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 Which edition do you run your Realms games in?
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Ozreth
Learned Scribe

192 Posts

Posted - 20 Dec 2024 :  00:03:34  Show Profile  Visit Ozreth's Homepage Send Ozreth a Private Message  Reply with Quote  Delete Topic
Poll Question:
I get a feeling this forum has remained largely 3.x oriented throughout its life, which is rare among the various D&D forums (DF, The Piazza etc).

I thought a poll on the topic could be interesting going into 2025.

Bonus if you share your history with the editions and why you like and run what you do now, as it pertains to the realms or the game in general.

I’ll be surprised to see any OD&D/Classic votes!

Choices:

OD&D
AD&D 1e
B/X
BECMI
Rule Cyclopedia
AD&D 2e
3e
3.5e
Pathfinder
4e
5e
Other (state)

(Anonymous Vote)

Edited by - Ozreth on 20 Dec 2024 14:26:19

Gelcur
Senior Scribe

525 Posts

Posted - 20 Dec 2024 :  01:41:46  Show Profile  Visit Gelcur's Homepage Send Gelcur a Private Message  Reply with Quote
I still use 3.5e for a couple reasons.

1) I find it easy to port up material from older editions and port down things from newer editions.

2) The level of complexity of the game mechanics can scale depending on the players. Some simple d20 rolls, target DC/AC, some attack bonuses and skill bonuses. Or go complex min/max dipping classes and PrCs. I'm happy to tell the story either way and build the encounters accordingly.

Overall, it's very flexible and very easy to understand.

I have stolen mechanics from 4e and 5e, I also have several house rules. My new project is to go back to 1e and 2e and bring back a lot of the details that were lost. For example, each casting of Haste effectively aging you a year and requiring a system shock check (at least I think those were the rules).

The party come to a town befallen by hysteria

Rogue: So what's in the general store?
DM: What are you looking for?
Rogue: Whatevers in the store.
DM: Like what?
Rogue: Everything.
DM: There is a lot of stuff.
Rogue: Is there a cart outside?
DM: (rolls) Yes.
Rogue: We'll take it all, we may need it for the greater good.
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Galuf the Dwarf
Senior Scribe

USA
635 Posts

Posted - 20 Dec 2024 :  02:51:06  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
As many of you know me, 3.5 Edition is my cup of tea.

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766
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Ozreth
Learned Scribe

192 Posts

Posted - 20 Dec 2024 :  14:12:51  Show Profile  Visit Ozreth's Homepage Send Ozreth a Private Message  Reply with Quote
quote:
Originally posted by Gelcur

I still use 3.5e for a couple reasons.

1) I find it easy to port up material from older editions and port down things from newer editions.

2) The level of complexity of the game mechanics can scale depending on the players. Some simple d20 rolls, target DC/AC, some attack bonuses and skill bonuses. Or go complex min/max dipping classes and PrCs. I'm happy to tell the story either way and build the encounters accordingly.

Overall, it's very flexible and very easy to understand.

I have stolen mechanics from 4e and 5e, I also have several house rules. My new project is to go back to 1e and 2e and bring back a lot of the details that were lost. For example, each casting of Haste effectively aging you a year and requiring a system shock check (at least I think those were the rules).



I run 3e/3.5 as well for these reasons and more. You’re right that it’s a system that can be manipulated and played in many ways and, importantly for me, it’s the last edition that still exhibits many of the sacred cows of AD&D (even if it threw a bunch of them out in the process). You can see 3e as being the culmination of the AD&D line and its various rules with a bit of Runequest influence. The team that worked on it really tried to appeal to the 1e crowd while also including much of what people had been asking for in the game by the mid-late 90s. It’s just a robust, solid a system that oozes D&D flavor even if many of the assumptions in play style had changed. But play style assumptions largely changed by late 2e era anyways, 3e just recognized it.
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Ozreth
Learned Scribe

192 Posts

Posted - 20 Dec 2024 :  14:24:07  Show Profile  Visit Ozreth's Homepage Send Ozreth a Private Message  Reply with Quote
quote:
Originally posted by Galuf the Dwarf

As many of you know me, 3.5 Edition is my cup of tea.



What’s your history with the edition(s)? And what keeps you at 3.5?
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Diffan
Great Reader

USA
4447 Posts

Posted - 20 Dec 2024 :  15:14:35  Show Profile Send Diffan a Private Message  Reply with Quote
I've played, as both DM and player in the Realms, using a myriad of editions from 3.0 to 5e. I've had great campaigns using them all, but if someone asks me to run a Realms game I'm going to advocate for a 4th Edition one. Why? Well as a DM, I think it's probably the easiest system to both run from a mechanics perspective and to adjudicate on the fly with. I can make monsters and NPCs relatively quickly too.

As a player, just a sheer amount of character options that are available to me and the unique ways in which I can express my character kind of roll with the 4th edition Style.

For myself, I've been using and tinkering with 4e since 2008, so about 16+ years and it just gels with my personal style. I'm also not a hard-lined rules enforcer, so I definitely take liberties with the system that maybe others haven. I heavily encourage players to use all their available tools to overcome obstacles or interact with the world. For example, a Ranger using his Twin Strike ability to shoot out candles down a hallway to give them added cover of darkness, even though the power specifically says Target: one or two creatures.

And if a character concept is difficult to achieve, say someone who enjoys a more passive role of buffing allies without requiring that to trigger off of an attack they make, I will 100% work around that so they can get the concept they want and still be kind of balanced. The point of the game is to have fun, and the rules are supposed to help facilitate that fun, and when they don't you change the rules to accommodate that fun

Edited by - Diffan on 20 Dec 2024 15:21:32
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