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Ozreth
Learned Scribe
 
232 Posts |
Posted - 18 Sep 2025 : 15:46:03
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Who has run this? It looks awesome, but I'm noticing that the first 100 or so pages is simply masses of background information. I like reading, but how much of this needs to be really internalized in order to run this efficiently?
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TomCosta
Forgotten Realms Designer
   
USA
1024 Posts |
Posted - 18 Sep 2025 : 21:48:02
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| Not to be a jerk, but did you read the first few pages of the introduction? You could safely skim chapter 1 on the Shining Vale, but since the party will be in Daggerford, you probably want a more thorough skim of that chapter, that's roughly page 13-51 and pages 52-84. All that said, if you're players go off narrative, reading those 70 pages could come in handy. Pages 85-201 are basically the adventure, although the magic items and monster stats are in the appendices, which tacks on an additional 90 pages or so. |
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Athreeren
Learned Scribe
 
190 Posts |
Posted - 19 Sep 2025 : 08:04:28
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| I think the idea is to use Under Illefarn Anew to get more background on the characters, but to actually run the adventure, you use Under Illefarn (with sticky notes to update the stats of the enemies?) |
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TomCosta
Forgotten Realms Designer
   
USA
1024 Posts |
Posted - 19 Sep 2025 : 17:39:03
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| Athreeren, Eric completely updated the module. You don't need the original Under Illefarn at all to run Under Illefarn Anew. |
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Athreeren
Learned Scribe
 
190 Posts |
Posted - 19 Sep 2025 : 22:13:54
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| I know, I am currently reading it actually. It's very interesting, but like Ozreth, I would find it daunting to actually use it in game. Whereas Under Illefarn is very straightforward, but presents the opposite problem that it either requires to keep the players on rails, to improvise, or to complete it. That's why I think they go well together, with Under Illefarn on the table, and Under Illefarn Anew close at hand. |
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Greywolf76
Acolyte
Brazil
14 Posts |
Posted - 13 Nov 2025 : 13:05:43
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quote: Originally posted by Athreeren
I know, I am currently reading it actually. It's very interesting, but like Ozreth, I would find it daunting to actually use it in game. Whereas Under Illefarn is very straightforward, but presents the opposite problem that it either requires to keep the players on rails, to improvise, or to complete it. That's why I think they go well together, with Under Illefarn on the table, and Under Illefarn Anew close at hand.
That's exactly how I am running my current 2E campaign. I'm using the original Under Illefarn and using Anew as a source of ideas, additional information and to fill in the (many) blanks of the original.
And, either as a complement to the original or a stand alone product, Under Illefarn Anew is just amazing. It has given me great ideas for my campaign.
In the course of the campaign, the PCs have helped the Duke's sister with her missing letters and she became friends with them. Next, I'll be running Mission 3, and if they succeed, they gain very powerful friends - but also some dastardly enemies in the Duchy.
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