Gelcur
Senior Scribe
523 Posts |
Posted - 20 Feb 2019 : 18:16:12
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I really think every edition comes down to how the DM runs it and what directions he points his players in. I, like others, have a lot invested in previous edition rule books so I focus on buying adventures or settings books that might be "useful", easy to backport or for ideas to steal. The edition you know backwards/forwards/upside-down is also the easiest to often run. As many have said, and it is my feeling too, 5E is the easiest to pick up especially for new players.
I personally love character creation as much as playing a character or DMing a quest. So 3.5E lets me have the most fun, I jot down fun character ideas in a notepad and when I'm feeling creative I try to stat them out. Often I ignore Class/PrC/Feat names just trying to get the right feel. Oddly for me it is a weird give and take, the fluff idea leads to interesting crunch mechanics which leads to background, back and forth sort of weaving an interesting tapestry. When I do get a chance to game, players and DM agree on a power level so things don't get out of hand. I also find power level an interesting mechanic as it relates to RP, the country bumpkin who became a fighter isn't the min/max type but the pupil of the master swordsman who was raised to slay the great evil probably is.
At some point I will share the "Epic level" rogue,, that I've been working on for 2 years. Why 2 years? Well he has a business rivaling Aurora's, he has a Griffon Cohort/Mount, he has a Dragon Cohort who has a Cohort, and on it goes.
Remember the important thing is to have fun. |
The party come to a town befallen by hysteria
Rogue: So what's in the general store? DM: What are you looking for? Rogue: Whatevers in the store. DM: Like what? Rogue: Everything. DM: There is a lot of stuff. Rogue: Is there a cart outside? DM: (rolls) Yes. Rogue: We'll take it all, we may need it for the greater good. |
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