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keftiu
Senior Scribe
  
656 Posts |
Posted - 27 Feb 2020 : 22:41:06
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For the unaware, a lengthy reveal stream happened today: https://youtu.be/XJhawYZwvPI
It looks like a lot like Divinity: Original Sin 2, which should be no surprise. Gameplay is real time until you enter combat, where it becomes turn-based. The premise is that you (and presumably, all the companions) have been implanted with a mind flayer tadpole, but escaped captivity and are looking for a cure (and probably also to stop whatever they’ve attacking cities for).
Launching in Early Access at some unspecified time in the future with only some of the content the full game will have; limited Races (Human, Elf, Dwarf, Halfling, Drow, Githyanki, Tiefling, Half-Elf, Half-Drow) and Classes (Fighter, Rogue, Wizard, Cleric, Ranger, Warlock). Based on 5e. You can choose a Background from those in the 5e PHB, but we didn’t see what that did.
Like OS2, you can either choose a pregen character or make your own, and the pregens all appear as party members. Early Access has Lae’zal (a Githyanki Fighter hoping to return to her people), Gale (a Human Wizard with a “Netherese Destruction Orb beating in his chest,” capable of leveling a city - he’s hoping to take care of that, is described as power-hungry, and in the game led with a kind of racist comment about the Rashemi), Asterion (a High Elf Rogue and vampire spawn whose infection has apparently made him a daywalker - they played as him and had unique dialogue options for being a vampire, and he had an internal monologue that mentioned he was attracted to men), Wynn (a Human Warlock who apparently works as a monster hunter and wants out of his pact), and Shadowheart (a Half-Elf Cleric of Shar, having doubts about her faith after failing on a suicide mission). Wynn wasn’t in this stream, but everyone else was.
I suspect a lot of folks are mad it doesn’t resemble the old Baldur’s Gate games, or seem to have any link to the Bhaalspawn story, but it looks really, really solid on its own merit. I’m keen to play it, though it’ll likely be years until the console port. Very surprised to not see Half-Orc or Paladin in the early release.
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4e fangirl. Here to queer up the Realms. |
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AuldDragon
Senior Scribe
  
USA
578 Posts |
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Brimstone
Great Reader
    
USA
3290 Posts |
Posted - 28 Feb 2020 : 03:37:39
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Those Dragon Riders were BADASS! |
"These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten and set them down ere they fade . . . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." Alaundo of Candlekeep |
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Gyor
Master of Realmslore
   
1628 Posts |
Posted - 04 Mar 2020 : 02:05:41
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quote: Originally posted by keftiu
For the unaware, a lengthy reveal stream happened today: https://youtu.be/XJhawYZwvPI
It looks like a lot like Divinity: Original Sin 2, which should be no surprise. Gameplay is real time until you enter combat, where it becomes turn-based. The premise is that you (and presumably, all the companions) have been implanted with a mind flayer tadpole, but escaped captivity and are looking for a cure (and probably also to stop whatever they’ve attacking cities for).
Launching in Early Access at some unspecified time in the future with only some of the content the full game will have; limited Races (Human, Elf, Dwarf, Halfling, Drow, Githyanki, Tiefling, Half-Elf, Half-Drow) and Classes (Fighter, Rogue, Wizard, Cleric, Ranger, Warlock). Based on 5e. You can choose a Background from those in the 5e PHB, but we didn’t see what that did.
Like OS2, you can either choose a pregen character or make your own, and the pregens all appear as party members. Early Access has Lae’zal (a Githyanki Fighter hoping to return to her people), Gale (a Human Wizard with a “Netherese Destruction Orb beating in his chest,” capable of leveling a city - he’s hoping to take care of that, is described as power-hungry, and in the game led with a kind of racist comment about the Rashemi), Asterion (a High Elf Rogue and vampire spawn whose infection has apparently made him a daywalker - they played as him and had unique dialogue options for being a vampire, and he had an internal monologue that mentioned he was attracted to men), Wynn (a Human Warlock who apparently works as a monster hunter and wants out of his pact), and Shadowheart (a Half-Elf Cleric of Shar, having doubts about her faith after failing on a suicide mission). Wynn wasn’t in this stream, but everyone else was.
I suspect a lot of folks are mad it doesn’t resemble the old Baldur’s Gate games, or seem to have any link to the Bhaalspawn story, but it looks really, really solid on its own merit. I’m keen to play it, though it’ll likely be years until the console port. Very surprised to not see Half-Orc or Paladin in the early release.
The big bad appears to be something called The Absolute so if anyone has lore to share about The Absolute please share (I know its behind the Mindflayers infecting you and the united Monster Cult). |
Edited by - Gyor on 04 Mar 2020 02:08:44 |
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Gyor
Master of Realmslore
   
1628 Posts |
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keftiu
Senior Scribe
  
656 Posts |
Posted - 04 Mar 2020 : 03:03:28
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quote: Originally posted by Gyor
https://forgottenrealms.fandom.com/wiki/The_Absolute
This part of what we know about the Absolute so far.
Any guesses?
We know the Dead Three are in the mix somehow, too. |
4e fangirl. Here to queer up the Realms. |
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lookatroopa
Acolyte
Netherlands
38 Posts |
Posted - 04 Mar 2020 : 15:07:34
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quote: Originally posted by keftiu
quote: Originally posted by Gyor
https://forgottenrealms.fandom.com/wiki/The_Absolute
This part of what we know about the Absolute so far.
Any guesses?
We know the Dead Three are in the mix somehow, too.
Not really basing this off of the moniker as much as the game's logo being a mind flayer skull, but it could be Deep Duerra? Might seem a bit of an odd fit for her to employ non-duergar, but it might work out if it turns out to be psionic compulsion on a deific scale. |
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cpthero2
Great Reader
    
USA
2286 Posts |
Posted - 04 Mar 2020 : 19:48:36
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Learned Scribe keftiu,
No guesses, but I am quite happy to hear about the Dead Three being back. I much prefer them as big bads, than having it all condensed.
Though, now that Myrkul is back, I can't get over how 5e hilariously made Myrkul working side jockey with Jergal in service to Kelemvor. That is rich to me.
Best regards,
quote: Originally posted by keftiu
quote: Originally posted by Gyor
https://forgottenrealms.fandom.com/wiki/The_Absolute
This part of what we know about the Absolute so far.
Any guesses?
We know the Dead Three are in the mix somehow, too.
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Higher Atlar Spirit Soaring |
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_Jarlaxle_
Senior Scribe
  
Germany
584 Posts |
Posted - 04 Mar 2020 : 20:18:47
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Looks awsome. I'm sold |
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cpthero2
Great Reader
    
USA
2286 Posts |
Posted - 05 Mar 2020 : 08:55:09
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Learned Scribe keftiu,
Thanks for the share on that video: that is amazing! Looking forward to that.
I just am praying nothing gets screwed up too badly.
Best regards,
quote: Originally posted by keftiu
For the unaware, a lengthy reveal stream happened today: https://youtu.be/XJhawYZwvPI
It looks like a lot like Divinity: Original Sin 2, which should be no surprise. Gameplay is real time until you enter combat, where it becomes turn-based. The premise is that you (and presumably, all the companions) have been implanted with a mind flayer tadpole, but escaped captivity and are looking for a cure (and probably also to stop whatever they’ve attacking cities for).
Launching in Early Access at some unspecified time in the future with only some of the content the full game will have; limited Races (Human, Elf, Dwarf, Halfling, Drow, Githyanki, Tiefling, Half-Elf, Half-Drow) and Classes (Fighter, Rogue, Wizard, Cleric, Ranger, Warlock). Based on 5e. You can choose a Background from those in the 5e PHB, but we didn’t see what that did.
Like OS2, you can either choose a pregen character or make your own, and the pregens all appear as party members. Early Access has Lae’zal (a Githyanki Fighter hoping to return to her people), Gale (a Human Wizard with a “Netherese Destruction Orb beating in his chest,” capable of leveling a city - he’s hoping to take care of that, is described as power-hungry, and in the game led with a kind of racist comment about the Rashemi), Asterion (a High Elf Rogue and vampire spawn whose infection has apparently made him a daywalker - they played as him and had unique dialogue options for being a vampire, and he had an internal monologue that mentioned he was attracted to men), Wynn (a Human Warlock who apparently works as a monster hunter and wants out of his pact), and Shadowheart (a Half-Elf Cleric of Shar, having doubts about her faith after failing on a suicide mission). Wynn wasn’t in this stream, but everyone else was.
I suspect a lot of folks are mad it doesn’t resemble the old Baldur’s Gate games, or seem to have any link to the Bhaalspawn story, but it looks really, really solid on its own merit. I’m keen to play it, though it’ll likely be years until the console port. Very surprised to not see Half-Orc or Paladin in the early release.
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Higher Atlar Spirit Soaring |
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keftiu
Senior Scribe
  
656 Posts |
Posted - 05 Mar 2020 : 12:08:05
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Courtesy of PC Gamer, we know the subclasses available in the Early Access release:
Fighter - Battle Master, Eldritch Knight Wizard - Evocation, Abjuration Rogue - Arcane Trickster, Thief Ranger - Hunter, Beast Master Cleric - Life, Light, Trickery Warlock - Fiend, Great One
GOOlock seems like it would be a blast to roleplay, given the parasite and all. |
4e fangirl. Here to queer up the Realms. |
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cpthero2
Great Reader
    
USA
2286 Posts |
Posted - 05 Mar 2020 : 14:47:41
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Learned Scribe keftiu,
I really hope that they add in actual RP classes that amount to being a diplomancer, etc.
My actual preference would be if they added in largely, non-combat options, such as focused diviners, etc.
Best regards,
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Higher Atlar Spirit Soaring |
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keftiu
Senior Scribe
  
656 Posts |
Posted - 05 Mar 2020 : 17:19:19
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quote: Originally posted by cpthero2
Learned Scribe keftiu,
I really hope that they add in actual RP classes that amount to being a diplomancer, etc.
My actual preference would be if they added in largely, non-combat options, such as focused diviners, etc.
Best regards,
Given how proud they are of their engine for turn-based combat (and the fact that 5e class design is just as focused on combat as 4e was, they just hide it better) I wouldn’t hold your breath. They’re trying hard to make this a 5e adaptation where they can and those options don’t really exist in that system. |
4e fangirl. Here to queer up the Realms. |
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cpthero2
Great Reader
    
USA
2286 Posts |
Posted - 06 Mar 2020 : 02:21:04
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Learned Scribe keftiu,
Yeah, I was thinking that. Although, I have to be reasonable at the same time: I am in a massive minority here. Most people want that whole grain goodness fighting as that is fun for them, and WotC wants it to coincide with their product line up.
I'll keep watching the trailers, and if it ends up having something that fits into what I'm looking for, awesome, if not, I'll just keep at it with what I am doing now. :)
I am glad it looks like it will most assuredly be what most people are looking for though.
Best regards,
quote: Originally posted by keftiu
quote: Originally posted by cpthero2
Learned Scribe keftiu,
I really hope that they add in actual RP classes that amount to being a diplomancer, etc.
My actual preference would be if they added in largely, non-combat options, such as focused diviners, etc.
Best regards,
Given how proud they are of their engine for turn-based combat (and the fact that 5e class design is just as focused on combat as 4e was, they just hide it better) I wouldn’t hold your breath. They’re trying hard to make this a 5e adaptation where they can and those options don’t really exist in that system.
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Higher Atlar Spirit Soaring |
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keftiu
Senior Scribe
  
656 Posts |
Posted - 06 Mar 2020 : 03:06:24
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FWIW, the main reason I stopped playing D&D and adjacent systems was because of the obsession with combat. I haven't used a d20 game in years, in favor of stuff in the storygame space that prioritizes more emotional storytelling. |
4e fangirl. Here to queer up the Realms. |
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Wooly Rupert
Master of Mischief

    
USA
36882 Posts |
Posted - 06 Mar 2020 : 03:32:03
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quote: Originally posted by keftiu
FWIW, the main reason I stopped playing D&D and adjacent systems was because of the obsession with combat. I haven't used a d20 game in years, in favor of stuff in the storygame space that prioritizes more emotional storytelling.
It's odd that you say this, with your signature proclaiming your love of 4E. That ruleset seemed to make anything non-combat purely an afterthought.
That said, I don't think most D20 systems are obsessed with combat, as much as it is that they're simply more focused on the combat that people expect in their games. Ultimately, it's up to the DM and their players to decide how much combat is in the game. |
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I am the Giant Space Hamster of Ill Omen!  |
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keftiu
Senior Scribe
  
656 Posts |
Posted - 06 Mar 2020 : 03:41:59
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quote: Originally posted by Wooly Rupert
quote: Originally posted by keftiu
FWIW, the main reason I stopped playing D&D and adjacent systems was because of the obsession with combat. I haven't used a d20 game in years, in favor of stuff in the storygame space that prioritizes more emotional storytelling.
It's odd that you say this, with your signature proclaiming your love of 4E. That ruleset seemed to make anything non-combat purely an afterthought.
That said, I don't think most D20 systems are obsessed with combat, as much as it is that they're simply more focused on the combat that people expect in their games. Ultimately, it's up to the DM and their players to decide how much combat is in the game.
I respect 4e for being, IMHO, the edition with the clearest design goals, and I think it realized them well. It's a game I think is well-made without being one I necessarily want to play :p
My love for the 4e Realms is purely built on narrative reasons; I run it in other rulesets.
And I'd push back on that a little, as the bulk of class features and portions of the character sheet itself are combat focused. Almost everything beyond Skills and some spells are aimed at battle and violence. Especially in 5e, there are almost no noncombat class features. |
4e fangirl. Here to queer up the Realms. |
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cpthero2
Great Reader
    
USA
2286 Posts |
Posted - 06 Mar 2020 : 05:23:39
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Learned Scribe keftiu,
I completely get that. In fact, that reason there is why I changed, quite a long time ago, from a regular linear campaign story mode, to a sandbox campaign style. It allows the players to tell the story they want to tell about their characters as opposed to me dictating how that is all going to go down.
They really should add in other options like diviners, and other classes and options that are not all about combat.
Best regards,
quote: Originally posted by keftiu
FWIW, the main reason I stopped playing D&D and adjacent systems was because of the obsession with combat. I haven't used a d20 game in years, in favor of stuff in the storygame space that prioritizes more emotional storytelling.
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Higher Atlar Spirit Soaring |
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LordofBones
Master of Realmslore
   
1566 Posts |
Posted - 07 Mar 2020 : 06:42:22
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Divination magic is fundamentally difficult to implement in a CRPG. That's why adaptations keep the buff spells but don't port the more esoteric spells over.
Kingmaker is noteworthy in that the diviner wizard is arguably the strongest specialization because of its school powers, but has the tiniest amount of specialized spells.
Anyway, I pretty much expected Original Sin 2 in a D&D chassis, so I got what I expected. I'm more hyped up for Wrath of the Righteous and its implementation of mythic paths (I get to be a lich! Wheeee!) |
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cpthero2
Great Reader
    
USA
2286 Posts |
Posted - 07 Mar 2020 : 08:19:35
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Master LordofBones,
Yeah, I can appreciate that as far as Diviner's go. I don't know how you can stick to the actual intent of the spells with a contained environment and game. Here is to some day for it though!
I am going to have to go look at Kingmaker I think then. Those Diplomancers are right on the doorstep though in my opinion.
Best regards,
quote: Originally posted by LordofBones
Divination magic is fundamentally difficult to implement in a CRPG. That's why adaptations keep the buff spells but don't port the more esoteric spells over.
Kingmaker is noteworthy in that the diviner wizard is arguably the strongest specialization because of its school powers, but has the tiniest amount of specialized spells.
Anyway, I pretty much expected Original Sin 2 in a D&D chassis, so I got what I expected. I'm more hyped up for Wrath of the Righteous and its implementation of mythic paths (I get to be a lich! Wheeee!)
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Higher Atlar Spirit Soaring |
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Diffan
Great Reader
    
USA
4460 Posts |
Posted - 08 Mar 2020 : 18:33:27
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quote: Originally posted by Wooly Rupert
quote: Originally posted by keftiu
FWIW, the main reason I stopped playing D&D and adjacent systems was because of the obsession with combat. I haven't used a d20 game in years, in favor of stuff in the storygame space that prioritizes more emotional storytelling.
It's odd that you say this, with your signature proclaiming your love of 4E. That ruleset seemed to make anything non-combat purely an afterthought.
It's unfortunate that over a decade after 4e came out this mentality about said edition is still perpetuated. And as I get roped into the discussion again, I have to ask what - specifically speaking- was so glaringly missing non-combat wise from 4e that was so heavily focused on with other editions?
The system has lots of skills, but maybe you mean skills like Profession or Performance? Not that the system didn't discourage players from trying to do performance or take a job, but that these specific notions aren't well served by one single roll vs. DC. Maybe actually role-playing a performance or speaking with people to get a job and applying multiple skills to said job makes for a more fulfilling experience than "I roll for Profession (teach) for a week" and get 3gp....*yawn*.
Maybe you're talking about a player that doesn't want to take ANY combat options and wants to remain a sort of pacifist. That's certainly do-able but what would best fulfill this concept is simply making an NPC with a small set of non-combat options instead of trying to force adventuring-style classes into a role that isn't made for?
Maybe we're talking about non-combat spells? Well luckily there's hundreds of Rituals to choose from! There's also utility spells and Martial Rituals that are non-combat focused. Not to mention loads of Magical items that are not specifically combat oriented.
Maybe we're talking about Paragon Paths and their powers? Certainly there combat focused like Prestige Classes were but yet quite a few were far more focused on out-of-combat aspects than one might think. This was usually a feature of utility power that added some effect to a skill check or maybe interaction with some unique species. I could make a list of you really want.
The fact is, and I've been stressing this for 8 years, that because 4e used color-coded boxes and didn't have similar interior design of character options that previous editions had it simply "looked" too different despite the multitude of similarities. I can just point to 5e and how much design concepts were taken straight from 4e and given a 'familiar glow' to make people appreciate the design.
quote: Originally posted by Wooly RupertThat said, I don't think most D20 systems are obsessed with combat, as much as it is that they're simply more focused on the combat that people expect in their games. Ultimately, it's up to the DM and their players to decide how much combat is in the game.
Now that's well said and I'd say that goes for most systems, and also for how much role-play that goes into the session. How much of either, combat or RP, that goes into a game is group dependant and not what the system is |
Diffan's NPG Generator: FR NPC Generator |
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keftiu
Senior Scribe
  
656 Posts |
Posted - 08 Mar 2020 : 20:39:15
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(I’m a huge 4e fan, but this isn’t exactly the thread to rehash mechanical arguments about the editions. Can we please take it elsewhere?) |
4e fangirl. Here to queer up the Realms. |
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cpthero2
Great Reader
    
USA
2286 Posts |
Posted - 08 Mar 2020 : 21:02:19
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Great Reader Diffan,
I'd love to discuss this with you. I'll keep an eye out for you getting this argument going somewhere else. Please copy and paste. I like your argument.
Best regards,
quote: Originally posted by Diffan
quote: Originally posted by Wooly Rupert
quote: Originally posted by keftiu
FWIW, the main reason I stopped playing D&D and adjacent systems was because of the obsession with combat. I haven't used a d20 game in years, in favor of stuff in the storygame space that prioritizes more emotional storytelling.
It's odd that you say this, with your signature proclaiming your love of 4E. That ruleset seemed to make anything non-combat purely an afterthought.
It's unfortunate that over a decade after 4e came out this mentality about said edition is still perpetuated. And as I get roped into the discussion again, I have to ask what - specifically speaking- was so glaringly missing non-combat wise from 4e that was so heavily focused on with other editions?
The system has lots of skills, but maybe you mean skills like Profession or Performance? Not that the system didn't discourage players from trying to do performance or take a job, but that these specific notions aren't well served by one single roll vs. DC. Maybe actually role-playing a performance or speaking with people to get a job and applying multiple skills to said job makes for a more fulfilling experience than "I roll for Profession (teach) for a week" and get 3gp....*yawn*.
Maybe you're talking about a player that doesn't want to take ANY combat options and wants to remain a sort of pacifist. That's certainly do-able but what would best fulfill this concept is simply making an NPC with a small set of non-combat options instead of trying to force adventuring-style classes into a role that isn't made for?
Maybe we're talking about non-combat spells? Well luckily there's hundreds of Rituals to choose from! There's also utility spells and Martial Rituals that are non-combat focused. Not to mention loads of Magical items that are not specifically combat oriented.
Maybe we're talking about Paragon Paths and their powers? Certainly there combat focused like Prestige Classes were but yet quite a few were far more focused on out-of-combat aspects than one might think. This was usually a feature of utility power that added some effect to a skill check or maybe interaction with some unique species. I could make a list of you really want.
The fact is, and I've been stressing this for 8 years, that because 4e used color-coded boxes and didn't have similar interior design of character options that previous editions had it simply "looked" too different despite the multitude of similarities. I can just point to 5e and how much design concepts were taken straight from 4e and given a 'familiar glow' to make people appreciate the design.
quote: Originally posted by Wooly RupertThat said, I don't think most D20 systems are obsessed with combat, as much as it is that they're simply more focused on the combat that people expect in their games. Ultimately, it's up to the DM and their players to decide how much combat is in the game.
Now that's well said and I'd say that goes for most systems, and also for how much role-play that goes into the session. How much of either, combat or RP, that goes into a game is group dependant and not what the system is
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Higher Atlar Spirit Soaring |
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Diffan
Great Reader
    
USA
4460 Posts |
Posted - 08 Mar 2020 : 22:01:50
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quote: Originally posted by keftiu
(I’m a huge 4e fan, but this isn’t exactly the thread to rehash mechanical arguments about the editions. Can we please take it elsewhere?)
My apologies for thread-jacking, request noted and understood. As for BG3, I'm really excited! I get that ppl are mad about some of the options and I guess some are/were mad about how turn-based it is but the game looks stunning overall. I'm looking forward to trying out my human fighter (Battle master) with crossbow expert and Sharpshooter feats! |
Diffan's NPG Generator: FR NPC Generator |
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Diffan
Great Reader
    
USA
4460 Posts |
Posted - 08 Mar 2020 : 22:15:17
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quote: Originally posted by cpthero2
Great Reader Diffan,
I'd love to discuss this with you. I'll keep an eye out for you getting this argument going somewhere else. Please copy and paste. I like your argument.
Best regards,
Ok, maybe you can PM me some suggestions as to what to title the thread to create a discussion around the topic so it doesn't just devolve into bashing threat of edition warring. |
Diffan's NPG Generator: FR NPC Generator |
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cpthero2
Great Reader
    
USA
2286 Posts |
Posted - 09 Mar 2020 : 23:39:04
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Great Reader Diffan,
I think you already posted and we have had that discussion going now, if I am not mistaken? ;)
Best regards,
quote: Originally posted by Diffan
quote: Originally posted by cpthero2
Great Reader Diffan,
I'd love to discuss this with you. I'll keep an eye out for you getting this argument going somewhere else. Please copy and paste. I like your argument.
Best regards,
Ok, maybe you can PM me some suggestions as to what to title the thread to create a discussion around the topic so it doesn't just devolve into bashing threat of edition warring.
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Higher Atlar Spirit Soaring |
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keftiu
Senior Scribe
  
656 Posts |
Posted - 12 Mar 2020 : 21:00:11
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Ongoing AMA on Reddir about this with the devs, but a few notable details caught my eye:
-If you make a custom character who isn’t a drow or a githyanki, they’ll be assumed to be a native of Baldur’s Gate, which none of the premade characters are. -The final release will have all PHB class options, but Early Access will just be Fighter, Cleric, Wizard, Rogue, Warlock, Ranger. |
4e fangirl. Here to queer up the Realms. |
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cpthero2
Great Reader
    
USA
2286 Posts |
Posted - 13 Mar 2020 : 01:18:25
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Learned Scribe keftiu,
Thanks for the update. That definitely helped me push this off for a purchase.
Best regards,
quote: Originally posted by keftiu
Ongoing AMA on Reddir about this with the devs, but a few notable details caught my eye:
-If you make a custom character who isn’t a drow or a githyanki, they’ll be assumed to be a native of Baldur’s Gate, which none of the premade characters are. -The final release will have all PHB class options, but Early Access will just be Fighter, Cleric, Wizard, Rogue, Warlock, Ranger.
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Higher Atlar Spirit Soaring |
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keftiu
Senior Scribe
  
656 Posts |
Posted - 13 Mar 2020 : 01:27:00
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Oh, and another neat detail: only covers levels 1-10. |
4e fangirl. Here to queer up the Realms. |
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Tanthalas
Senior Scribe
  
Portugal
508 Posts |
Posted - 13 Mar 2020 : 01:40:46
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The game will only go to level 10, or early access?
If the game is capped at level 10, we can probably expect at least an expansion. Probably a sequel. |
Sir Markham pointed out, drinking another brandy. "A chap who can point at you and say 'die' has the distinct advantage". |
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keftiu
Senior Scribe
  
656 Posts |
Posted - 13 Mar 2020 : 02:15:01
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quote: Originally posted by Tanthalas
The game will only go to level 10, or early access?
If the game is capped at level 10, we can probably expect at least an expansion. Probably a sequel.
The full game, with EA only covering part of that. |
4e fangirl. Here to queer up the Realms. |
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