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OrnluTheWolf
Acolyte
USA
40 Posts |
Posted - 02 Jun 2004 : 03:29:22
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I'm not the DM, but we're going to start a new campaign in a few (2-4) weeks, and the DM is looking for cool ideas. I was thinking about Waterdeep, Thay, or Evereska, but then it occured to me that it is very feasable to set a campaign in a time rather than a region.
Have any of you ran a campaign in anceint Netheril? Can anyone give me links to info/publications/statistics for Netheril? What do you think of this idea?
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Edited by - OrnluTheWolf on 02 Jun 2004 03:44:27
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Hymn
Senior Scribe
Sweden
514 Posts |
Posted - 02 Jun 2004 : 03:46:52
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If you (or the DM in question) dosn't have Arcane Age, Netheril Empire of Magic you can download it from here: http://www.wizards.com/dnd/files/2/fr_downloads/tsr1147.zip
Other info can also be found here: http://www.toril.info/NEoM.htm
Hmm I know I saw a post somewhere, was a while back though conserning some one who had ran / or inteded to run a game there. Perhpas it was Sage, . Sorry, Lore Master Sage, but I am not sure. Could have been some one else. |
Sauro moki kara ochiro - Even monkeys falls from trees.
The path that leads to truth is littered with the bodies of the ignorant - Miyamoto Musashi |
Edited by - Hymn on 02 Jun 2004 03:47:48 |
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OrnluTheWolf
Acolyte
USA
40 Posts |
Posted - 02 Jun 2004 : 03:55:30
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I tried to use the scryroom(http://www.candlekeep.com/forum/search.asp) to find other topics about Netherese campaigns, but my searches either returned thousands of hits or nothing. |
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Hymn
Senior Scribe
Sweden
514 Posts |
Posted - 02 Jun 2004 : 04:13:10
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Hmm, well as I said it was sometime ago, any how just remebered that you might want to check out "How the mighty are fallen"
http://www.wizards.com/dnd/files/2/fr_downloads/tsr9541.zip
Might give some insight on how an adventure might take place in that time.
I do think it is an great idea, I would probably run one myself if I wasn't occupied with so much else. |
Sauro moki kara ochiro - Even monkeys falls from trees.
The path that leads to truth is littered with the bodies of the ignorant - Miyamoto Musashi |
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Darkheyr
Learned Scribe
264 Posts |
Posted - 02 Jun 2004 : 06:47:30
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Our last campaign also included a brief visit to good ole Netheril, about three tendays before the great crash... I tell you, time travel can cause headaches...
I strongly recommend that you check out the Netheril - Empire of Magic box on the WotC downloads section. You should also be aware that you WILL have to adapt the spellcasting classes if the setting should be authentic. |
silm.pw - A Neverwinter Nights Persistent World |
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Arivia
Great Reader
Canada
2965 Posts |
Posted - 02 Jun 2004 : 12:52:12
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quote: Originally posted by Darkheyr
Our last campaign also included a brief visit to good ole Netheril, about three tendays before the great crash... I tell you, time travel can cause headaches...
I strongly recommend that you check out the Netheril - Empire of Magic box on the WotC downloads section. You should also be aware that you WILL have to adapt the spellcasting classes if the setting should be authentic.
I'd agree-one of the alternate spellcasting systems from Unearthed Arcana seems to be in order here. Also, it's easy to assign a spell type to any of the existing 3e spells-using the PGtF and ELH.(Find out what seeds the spell would use, and compare those to the specialization entries in the PGtF) |
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Darkheyr
Learned Scribe
264 Posts |
Posted - 02 Jun 2004 : 12:59:51
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Actually, most of the 2E class variant "Arcanist" from the NEoM Box can be adapted easily, same with the other spellcasters.
Basically, you get a "mana point" so to speak for every spell level you can cast; i.e. a wizard with 1 level 2 and 3 level 1 slots would have 1*2 + 3*1 mana, or "arcs" as they are called. Depending on your level you get access to a greater "weave depth"; which translates to the maximum spell level you can cast. Oh yes, and theres no level limit on spells - a fireball cast by Karsus did a whopping 41d6 damage, and when he casted magic missile... Goodbye Picadilly Plaza.
The only somewhat tricky thing would be assigning some new 3E spells to the three netheric spell schools. |
silm.pw - A Neverwinter Nights Persistent World |
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Arivia
Great Reader
Canada
2965 Posts |
Posted - 02 Jun 2004 : 13:09:26
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quote: Originally posted by Darkheyr
Actually, most of the 2E class variant "Arcanist" from the NEoM Box can be adapted easily, same with the other spellcasters.
Basically, you get a "mana point" so to speak for every spell level you can cast; i.e. a wizard with 1 level 2 and 3 level 1 slots would have 1*2 + 3*1 mana, or "arcs" as they are called. Depending on your level you get access to a greater "weave depth"; which translates to the maximum spell level you can cast. Oh yes, and theres no level limit on spells - a fireball cast by Karsus did a whopping 41d6 damage, and when he casted magic missile... Goodbye Picadilly Plaza.
The only somewhat tricky thing would be assigning some new 3E spells to the three netheric spell schools.
I knew that-just saying it may be easier.
What spells do you think would be hard to convert? |
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Darkheyr
Learned Scribe
264 Posts |
Posted - 02 Jun 2004 : 13:51:46
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I didn't think of a specific spell. Just saying it might be possible to cause difficulties... Far more trickier than the arcane ones would be the divine ones though. *ponders*
Of course, you could follow the lead in the book and simply claim the spells listed there are the only ones that exist... |
silm.pw - A Neverwinter Nights Persistent World |
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OrnluTheWolf
Acolyte
USA
40 Posts |
Posted - 02 Jun 2004 : 16:52:39
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I'm afraid that you've lost me with the magic-points/arcs discussion and abreviations. I don't mean to seem like an idiot, but why would you have to completly adapt all magic? Why are the base classes defunct? What are the PGtF and ELH? Do you know where I could find maps, PrCs, or NPCs for ancient Netheril? Do any of you have a great idea for a plot? |
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Wooly Rupert
Master of Mischief
USA
36803 Posts |
Posted - 02 Jun 2004 : 17:46:08
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quote: Originally posted by OrnluTheWolf
I'm afraid that you've lost me with the magic-points/arcs discussion and abreviations. I don't mean to seem like an idiot, but why would you have to completly adapt all magic? Why are the base classes defunct? What are the PGtF and ELH? Do you know where I could find maps, PrCs, or NPCs for ancient Netheril? Do any of you have a great idea for a plot?
PGtF = Player's Guide to Faerūn
ELH = Epic Level Handbook
As for maps and NPCs (at least, I seem to recall there being maps), download the 2nd edition boxed set from the Wizards page.
http://www.wizards.com/dnd/files/2/fr_downloads/tsr1147.zip |
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Darkheyr
Learned Scribe
264 Posts |
Posted - 04 Jun 2004 : 11:10:20
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The problem is that magic worked a lot differently back then... A netherese Arcanist is sort of a hybrid between a sorcerer and a wizard. A lot less limits on magic too.
I simply recommend downloading the Netheril box, read the changed classes for AD&D 2E there, then come back here and ask if you need help with a conversion. |
silm.pw - A Neverwinter Nights Persistent World |
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