Swift and Silent Improved Initiative Combat Casting Lightning Reflexes Stealthy Dodge Exotic Weapon Proficiency: Double Kukri Mobility
-Special Abilities- Darkvision 60ft Low-light Vision Rend (Ex) Regeneration (Ex): 5 Scent Level Adjustment +5 Turn or Rebuke Undead (Su) Hex (Sp): 3/day Sicken Hex (Sp) Fear Hex (Sp)
-Languages- Common, Giant, Orc, Sylvan
-Items- Bone Ring Boots of Elvenkind Bracers of Natural Armor Fire Resistant Studded Leather of Nimbleness +2 Chalk x4 Fishing Net Gloves of Dexterity +6 Holy Symbol, wooden Returning Double-Kukri of Distant Seeking +5 Ring of Wordtwisting Rope of Climbing Skull Plaque Spell Component Pouch Waterskin
Rokhan is a crafty leader of one of the many spread out and very little know Island Troll tribes. There is a small cluster off the shore of The Shaar. Recently they have banded together and have allied with Thrall and his orcs. Rokhan was sent as an emissary being one of the most respected and feared tribe leaders. He has even helped to set up trade between the two races with the trolls mainly providing their magical rune knowledge, alchemical plant knowledge, and of course fish which they are excellent at catching. With the orcs helping them to build better communities and much stronger weapons. |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
Edited by - Wood Elf Ranger on 17 Aug 2004 00:48:45 |
|
|
Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 19 Aug 2004 : 03:01:30
|
-General- Character name: Vashj Class: Sorceress 12/Deepwater Sniper 4 Race: Stein (Aquatic Elf/Water Naga) Home Region: The Outer Sea Alignment: True Neutral Patron Deity: Deep Sashelas Size: Large Age: 116 Gender: Female Length: 12' Weight: 235 Eyes: Yellow Hair: Black Skin: Sea-green, scales on tail are dark green with fiery orange-red fins
-Stats- (based on 32 point buy) Stat - modifier Str: 12 - +1 Dex: 24 - +7 Con: 12 - +1 Int: 18 - +4 Wis: 10 - 0 Cha: 19 - +4 HP: 96 AC: +6 Speed: 40ft; swim 40ft Initiative: +11
-Saving throws- Fort save: +11 Rflx save: +20 Will save: +14 base attack bonus: +10/+1
-Skills- Skill(key ability): modifier (Ranks) Bluff (cha): +9 (6) Concentration (con): +10 (9) Diplomacy (cha): +10 (0) Escape Artist (dex): +12 (5) Gather Information (cha): +6 (0) Hide (dex): +8 (5) Intimidate (cha): +6 (0) Knowledge (int)(arcana): +21 (7) Knowledge (int)(geography): +9 (5) Knowledge (int)(local, The Outer Sea): +9 (5) Knowledge (int)(nature): +9 (5) Knowledge (int)(nobility and royalty): +9 (5) Knowledge (int)(religion): +9 (5) Knowledge (int)(the planes): +9 (5) Listen (wis): +6 (5) Move Silently (wis): +5 (5) Search (int): +9 (5) Sense Motive (wis): +5 (5) Spellcraft (int): +13 (7) Spot (wis): +6 (5) Survival (wis): +4 (0) Swim (str): +14 (5)
-Spells- 0-6th-level/day: 6/7/7/7/7/5/3 0-level Known: Dancing Lights, Detect Magic, Detect Poison, Electric Jolt, Mage Hand, Message, Read Magic, Resistance, Ray of Frost 1st-level Known: Comprehend Languages, Detect Secret Doors, Endure Elements, Forcewave, Identify 2nd-level Known: Eagle’s Splendor, Gedlee’s Electric Loop, Inky Cloud, Locate Object, See Invisibility, 3rd-level Known: Arcane Sight; Lightning Bolt; Mage Armor, improved; Water Breathing 4th-level Known: Force Orb; Geas, lesser; Scrying 5th-level Known: Cloak of the Sea, Mind Fog 6th-level Known: Chain Lightning
-Feats- Improved Initiative Weapon Focus (Longbow) Point Blank Shot Far Shot Silent Spell Eschew Materials
-Special Abilities- Poison (Ex): Bite Spell-like Abilities: Resistance, Electric Jolt, Detect Magic, Speed Swim 1/day Darkvision 60ft Alternate Form (Su) Gills (Ex) Immune to sleep spells and effects Low-light vision +4 racial vs enchantmants Level Adjustment +4 Keen Arrows Range Increment Bonus (Ex): +40ft Concealment Reduction 10% (Ex) Magic Weapon 1/day (Sp) Projectile Improved Critical (Ex): +1 Safe Poison Use (Ex) Take Aim (Su): +2
-Languages- Common, Aquan, Elven, Draconic, Alzhedo, Chondathan
-Items- Bracers of Archery, greater Circlet of Arcana Cloak of Resistance +5 Gloves of Dexterity +6 Necklace of Adaptation Ring of Counterspells Ring of Greater Electric Resistance Seafrost (Icy Burst Aquatic Composite Longbow of Unlimited Sea-arrows +5)
-Story- In an appempt to regain some of their magical legacy a small group of sea elves began to breen with the water nagas. They succeded but for reasons unknown all the offspring are female and any children they bear are female Stein as well. Vashj is one of those and one of the most magically gifted as well. She has a strong hunger for learning about everything magical. She is very patient and schemes decade or centuries at a time. Like most of her kind she also has a side passion and that is archery which may seem strange at first for an underwater creature but when put to effect it is just as effective if not more under the sea and along with her powerful spells as well. |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
|
|
|
Topic |
|
|
|